blacksuppositoried
keegan
United States
:steamsalty:
:steamsalty:
Achievement Showcase
Spore (2008 video game) From Wikipedia, the free encyclopedia Jump to navigationJump to search This article is about the 2008 video game. For other uses, see Spore (disambiguation).
Spore is a 2008 life simulation real-time strategy God game developed by Maxis, published by Electronic Arts and designed by Will Wright, and was released for Microsoft Windows and Mac OS X. Covering many genres including action, real-time strategy, and role-playing games, Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.

Spore was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create customized creatures, vehicles, and buildings. However, Spore was criticized for its gameplay which was seen as shallow by many reviewers; GameSpot remarked: "Individual gameplay elements are extremely simple". Controversy surrounded Spore due to the inclusion of SecuROM, and its digital rights management software, which can potentially open the user's computer to security risks.


Contents
1 Gameplay
1.1 Stages
1.1.1 Cell Stage
1.1.2 Creature Stage
1.1.3 Tribal Stage
1.1.4 Civilization Stage
1.1.5 Space Stage
1.1.6 Removed stages
1.2 Editors/creators
2 Community
2.1 Spore API
2.2 Interplay
2.3 Sporepedia
3 Procedural generation
4 Reception
4.1 DRM controversy
4.2 Scientific accuracy
5 Expansions
6 Spinoffs
7 Other media
7.1 Merchandising
7.2 Canceled theatrical film
7.3 Soundtrack
7.4 Use in academia
8 See also
9 References
10 External links
Gameplay
Spore allows the player to develop a species from a microscopic organism to its evolution into a complex animal, its emergence as a social, intelligent being, to its mastery of the planet, and then finally to its ascension into space, where it interacts with alien species across the galaxy. Throughout the game, the player's perspective and species change dramatically.

The game is broken up into distinct "stages". The outcome of one phase affects the initial conditions and leveling facing the player in the next. Each phase exhibits a distinct style of play, and has been described by the developers as ten times more complicated than its preceding phase.[3][4] Phases often feature optional missions; when the player completes a mission, they are granted a bonus, such as a new ability or money. If all of a player's creations are eliminated at some point, the species will respawn at its nearest colony or the beginning of the phase.

Unlike many other Maxis games,[5] Spore has a primary win condition, which is obtained by reaching a supermassive black hole placed at the center of the galaxy and receiving a "Staff of Life". However, the player may continue to play after any goal has been achieved.[6] The first four phases of the game, if the player uses the editors only minimally, will take up to 15 hours to complete, but can take as little as one or two hours.[7] Note that there is no time limit for any stage: the player may stay in a single stage as long as they wish, and progress to the next stage when ready. At the end of each phase, the player's actions cause their creature to be assigned a characteristic, or consequence trait. Each phase has three consequence traits, usually based on how aggressively or peacefully the phase was played. Characteristics determine how the creature will start the next phase and give it abilities that can be used later in the game.

Stages
Spore is a game that is separated into stages, each stage presenting a different type of experience with different goals to achieve. The five stages are the Cell Stage, the Creature Stage, the Tribal Stage, the Civilization Stage, and the Space Stage. Once the primary objective is completed, the player has the option to advance to the next stage, or continue playing the current stage.

Cell Stage

A screenshot of a near-final prototype cell stage. The large creatures in the background are drawn into the foreground as the player's organism evolves.
The Cell Stage (sometimes referred to as the tide pool, cellular, or microbial stage) is the very first stage in the game, and begins with a cinematic explanation of how the player's cell got onto the planet through the scientific concept of panspermia, with a meteor crashing into the ocean of a planet and breaking apart, revealing a single-celled organism. The player guides this simple microbe around in a 3D environment on a single 2D plane, reminiscent of Flow, where it must deal with fluid dynamics and predators, while eating meat chunks or plants. The player may choose whether the creature is a herbivore or a carnivore prior to starting the stage.[8] The player can find "meteor bits" (apparently from the aforementioned panspermic meteor) or kill other cells to find parts that upgrade their creature by adding abilities such as electricity, poison or other parts. Once the microbe has found a part, the player can call a mate to enter the editor, in which they can modify the shape, abilities and appearance of the microbe by spending "DNA points" earned by eating meat chunks or plants in the stage.

The cell's eating habits in the Cell Stage directly influence its diet in the Creature Stage, and only mouths appropriate to the diet (Herbivore, Carnivore, or Omnivore) established in the Cell Stage will become available in the Creature Stage. Once the creature grows a brain and the player decides to progress to the next stage, the creature editor appears, prompting the user to add legs before the shift to land. The Creature editor differs in that it gives the player the ability to make major changes to the creature's body shape and length, and place parts in three-dimensional space instead of a top-down view as in the Cell editor.

Creature Stage
In the Creature Stage, the player creates their own land creature intended to live on a single continent. If the player attempts to swim to another island, an unidentified monster eats the player, and the player is warned not to come again. The biosphere contains a variety of animal species which carnivorous and omnivorous creatures can hunt for food, and fruit-bearing plants intended for herbivores and omnivores. The player creature's Hunger becomes a measured stat as well as its Health in this stage; depletion of the Hunger meter results in Health depletion and eventual death of the player creature unless food is eaten.

In the Creature Stage, the player has a home nest where members of their own species are located. The nest is where the player respawns following death, and acts as a recovery point for lost HP. Other species' nests are spread throughout the continent. While interacting with them, the player can choose to be social or aggressive; how the player interacts with other creatures will affect their opinion of the player's species. For instance, by mimicking their social behaviors (singing, dancing etc.), NPC creatures will eventually consider the player an ally, but if the player harms members of their species, they will flee or become aggressive upon sighting them. The player can heal in allied nests and add allied creatures to their packs. Epic creatures, which are rare, aggressive creatures more than twenty times the player's height, feature prominently in the Creature Stage. The player cannot use social interactions with an Epic creature. There are also Rogue creatures which may be befriended or attacked. Additionally, spaceships may appear in this stage and abduct a creature.

Progress in the Creature Stage is determined by the player's decisions on whether to befriend or attack other species. These decisions will affect the abilities of t
Recent Activity
231 hrs on record
last played on 27 Jan
31 hrs on record
last played on 26 Jan
24 hrs on record
last played on 25 Jan
blacksuppositoried 11 Jan @ 7:06pm 
spore galactic :steamhappy::steamhappy:
Wyom 10 Jan @ 11:12pm 
spore galactic? yes sir
blacksuppositoried 4 May, 2022 @ 9:21pm 
braptana zero
vote apollo 25 Apr, 2022 @ 6:21pm 
katana zero :skull:
El.bar.de.los.muchachos 5 Mar, 2022 @ 1:26pm 
the N
El.bar.de.los.muchachos 5 Mar, 2022 @ 11:40am 
the a