Maggerama
Tony
Israel
"Back where I came from, fighting rats in cellars is a time-honoured tradition. It's how boys become men."
— The Age of Decadence

Another delusional punk wrapped up in my own mind, I lived wildly, ending up beaten to a pulp or incarcerated: twice a nuthouse, once an army prison. I wanted to be a real boy, but I barely served before the scythe met the stone (they didn't pay me on time). Up to my 40s, I drifted from place to place, briefly becoming a carpenter, a bartender, a bouncer, a translator, then mentally disabled. Bizarrely, this elevated me from poverty to poverty+! With that, I've secured a detached existence I craved, having nothing but time to burn on games, my only constant. That's why I take those seriously, comically so maybe, with no ambition left to pursuit. Apart from being politically non-aligned out of sheer contempt, I belong to the two most hated nations in the world at once. A Russian from Siberian mountains of mostly garbage, I moved to Israel in 2010 with a 1000$ to spare. I didn't get to be picky, only lucky.

And I got lucky. I'm grateful to Israel on a personal level, yet my agenda is irrelevant. I refuse to represent my countries, never pledged such ridiculous allegiances. Regardless, I get regular visits from dogmatic hipsters who flaunt their purist ideology around like it's another piece of paraphernalia. Turning every discourse into a mine field, these performative cultists of strawman view my new homeland as a sinister hivemind where 10 million citizens magically share a consolidated opinion. To then file indignant complaints with me like I'm some overseer of the Middle East, a gloating avatar of Zion responsible for all the bad news interrupting their philistine peace. I wish I was the unfeeling reptiloid alien they want me to be. The heat wouldn't bother me so, I'd have a government-issued 10/10 lusty Argonian wife and a private saucer in which to fly over bombed cities while ecstatically beating my lizard meat. Alas!

P.S. I don't do socials or lengthy private chats. Tankies and vatniks, scram. Glory to Ukraine.

Pick one for the road (YT links): Electric Wizard | John Maus | Nick Cave | Patrick Wolf | Gridlock | Kasabian | All Them Witches | GYBE | Joy Division | Swans | Jesu | Dandy Warhols | Iggy | Placebo | True Widow | Eleventh He Reaches London | Have a Nice Life | Converge | Jimi Hendrix | Kate Bush | Cardigans | MANOWAR | UNKLE || Smashing Pumpkins | Fever Ray | Cure | Timber Timbre
"Back where I came from, fighting rats in cellars is a time-honoured tradition. It's how boys become men."
— The Age of Decadence

Another delusional punk wrapped up in my own mind, I lived wildly, ending up beaten to a pulp or incarcerated: twice a nuthouse, once an army prison. I wanted to be a real boy, but I barely served before the scythe met the stone (they didn't pay me on time). Up to my 40s, I drifted from place to place, briefly becoming a carpenter, a bartender, a bouncer, a translator, then mentally disabled. Bizarrely, this elevated me from poverty to poverty+! With that, I've secured a detached existence I craved, having nothing but time to burn on games, my only constant. That's why I take those seriously, comically so maybe, with no ambition left to pursuit. Apart from being politically non-aligned out of sheer contempt, I belong to the two most hated nations in the world at once. A Russian from Siberian mountains of mostly garbage, I moved to Israel in 2010 with a 1000$ to spare. I didn't get to be picky, only lucky.

And I got lucky. I'm grateful to Israel on a personal level, yet my agenda is irrelevant. I refuse to represent my countries, never pledged such ridiculous allegiances. Regardless, I get regular visits from dogmatic hipsters who flaunt their purist ideology around like it's another piece of paraphernalia. Turning every discourse into a mine field, these performative cultists of strawman view my new homeland as a sinister hivemind where 10 million citizens magically share a consolidated opinion. To then file indignant complaints with me like I'm some overseer of the Middle East, a gloating avatar of Zion responsible for all the bad news interrupting their philistine peace. I wish I was the unfeeling reptiloid alien they want me to be. The heat wouldn't bother me so, I'd have a government-issued 10/10 lusty Argonian wife and a private saucer in which to fly over bombed cities while ecstatically beating my lizard meat. Alas!

P.S. I don't do socials or lengthy private chats. Tankies and vatniks, scram. Glory to Ukraine.

