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@Kaden Ha True that, I haven’t played with Alpha Animals for a while, I’ll add this to my notes.
@zmjee Ah, that’s an oversight on my part, apologies. Shy pawns aren’t able to initiate social interactions, and taming animals is a social interaction even it falls under animal skills, I believe. I’ll ask the coder to tweak it; for now I’m afraid you’ll need to edit the trait out if you want that pawn to be the animal handler.
(Had an inspired taming that wasn't triggering - went up to the thrumbo, but didn't 'ask it to join'. Removed shy trait with devmode and it worked)
@谁在背后天天射我 This is an interesting idea; however, I’m not sure it fits within the scope of my mod. It seems better suited to a mod that adjusts children’s education/skill growth, since it doesn’t really relate to an actual trait.
In that one there was an ability that people with Mooch (or something similar) could do where they basically get free Simoleons from other sims for an opinion penalty. Wondered if you'd be interested in implementing that but make it so they only mooch off visitors, causing a minor faction relations penalty in return for silver.
<description>{PAWN_nameDef} acts funny in the day-to-day life. {PAWN_pronoun} silly nature often amuses others.</description>
ends up as "He silly nature..." for male and "She silly nature..." for female instead of His/Her. I'm not sure what the correct variable name is
This is how I found the culprit to my problem.
Here's the log, I couldn't see any errors, but that trait is the only thing I could think of as being responsible.
https://gist.github.com/HugsLibRecordKeeper/b460a224b709becf92fe6c3db8771439
Thanks for the fix!
It might be what causes the issue. It would also explain why it suddenly started to fail, as it got updated yesterday.
It completes and I get the message that the empire has sent aperitif, but I get no aperitif, no highmate and my pawn is still a freeholder with 46 honor.(VFE empire & VRE highmate)
The ceremony has been completed without any issue twice before with the same modlist, but now it stopped working.
The log: https://gist.github.com/HugsLibRecordKeeper/025db784d61d8a86077e355692f8e899
Could not resolve cross-reference to RimWorld.MeditationFocusDef named Void (wanter=allowedMeditationFocusTypes)
https://gist.github.com/HugsLibRecordKeeper/d7502841d120ece88cc2e704dd8be974
Another thing with goofball is they seem to ignore zone restriciton after the mental state ends.
I was in middle of raid. Pawns not fighting the raid, including the goofball, were restricted to an area inside the base. Suddenly I see her strolling towards the killbox as she giggles so I'm thinking she'll stop giggling and go back, but she stopped giggling, and proceeded to go fishing, straight through the line of fire of the raiders. Goofball indeed :D I checked her area and it wa son Inside, but she didn't change where she was going until I flipped it to another zone and then back to Inside.
I just tested in my game - - that's definitely a UI bug where the trait changed participant factor text into 'ritual predicated outcome'. It does not affect the gameplay. I'll report to Taran to get it fixed. Appreciate you spotting it!
@Felnel
Yes, this is intentional design. Check the infographics for details. Most of my traits include tradeoffs or situational benefits to keep things balanced and engaging.
@Mr. Steel Your Rabbit
That's intended behavior, or I should say it is vanilla mechanics. Giggling is a special mental break originally limited to infants, even thought the effect is positive it still is a mental break and interrupts tasks like any others (e.g., similar to 'sad wandering' canceling pawn's actions).
Very minor issue, might be unique to me, I haven't tested with just this mod + Anomaly. Just throwing it out there just in case.
A successful ritual is determined by several factors (participant count, room impressiveness, etc.). By my design, a 'Proper' pawn will max out the participant factor to 100% regardless of actually attending pawns, not the final ritual quality. Your ritual might still fail regularly if other factors are weak points.
Honestly, I’m not quite sure how I came up with this odd idea looking back, but I always keep balance in mind when creating mods. Glad you’re enjoying it overall.