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Firefighter Helmet
New civilian zombie
SPOSN Backpack
NEAF civilian hangar
New 55-gal drum
Derringer
AKS74U
AK101 retexture
M4 Drum Mag
Pack of cigarettes
Skate helmet
Bottle of voka
Dime bag
Range Finder
Leather wallet
Radio Cassette player
RGD2 smoke (white, black)
Waterproof packable bag
Waterproof backpack
In addition to this, the production, design, and environment teams have discussed the issue of player spawn locations - and the lack of traffic through the classic DayZ cities such as Chernogorsk, and Elektrozavodsk. The initial push to restrict player spawning in these regions was tied to the design of the Chernogorsk area, specifically the new tenement structures and the Balota airfield. As we move towards fully implementing centralized control over the economy this will become less of an issue. With this in mind, the Balota airfield as been redesigned and a new, further inland military base was created.
As 0.49 hits stable, players will begin to spawn all along the coast from Chernogorsk, to Novod. The reaction to this will be monitored, and the spawns will be adjusted accordingly.
[–]eugenhartonBuild & Environment Engineer 42 points just now*
We mayble are able to remove all 9 duplication techniques by tomorrow. However the issue with concetrated item spawns is still under investigation. Lets see what I have available next day. Plus there is the issue with server group respawn under default spawn point that has been hitting youtube recently. Sooo :)
Again :
Once or duplication techniques are gone and experimental is ready to hit stable (as in most of the blocker issues are gone). Next wednesday after all this is true, will the bundle hit stable.
During the maintenance that I described above. We will wipe the stable database as already mentioned in our status report.
Hosting images at:
http://rothmans.servegame.com/dtu/
There's also an example range map.