Pick one for the road (YT links): Electric Wizard | John Maus | Nick Cave | Patrick Wolf | Gridlock | Kasabian | All Them Witches | GYBE | Joy Division | Swans | Jesu | Dandy Warhols | Iggy | Placebo | True Widow | Eleventh He Reaches London | Have a Nice Life | Converge | Jimi Hendrix | Kate Bush | Cardigans | MANOWAR | UNKLE || Smashing Pumpkins | Fever Ray | Cure | Timber Timbre
Currently Offline
For What
In the late 80s, I began with ZX Spectrum & C64, but I hardly processed games until 486 came along. Had a few consoles, too: NES, SNES, PS2/3, GameCube, Wii, DS/GBA. Now that you know what a no-lifer I am, let's get cheeky. I don't affiliate with those of my peers who turn reviewing into a petty hustle, considering their unions obfuscation. This includes journalism, I don't look up to that human centipede. I just suggest games and that's all I'm good for. My curator is a fully independent passion project where I'm riffing for kicks, not handouts or hangouts. Leaning towards TBS, CRPG, P&C, FPS, and SURVIVAL HORROR, I'm not confined to these genres. My comfort zone is uncertain. What's certain is that sometimes I write modestly sick reviews. A form of success that still implies failure.
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Achievements
Favorite Game
15
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Review Showcase
77 Hours played
DS3 yanks you from your chair to embrace you like a cannibal mother. Thereon, it's tunnel vision. I breathed it, dreamed it, pestered my friends with stories of heroic feats I alone found amusing. As long as I feel such a strong connection with a game I inhabit, I enjoy being poisoned, gangbanged in a corner, and cursed to death. When you learn how to deal with the game's difficulty, you begin to see that it serves as an adhesive which bonds you two by amplifying your agency. And it's not so unfair when you realise how many ways to overcome hardships there are. Being a dunce who died a thousand deaths, fell for every false opening and off every cliff, I still won. Because Souls aren't pedantic about one's playstyle. Likewise, I have my preferences (ugly mug, polearms, no summons), but I don't tell others how to play. Go unga-bunga or barrage the lands with devastating spells. Cheese & exploit. Your choices are respected, and that's the beauty of it.

Lords & Castles
Visual beauty, too. Apart from the typical soapy texture-popping and random stuttering, I had no issues. The appeal of DS3 is bleak and chambered, isolated to smaller areas unlike that of Elden Ring. Here, in place of the epic scale, the trusty Medieval setting frames an austere Gothic corridor slasher with grindhouse vibes. Timeless. You never know where its implicit beauty might jump you. It can be a corpse mound or a crimson pool of blood in a pantry. It can be a ditch in the slums, a set of armour sparkling in the Sun, a swing of a halberd leaving a fiery trace. Sometimes the light frames a scrupulously crafted scene in such a way it resembles a painting. Or maybe an epic chant suddenly hits you in the chest when you admire a vista, wondering how life here looked before the collapse. Curiosity comes naturally when you traverse a world so atmospheric.

The artistic aspects of the game are interwoven, its lore is inseparable from the sights. In the spirit of the series, even the lore fights back. You'll have to claw pieces of it from obtuse questlines and item descriptions. I wasn't a fan of the opaque approach initially, but it grew on me. I prefer it to the homogenising over-explaining of everything until it's so smooth it's featureless. Games are living things in need of space to breathe. To scoop them out of all enigmas is vivisection. Having said that, the story isn't that murky, for our avatar's goal aligns with ours: you're both here to grant death. Once again, you are a murder hobo destined to clean up the mess or make a bigger one after everything has already happened in a world long gone. Once again, the series reflects the cyclicity of cataclysms, showing us there's nothing more fragile than colossi, more miserable than broken sods buried under their rubble, more pathetic than kingdomless royalty.

Clusterf#cked
In the ex-kingdom of Lothric, every stake is heightened. The ruined world is stuck between planes of existence. Should you choose to give it a push or become another King Nothing, you'll have to face the world's past, buried in castles and catacombs where the forgotten Gods and the Chosen Ones of old dwell in grief. To take their lives is to save their souls. Then exchange those for cool boss weapons, you know what I'm saying? Justly worshipped for the emotions it elicits and the mindset it fosters, the trifecta of exploring, fighting, and looting is king. With the lore permeating all. If you want it! Not everyone needs a reason to smash the wheezing undead, Lovecraftian horrors, and Satanic demons lurking around every corner. Kill them all, find their lords, kings, and gods. Do them in, too. Take their place, spit on it, then move on. But get caught lacking and they'll tear you limb from limb.

