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But in more general termsn, it would be nice to leave gifted and prodigy people on balanced by default, and have some kind of pop up for when they arise. Because those are often worth to give a expensive education as they become rgeat for any position (spcially thinking army/naval leaders that use all 3 scores but to a lower extent as overall leaders in systems that dont depend so much on been the childrin of the ruler)
I might be able to add some configuration over time, but I do like the idea of this allowing the system to fully disappear into the background in most cases
I’ve been in finals but I can take a look at compatibility with 1.0.9 this week — first report I’ve gotten on that, thanks. I’ll look at the heir of heir logic again and see if there’s a better option.
Error: "Unknown trigger type: check_variable, near line: 106" in file: "common/scripted_effects/child_education_effects.txt" near line: 106
Furthermore, it would be great if children of heir weren't excluded. As it is, the heir rule is next to useless to me as heirs tend to be adults all the time.
For instance something like:
is_heir = yes
OR = {
exists = father
father = {
is_ruler = yes
}
}
OR = {
exists = mother
mother = {
is_ruler = yes
}
}
What's the rationale for child of heir becoming admin anyway?