RimWorld

RimWorld

The Sims Traits
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Update: 13 Dec @ 7:43pm
by Goji

Minor text fix

Update: 13 Dec @ 10:23am
by Goji

Fixed void meditation type cross reference error when anomaly DLC is not detected.

Update: 10 Dec @ 2:37pm
by Goji

Minor tweak for % number balance and trait icon pictures.

Update: 9 Dec @ 8:15pm
by Goji

Added support for trait icons

Update: 9 Dec @ 4:29pm
by Goji

Fixed an issue where children of family-oriented pawns received growth moments every year. Children now grow normally at ages 7, 10, and 13.

Update: 6 Dec @ 11:18am
by Goji

- Fixed a bug where Proper trait incorrectly affected royal rituals.​

Update: 5 Dec @ 2:38pm
by Goji

Handy

- add new effect: When a Handy pawn repairs a damaged item with a quality level, there is now a low chance to upgrade its quality (up to a maximum of Good).

Daredevil

- Daredevil fix: the effect previously only triggered on ranged attacks. It now correctly triggers during melee attacks or when the pawn is being attacked.

Update: 5 Dec @ 12:49pm
by Goji

- Fixed the description of Observant to match its effect change from 26/11/2025.

- Fixed a glitch with Proper in the ritual UI; the correct bonus from a proper pawn is now displayed.

- Goofball: the Giggling mental state can no longer trigger while the pawn is drafted.

- Family-Oriented rebalance: when a family member dies, it now triggers a random mental break instead of always forcing an extreme break.

- Potentially fixed a bug caused by High Maintenance pawns when Royalty DLC is loaded but the Empire faction is disabled.

- Fixed a compatibility issue related to Void Meditation added by certain traits when Anomoly DLC is disabled.

Update: 26 Nov @ 7:57am
by Goji

- Fixed an minor anomaly compatibility issue thanks to Akiu

- The defog effect of the 'Observant' trait has been redesigned and removed. Now, the pawn has a small chance to spot a random trade ship when using the telescope.

Update: 21 Nov @ 3:51pm
by Goji

Fix attempt for disappearing need bars/ recreation need