ER has higher highs and lower lows, it's a race between the best bosses ever, while DS3 has an evened-out, consistent level of clusterf#ck inflicted by normal enemies, making exploration more tense. Apart from being the scariest Souls I played, what's different after hopping on it after ER is the sense of being gently directed instead of wiggling like a dong in a bucket. Linear at the start, more dead ends and locked doors than usual, the game expands later while staying restrained. Don't expect an open or interconnected world. At the centre of your world, there's a hub where you can cash in your souls to raise stats or upgrade your gear. Right away, you can instatravel between bonfires, often the only things that connect levels together. On a larger scale, the game branches quite a bit, so you can still complete areas and beat bosses on your own accord, but the areas stay separated instead of looping around globally. A step back, but not a deal-breaker.

The levels are varied and expansive; with shortcut porn, secrets to uncover, sights to see. The same sense of discovery, half the overthinking. Unravelling them metroidvania-style feels great. Not being a free bird is fine as long as the encounter design and bosses are so tight and rewarding. Another positive side-effect of restraint is that, without sacrificing the build variety, it's much harder to accidentally overlevel. The resulting solid difficulty curve made me feel powerful, yet not overpowered. I always felt on edge as I conquered each room, unable to stop. How can one resist the Siren call of unexplored dungeons, promising visceral battles and glimmering treasures? In a world where stakes are so high, nothing motivates exploration like violence and the promise of new attire, a spell, or a nice weapon. Give me the gear of kings, the power creep! It's Fashion Souls alright. But it's not all vanity. The lengths you have to go to get the best stuff helps you inhabit your character.

Kings Nothing
And nothing truly puts you in their shoes like a good boss. Most bossfights complement the deliberate stamina-based combat system perfectly. It's as rigid and simultaneously freeform as ever, playing off commitments and predictions based on pattern recognition. The bosses are fair, featuring merciful runbacks, neat hitboxes, and cool movesets. Enjoy your attempts, don't waste those on entitled frustrations. A few overzealous wombo-combos can be tolerated along with a share of lame guys like Deacons or Wolnir. There are more good ones like the Abyss Watchers. I admire how, just for one example of many, the boss perfectly fits its place on the timeline, presenting the first gentle bump in difficulty that signalises: the introduction is over. It shows how diligently From thinks the player's experiences through. Then the game gives you a breathing room before letting out bangers like Aldrich or Twin Princes. I love a boss that throws you off and doesn't just let you hug its cake, even if it's not as demanding as just interesting like, say, Crystal Sage.

It's also obvious From were obsessed with pairs & phases at the time. They went all-out, primarily in the DLCs. Sister Friede iced me like no one else before her, even Malenia. You barely beat her two phases, heart pumps battery acid... then they throw in a third one! Motherf#ck. And don't get me started on Midir, that worm stumped me for ages. I say it lovingly. Remember, you're never really stalled, for each attempt progresses your comprehension of a fight. Persist! Beating a good boss doesn't only evoke a sense of relief or pride, but also gratitude. Grateful is how I feel. By the uncanny ability to permanently imprint itself on you, Dark Souls turns your brutal struggles and moments of silent admiration into permanent memories to cherish. After all these times I snatched defeat from the jaws of victory and vice versa, the pain and the pleasure stay with me. It was so sad to say goodbye. Like many others, one day I shall return to try and recapture the feeling. For now, I shall savour the aftertaste.

My curator Big Bad Mutuh
Review Showcase
11.7 Hours played
World War I is a perfect fit for the survival horror setting. For the most part, a soldier trembled in a trench under artillery fire while his feet went rot. You are private Henri Clement, a resilient man and a loyal friend. You begin in the trenches, surrounded by sorrowful sights of the no man's land. You fight, you fall, you wake up alone with amnesia. In a place compared to which the war overhead will soon seem serene. Reading your own notes doesn't inspire confidence. The same goes for a pile of burnt corpses in the nearby closet. Burnt and mutilated, as if one of these things isn't enough. It's so cruel that your freedom is so close you can practically reach it with your hand! Just beyond that impassable landslide. All you need is to find some dynamite and a detonator. Sounds simple, but there's quite a conundrum that will force you to solve problems under pressure in a dark labyrinth where a Behemoth from Heroes of Might & Magic 3 runs the show.

