16 people found this review helpful
Recommended
0.0 hrs last two weeks / 14.4 hrs on record
Posted: 16 Nov @ 5:23pm
Updated: 16 Nov @ 5:36pm

Early Access Review
As someone who doesn't really play games such as satisfactory or factorio, I probably lack the depth to review this game, but it made me feel smart and was geniuenly satisfying to 100% (which few games are in my experience because few devs put effort into creating achievements).

The amount of polish is insane considering this is early access, though I guess it does make up for it in brevity and comparative simplicity, as other games of this genre often take hundreds if not thousands of hours to complete in their entirety.

QoL Changes I'd enjoy:
- Allow players to move buildings around without destroying them, so you don't waste upgrades
- Speed up the early game somehow, I feel like I have to wait to start playing the game whenever I start anew
- Make it so supply missions don't give you tasks for stuff you are not producing, which is annoying especially on the seventh sector.
- Make it so you can move cables and pipes that are already placed down, with out backtracking entirely, again, mostly helpful for later (and I reckon future) sectors.
- Stop making buildings snap around when you try to place them, it is super annoying to have to delete a bunch of buildings a round a tiny space where you know your extractor or whatever is going to fit, just so you're allowed to place it, and then rebuild everything.

Overall score:
8/10

Was fun, excited for future updates! :]
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