Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






If you already modded Palworld before make sure you remove all UE4SS data and also your old mod folder, then verify your game files again and subscribe here.
Been playing about 30 minutes now with this one enabled, no crashes whatsoever.
LoginId:90b1dbed4314758e6b268fb5d7a74a9e
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
kernel32
ntdll
I think it would indeed be ideal to communicate certain needs like for example needing to update UE4SS to get certain new API features. For now I think that would be fine, but once a stable version of UE4SS 4.0.0 is out, I will personally freeze the updates entirely until there is another stable version available again. At that point, if there is a need for experimental UE4SS, someone can upload it to the workshop.
I'm trying to keep updates minimal just to avoid breaking existing C++ mods. For Lua/LogicMods updates should never cause issues. If you have a need for updating this UE4SS, just leave a comment here or message me on Discord explaining why.
So remove the UE4SS.dll, the UE4SS-settings ini and the dwmapi.dll if it's still there. And maybe the UE4's read me and licence file, if you want it extra clean. But those 2 are optional and shouldn't cause any issue.
如果遇到崩溃问题,请确保您的 Win64 文件夹中没有安装旧版本的 UE4SS。
此 UE4SS 版本基于提交号 dd9076ce59efe69d783b8c1e5cda989f3fca664b,是截至 2025 年 12 月 17 日的最新版本。
UE4SS 采用 MIT 许可证,我并非其所有者,这只是在创意工坊重新托管的版本,并包含了一个 MemberVariableLayout.ini 文件,该文件对于 UE4SS 的某些功能正常运行至关重要。
您可以在 GitHub 上找到名为 RE-UE4SS 的 UE4SS。所有功劳归于 UE4SS 团队及其贡献者。
It's like the Palworld version of Skyrim's "Script Extender" mod.
Then uninstall the game, delete the game folder, and reinstall the game, if you don't know how to clean after yourself all the old ue4ss files from nexus or github.
Nope.
It's up to specific workshop mods to add if this mod is required or not.
If it ain't required, you don't need, but the moment you do, well you'll be back here.