Discomfort Food
Make yourself at home in these gloomy corridors. This game is every survivor horror fan's favourite discomfort food. With a pair of sweaty palms for dessert. The oppressiveness spreads to the elaborate control scheme Amnesia games use for environmental interactions. Pushing and pulling objects around isn't just another way to deepen one's immersion. Wait till it catches you in panic with your hand motions unreliably clumsy! Your WWI gear is jank as well. Take the noisy flashlight that you have to rev up or your tiny bag that quickly gets crammed with bulky tools. On the bright side, your stash is limitless. Just drop items on the ground, object permanence is a thing. Sad to say, you can only look at the maps on the walls in some rooms, not take one with you. But I found memorising the layout of the bunker an easy task. It's surprisingly varied and harbours morbid events. Fear is the best teacher.

The bunker could look plain and we would allow it, but the artists and sound designers had a different idea in mind. The weather-beaten colours reminded me of Wayne Barlowe's works. The lighting is creatively hand-placed so that you could back away from your own long shadow and blow yourself up on a booby trap. I loved all the fine detail: the dust in the air, the torn bodies and dark blood smeared on surfaces. It's a lively place filled with grim stories and its soundscape instils paranoia. The ruckus never stops, your every action seems too loud. You crawl around, anxiously listening to the creaking of old support beams, your echoing steps, bottles rolling on the ground, the rasping of the flashlight, and the rattling of your teeth. The dirt crumbles, following the tremors from distant explosions. Meanwhile, the creature constantly shambles behind the walls and above the ceiling, stomping and wheezing... Dad?

Harambe-ass Karen Motherf#cker
You return from a raid to your hideout, scarred for life, with two rags and a stick. Then carefully plan a route to your next heart attack. You scavenge for ammo, fuel, inventory upgrades, healing and quest items, explosives. It's all about bleeding for your little victories. Exploring smarter, not louder. Expanding your territory by finding tools that allow you to unlock shortcuts and new passages. Further and further away from safety. It's a clever way to raise the difficulty and make you feel like entering outer space every time you undock. It never becomes a "You're locked in here with me!" situation, the stalker isn't a joke. I only called it Harambe-ass Karen motherf#cker once or twice. It never lets you hustle in peace, your trips often get out of hand in a cavalcade of chaos. However, its malicious presence begets fear, not annoyance. The creature wears a grotesquely bloated face and its howling is deafening. Its sadistic rage is fuelled by more than just hunger. Its behavioural patterns aren't sophisticated, yet they don't feel stale.

And it made cutlets out of my ass until the very end. After a few violent encounters, it was easy to suspend my disbelief and accept that the necessity for stealth is well-founded. You can't compete with the behemoth. Hell, you can barely compete with the rats! Granted, an average bunker rat is as big as a dog. A lone one would flee, but they are a menace in groups. Try to abstain from the alluring prospect of limping around wounded. They smell your blood, chasing you around, staring with their glowing eyes as you stumble in the dark. You can lure them away with meat, but it's a temporary measure. You know what isn't? Grenades. Those are good for everything, including blasting through doors or scaring away the monster. After getting your hands on the lighter, you'll also find that Molotovs and torches work as advertised. And don't forget the tear gas! It helps to cut the stalker off briefly.

Carbon Footprint
It enables your agency in many ways. One can spend only so much time sitting in a wardrobe, clutching a revolver and breathing heavily. The game knows that, so you can't always sit it out. If you make a sound in the same place and hide there twice in a row - it will maul you. Be more inventive. Sometimes the bastard won't go away easily and you'd have to poke your head out to make your way past it in the dark, whispering prayers to every god you know. Being hunted by it always feels tense with how it forces you to act. It's better to try and leg it or sneak around than be paralysed with fear. It's a good thing that the creature plays fair. To boot, it makes lots of noise, the lights blink and Henri's heart starts pounding when it lurks nearby. You can trust these signs. But you can never be sure since it uses a net of tunnels, sprawling throughout the whole bunker, popping in and out at will. Always be ready to put up a fight. It's how boys become men.

