RimWorld

RimWorld

Allow Tool
2,175 Comments
SalihBaba 14 Dec @ 1:32pm 
turkish please
quintal 13 Dec @ 3:23pm 
getting this for brambles.... this should reduce my playtime approximately by half...
Melone 10 Dec @ 1:46pm 
Using the allow tool after battles to permit all items and start cleanup works for everything except destroyed doors for me.
cookiecat 6 Dec @ 2:43am 
Interesting King Matt, I am using HAR, I'll try taking it out for my next run and see if that fixes the problem
King Matt 👑 2 Dec @ 1:28pm 
I use 400+ mods and this is working fine for me on 1.6. Only thing that comes to mind is that I am not using HAR at all in this run. Are the folks with issues using HAR? maybe there is some mod interaction there. I also don't use CE so could be related to that as well. Not saying I have a problem with any of those mods, just offering for troubleshooting purposes
Benjamin Ashmane 28 Nov @ 6:10am 
Ps: You saved my life. The Haul urgently is also a feature i was deeply missing
Benjamin Ashmane 27 Nov @ 4:36pm 
Thanks you, gentle Gentlemen.
Agusfer 27 Nov @ 8:41am 
Try the no-hugslib alternative, "Keyz' Allow Utilities", started a while ago and at this point I believe it has most if not all of this mod's options in some way, and also is being updated with more.
Benjamin Ashmane 27 Nov @ 6:47am 
I'm interested in the "Finish off" option of this mod, but since the mod itself seme to be not in a good state, i was wondering if anyone know of a mod that have just this option?
cookiecat 19 Nov @ 1:24am 
I'm having the same issue with this mod (idle when there's work to do and the haul urgently not working) so I had to remove it for now, the game literally feels unplayable now it's such a useful mod I would love a fix or to know how to stop the error
Not Sure 18 Nov @ 6:27am 
if anyone figures out the mod conflict that many of us are having where Haul Urgently / Haul+ isn't working, please let the rest of us know
天色忽晚 15 Nov @ 6:17am 
o7
Principal Spanky 6 Nov @ 5:20pm 
I had to remove this as it was breaking my hauling and making a buncha colonists idle when there was tons of work to do. Removing this fixed it. A shame, I love the mod and it's extremely useful. Hoping for an update but understand if you can't.
pop rocks. 6 Nov @ 11:29am 
Best mod ever!
guardian1368 26 Oct @ 1:22am 
it sometimes makes a error when hauling might be because of your mod with the mod called Increased Stack
Bongbong 24 Oct @ 5:37am 
items designated to be hauled urgently are not being prioritized for hauling at all. might be a mod conflict?
Darkerowl 23 Oct @ 2:10pm 
This one a must have mod, truly the select similar is so amazing! I love it!
最喜欢周萌萌 18 Oct @ 3:33am 
There is a bug that when I use this mod, I cannot drive the Ship!!! It will have red error which shows Driver.skill not right.
Rassmond 11 Oct @ 1:02am 
is there a mod that allows to allow to store items only of selected materials? Like if i want to store only items made of hyperweawe or plasteel and not to clog shelf with items of cloth or steel
veoba 10 Oct @ 4:59pm 
@Bartholomew Marmalade
isnt it already in house?
Bartholomew Marmalade 10 Oct @ 8:57am 
Any word about harvesting only mature trees?
veoba 8 Oct @ 1:47pm 
Ow, and other thing - many those who bought this game just hacked DLC (mostly all so called ukranians do so as you can see on there forums), and thats also the point why you can get the problems having outdated files after each update. Not only with this mod but with many others. Im not even talking that those potatoheads dont know about bugged workshop mods update that can be fixed only with cleanstall and sometimes unsub\sub actions.
Moha 18 Sep @ 10:18am 
best mod ever.
McLets 15 Sep @ 3:57pm 
Allow tool has some sort of incompatibility with a mod I do not recognize that causes jobs to break. Can someone tell me which one this is?
$PINK$¥ 31 Aug @ 11:53pm 
i had the same issue but found the cause. This happened about the same time of your post as well. mine was due to my base burning down and all stations gone. the bills from the burned work stations caused this endless loop. when the bench was rebuilt it solved itself.

may be unrelated to your issue, but figured it was worth a mention. (spent hours on this issue) :(
El Pollo Diablo 31 Aug @ 12:30am 
Latest patch (1.6.4566) broke Lifters (confirmed this, when I removed Allow Tools, lifters start working again). Can it be fixed please?
Top Nep 24 Aug @ 11:49pm 
@veoba , I experienced this same problem and it's the reason I had to unsubscribe to this mod.
I don't know if it's a combination of Haul Urgently and some other mod, but it is what is breaking pawn behaviour for a lot of people.
If YOU don't have that problem, good for you, but spreading awareness of a very real issue a lot of people seem to have is not a bad thing.
Anker 17 Aug @ 7:20pm 
When it says "move in submap", what kind of submaps is it thinking of? I've tried a number of different mods with pocket spaces of one kind or another, and it's never recognized any of them.
veoba 17 Aug @ 8:31am 
@ DestroyAllFlashlights - i recommended to shut ta heck all your holes and stop spreading this ♥♥♥♥.
Everything is fine with my 300+ moded colony.
DestroyAllFlashlights 14 Aug @ 5:11am 
I recommend skipping this mod. It will break your colony after many (real) days. Read the "BUG" discussion in the tabs above for more info.
白金trigger 14 Aug @ 2:27am 
I have a suggestion: could you add a new button called "Mine Ore"? When an area is selected, it will automatically mark the framed area within that region as a mining zone. When we play the Odyssey DLC, we often have to search the entire map for ores, which is very inconvenient.
Alpacalypse 12 Aug @ 10:55am 
Haul Urgently order seems to ignore Adaptive Storage mod's storage options when selecting weapons. Putting any weapon in a haul urgently order will make it no longer storeable even if the order is rescinded, and doesn't seem to throw errors in the debug log while doing this.
VitaKaninen 7 Aug @ 11:50am 
The gizmo for drafted hunt will also finish off humans when it it is set to finish off animals.