Even men need friends. An electric generator is a good one to have. The lights help big time by allowing you to make less flashlight noise, but it also makes you feel naked. The creature still comes eventually, but now it can also see you better. It's a clever trade-off. You'll have to use the generator to accomplish certain goals either way. Fuel isn't exactly in short supply, so I eventually stopped trying to save it. Anything to keep that rascal off my back for longer. Other means to temporarily interrupt the hunt are even more wasteful. And there was no reason to overthink these matters anyway. Playing on Normal, I could've sponsored my own little war with everything I got out of the bunker by the end. That said, I still preferred to skulk in the dark because I'm a Scrooge who'd rather die than squander. My carbon footprint was minimal.

Sheer Heart Attack
Once, I got caught off guard in the local chapel, a dead end! I heard it coming and had to improvise a hiding place out of a confession booth. Barely managed to patch myself up next the mutilated body of a priest. The beast can smell blood. It didn't find me this time. I waited out, then headed home. The fiend was right around the corner! It swept me off my feet, cutting some part of me open. Concussed, I somehow got up and ran downstairs, shot the lock off a metal door, shut it right in front of its face, gaining a second of advantage. Then took off, followed by its echoing roars. My heart was in my throat! I crawled back to the office on my last legs... but laden like a beast of burden. The stakes are high. You risk losing the haul to one rash decision. The Bunker thrives when it forces you to make them for survival. It's slow-paced yet its explosive power is immense when sh#t hits the fan. Dying is upsetting while returning in one piece feels orgasmic. I crave these contradictory sensations only true horror can provide. This game's design is clear-cut, scrupulous, and intoxicating. On top of it, it's a heartfelt little story with one cathartic climax!

My curator Big Bad Mutuh
Screenshot Showcase
The true beauty of a clusterf#ck. I love Dark Souls 3.
31 9 1
Screenshot Showcase
It is what it is. Withering Rooms was my 2024 GOTY. Still dreaming it.
15 7
Featured Artwork Showcase
Just something I scribbled 12 years ago being a bored mall cop at the time. Yeah, pretty corny.
28 12 1
Old Games & Stuff
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Deckbuilders of Choice

The full stream of a lifetime's worth of influence wouldn't fit anywhere, so here are some older (~pre-2005, predominantly DOS) games and other stuff. Wake me up at night to ask me about any game from the list and I'll tell you all about it. That was the main condition for making said list. These games aren't here based purely on their nostalgic value. One wouldn't need to wear my piss-stained nostalgic attachment to enjoy them. Also, to be completely honest, I can't claim I had beaten all of them. Only most, while some I just played a lot, being infatuated regardless.

My abusive crazy ex: Ultima Online (classic, not the modern garish mess).

Worst piece of crap I ever played that nobody knows about: Zenfar: The Adventure.

That game I used to beat every day for a year for some reason: Time Commando.

Underrated (I'll die on these hills): Esctatica, Entomorph: Plague of the Darkfall, Etherlords 2, Rage of Mages (Allods) 2, Al-Qadim: The Genie's Curse, Bioforge, Vangers, Full Pipe, Star Wars: The Phantom Menace, Die by the Sword, Lode Runner 2 (1998), Laser Squad Nemesis, The Punisher, Xargon, Incredible Toons, Overboard!(Shipwreckers!), Silent Storm, In Search of Dr. Riptide, Vietcong, NetStorm, Sub Culture, Battle Bugs, Black Moon Chronicles, Blackstone Chronicles, Companions of Xanth, Sheep Dog 'n' Wolf, Massive Assault 2, Evil Dead: Regeneration, Call of Cthulhu: Dark Corners of the Earth, The Horde, Space Rangers, Babel (interactive fiction), Star Trek Voyager: Elite Force 1&2, Hocus Pocus, Hi-Octane, Lost Eden (mostly for the OST), Pilot Brothers 1&2, You Are Empty, Hogs of War.

Console games: Zack & Wiki, Skies of Arcadia, Chrono Trigger, MGS 1&2, Phoenix Wright, Ghost Trick, Tekken 3, Mario 64, Twisted Metal 2, Zelda games, Condemned 2, Shadow of the Colossus, Ico, Donkey Kong Country. Don't want a separate category for mobile, but try out Granny Smith.

Co-op & VS: SWAT 4, Mario Galaxy, Threat Deluxe (1995), Hunter Hunted, Big Red Racing, NFS: Hot Pursuit, HoMM 1-3, Archon Ultra (Dark Legions looked fancier, but that one was better), Mine Bombers, Chopper Duel (1993), Worms 2, Doom 2D, Little Fighter, Bubble Bobble, Tongue Of The Fatman, Dynablaster, Return Fire, Red Alert 1&2, Obscure 1&2, SuperKarts, Water Wonder.

Formative: Doom (all), Resident Evil (most), Lost Vikings, Sanitarium, Space Quest 1-5, Silent Hill 1-3, Little Big Adventure 1&2, Fallout 1&2, Duke 2d&3d, Blood, Quest for Glory 1&3, Day of the Tentacle, Crusader: No Remorse\Regret, Heretic 1&2, Beyond Good and Evil, Another World, Warcraft 1&2, Soldier of Fortune, Carmageddon 1&2, Tomb Raider, Lemmings 2, Dangerous Dave in the Haunted Mansion, Supaplex, Oddworld 1&2, PoP: The Sands of Time, Disciples 2, Boulder Dash (C64), GTA: Vice City, Monkey Island 1, Baldur's Gate 2, Jedi Academy, Manhunt, Jagged Alliance 1&2, GUN, Quake 1&2, Arcanum, Unreal, Black Mirror, Scratches, Thief 2, King's Quest 1&2&6, Might & Magic 6-8, Master of Orion 2, Blade of Darkness, Krypton Egg, Bio Menace, Commander Keen 1-3, Postal, Grim Fandango, Max Payne, Shadow Warrior, Rollcage 1&2, Morrowind, Driver, Mechwarrior 2, Alien Shooter 1&2, NFS 3+Underground, Diablo 1, Gothic, KOTOR 2, UFO 1&2, Railroad Tycoon 2, Transport Tycoon, Operation Flashpoint, Kyrandia 2, Heart of Darkness, LotR: The Return of the King, Alone in the Dark, UT, Gobliiins 1-3, The Incredible Machine 2, System Shock 2, Sid Meyer's Pirates Gold + Civilization (1&3) + Colonization, One Must Fall, Star Control 2, DMC 3, P.J.'s King Kong, Wing Commander 4, Hitman 2-4.

Arguably bad games that I like(d): Pool of Radiance: Ruins of Myth Drannor (I got lucky it didn't brick my PC), Ultima 8 (baby's second life sim after Quest for Glory), Elite 3 (baby's first space sim & broken af), Trespasser (technologically impressive for the time & broken), Witchaven (unique but falls off quickly), Realms of Chaos (starts off fine, then gets ridiculously unfair), Jazz Jackrabbit (poor man's Sonic... plays better in slow mode), Gex (somehow as impressive as mediocre), Ancient Evil (1998, not good but pleasantly chunky), Redneck Rampage (once again, technically impressive), MageSlayer (wasn't good, but I'm still fascinated with the simple idea of a top-down fantasy slasher), Syndicate Wars (not well-received, but you could level a skyscraper), Rise of the Robots (simplistic for a fighting game, but I loved the badass pre-rendered robots and dreamed of having them as toys), Virtuoso (so unique!), Realms of Chaos (AMAZING for the first few levels, then gets unpleasantly unfair and cryptic).

Anime/manga: Hunter X Hunter (2011), Gantz, Kaiji, Kill la Kill, Akagi. Plus the default Berserk (most of the manga and most series/movies), Gurren Lagann, JoJo, Gantz, Trigun, Cowboy Bebop, FMA, Samurai Champloo, One Piece, etc. Loving anime doesn't make one special or a freak, it's just another cool thing. But people sure can be annoying about it.