This may not be a big deal for some, but it is causing me massive problems.

When waiting for a crashed shuttle, I will let my people hunt some animals while waiting. But when the people show up and the battle is over, they start killing all the downed enemies. This makes all the valuable clothing tainted, even though I have stripping prioritized above finishing off.

It also means that if the enemies are wearing explosive belts, then my people get blown up.

And it also means that my psycasters lose out on the Psyfocus and experience from the kills, since they are the only ones supposed to finish off, and they use killfocused weapons.

Can you make the gizmo for drafted hunt only finish off animals, when it is set to finish off animals, like the description says?
NuanKi 3 Aug @ 10:21am 
Zaire82 2 Aug @ 6:08am 
The hotkey, that is.
Zaire82 2 Aug @ 6:07am 
Allow all doesn't allow corpses grabbed during corpse obsessions. Would be very useful. I've already lost 2 corpses.
Ayana 1 Aug @ 7:51am 
For people who want an Open order, Ferny has a tool for that. And extract skulls as well as extracting trees: https://eo.steamhost.cc/steamcommunity_com/sharedfiles/filedetails/?id=3462617228
Ronan 1 Aug @ 6:03am 
Open tool please !
Silentwings514 31 Jul @ 8:13pm 
Could you add a tool to mass open the loot containers from odyssey? For example the sealed crates and survival meal pallets. It gets annoying clearing an area then checking every dark room for the loot.
ShiaLaBunion5 31 Jul @ 1:09pm 
This is one of those mods that is such a must have I forget it is a mod sometimes.
Valerea 30 Jul @ 5:11pm 
Is it possible to add the option to remove the skill requirement for Finish Off? I see it as it's easy enough for someone to stab or fire a weapon point blank and finish them off. Why make it a skill requirement? This is entirely my opinion and merely a suggestion. I can understand the creative vision of requiring some skill to properly finish off a creature. Thank you for such an amazing mod and I have hope your work is being you amazing happiness.
B flat 30 Jul @ 3:16am 
It seems this mod is incompatible with WVC Work modes for mechs- https://eo.steamhost.cc/steamcommunity_com/workshop/filedetails/?id=2888380373

All my mechs are either wandering or shut off and do nothing
It also has possible incompatibilities with other mods, because this also sometimes affects pawns
MysteriousFawx 28 Jul @ 3:41am 
Would it be possible to add the Open Container gizmo to this mod? With the release of Odyssey there are many locations and platforms full of loot boxes that need opening, but they need to be selected in separate groups to give the order. Would be nice to just drag an Open order over the whole map to make sure nothing has been missed.
Ishchyaboi 27 Jul @ 10:41am 
the complacency to ignorantly misspell words while criticizing people that're sharing their hobby is wild
HavenOnline 25 Jul @ 8:17am 
the complasency of still using hugslib in 2025 is wild
PremierVader 25 Jul @ 7:30am 
Was using Memegoddess version of Pick up and Haul and recently had a bug where pawn just stands on their bed and cant sleep. Game keeps throwing some errors related to JobGiver. Removed that mod and got the updated Pick Up And Haul still getting same bug. I get the feeling Allow Tool may have something to do with it. Im quite confused how to resolve this. What can fix this?

https://gist.github.com/HugsLibRecordKeeper/15fa6cc8d9fed6a8686da75c4a9fa639
Akry 25 Jul @ 12:50am 
I frequently get null reference errors when pawns try to haul items designated for urgent hauling.
Is this a known issue or should I make a report?
Its mostly harmless, as far as I know it just interrupts the job, but its sure annoying when pops up en masse.
T. Dussolier 24 Jul @ 1:53am 
Hello,

I'm a passionate Rimworld mod enthusiast and French translator. I'd like to offer my services to provide an official French translation for your mod, completely free of charge. I’ll create and maintain the translation, updating it promptly whenever you release new content or translation keys.

In return, I kindly request to be credited in the mod’s description or files as:

Dussolier - Traducteur du Bordemonde

Discord: t.dussolier

Additionally, I’d love for you to check out my Discord community, where I showcase all my translations and work to grow our modding community: {LINK REMOVED}

Please feel free to reach out via Discord to discuss further or share any necessary files. Excited about the possibility of working together!

Best regards,

Dussolier
Wolf 23 Jul @ 12:02am 
@Sync THANK YOU! I tested with Pick Up and Haul and it immediately started working once I disabled Haul+. I haven't tested with other priorities, but disabling fixed the idling issue immediately.
Sync 22 Jul @ 9:05pm 
For those having the idling issue, I haven't tested without Pick Up And Haul yet, but the wandering seems to happen when Haul+ is set to a higher priority than the task they should be doing. It's like they're busy waiting for a priority haul command and it keeps them from doing other work.