Movies: Evil Dead 1-3+Rise, Braindead, The Fly, Hellraiser 1&2, The Thing, Stalker (1979), The Blob (1988), Dredd (2012), Dagon, The Wrestler, Funny Games (2007), Dragged Across Concrete, Brawl in Cellblock 99, Sicario, Game Night (2018), A Nightmare on Elm Street, Fight Club, A Tale of Two Sisters, Total Recall, Leon, Arrival, Indiana Jones 1-3, The Monster (1994), LotR trilogy, The Witch, Descent, Exorcist, Oldboy (SK), Black Hawk Down, Rec 1&2 (original), Dogville, Cube, Hostel, Seasoning House, Serbian Film, Close Encounters of the Third Kind, 12 Monkeys, From Dusk Till Dawn, Hard Target, The Visitors 1&2 (1993/98), Critters, The Fugitive, Bronson, The Langoliers, Tropa De Elite, Dead Man, Birds (1963), Oscar (1991), Tremors, Le Magnifique (1973), Snatch, Memento, Tucker & Dale vs. Evil, Blind Rage, Dirty Rotten Scoundrels, The Hole (2001), The Crucible (1996), Human Centipede, Face Off, Langoliers, The Mask, Hereditary, Martyrs (original), Idiocracy, True Lies, The Lighthouse, The Unforgiven, Speed, Blair Witch, Re-Animator, Bruno, Green Room, all Monty Python, everything from Kubrick and Sergio Leone. Obviously Tarantino.

Shows: Legion, The Wire, True Detective, Ash vs Evil Dead, Happy!, Peep Show, Jeeves & Wooster, Nirvanna The Band The Show, Community, Generation Kill, Game of Thrones.

Writers: Stanislaw Lem, Stephen King, Clive Barker, Frederik Pohl, Kurt Vonnegut, Henry Miller, Robert Sheckley, Larry Niven, Jack London, J. R. R. Tolkien, Alexandre Dumas. Etc, etc, I'm a bookworm, yeah. Read Varlam Shalamov's "Kolyma Tales" for a black pill. Philosophy-wise, Kodo Sawaki, Dao De Zin, and Hagakure left an impact. But don't mistake me for a spiritual person. I appreciate the practical day-to-day side of teachings, but not some motivational nonsense or magical thinking side of it all. And I don't even like people who are obsessed with philosophy. They're typically just arrogant. So, you've read a few esoteric books and now pose it as a heroic sacrifice for the future of mankind? Shut up.
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Sentinels of the Store - Public Group
It's Time for Real Change
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don't mind me, just something for the record
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warrior76365 21 Dec @ 9:20pm 
Happiest of Holidays to you and yours!
Mufasa 21 Dec @ 11:23am 
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☸„„„„„„„„„☸„„„„„„„„„☸„„„„„„„„„☸„„„„„„„„„☸„„„„„„„„☸„„„„„„„„☸ :luv:
OrangeSummerNoodle 12 Dec @ 4:57pm 
I like your profile, you seem to be a cool Dude :SEMEN: happy weekend
Darshana [FR] 5 Dec @ 1:31am 
Hello,
Thanks for the invite. :star13: Have a nice day!
Salem ☾ Nyx 29 Nov @ 3:32pm 
⢀⣠⣤⣄⡀⠀⠀⠀⢀⣠⣤⣄⡀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢰⡟⠉⠀⠈⢿⡄⠀⢠⡿⠁⠀⠉⢻⡆⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢸⡇⠀⣤⡀⠘⣷⠀⣾⠃⢀⣤⠀⢸⡇⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠈⢷⡀⠘⠷⠀⣿⣦⣿⠀⠾⠁⢠⡾⠁⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣠⠞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢳⣄⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⣰⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠹⣆⠀⠀⠀⠀
⠀⠀⢠⡀⠀⣠⣿⠛⢷⡄⢰⣶⠀⠀⣶⠀⠀⣶⡄⠀⠀⠀⢿⠀⠀⠀⠀
⠀⢀⣀⠀⣿⠛⠛⠀⢸⡇⠀⠀⠀⠘⠛⠃⠀⠀⠀⠀⠀⢀⣾⠀⠀⠀
⠀⠀⢠⡄⠙⠷⣦⣴⡿⠻⢶⣄⠀⠀⠀⠀⠀⣀⣀⣠⣴⠟⠁⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠘⢷⣤⣀⣹⡟⠛⠛⠛⠛⠛⠻⣿⣦⡀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠹⠃⠀⠀⠀⠀⠀⠀⠀⠛⠈⠋⠀⠀
:sparkly:Have a nice saturday dear!:CultMoon:
Maggerama 19 Nov @ 11:38pm 
:er_heart: