B-Rye
xXx_ApexTiming.com-xXx: Code word suwoo at checkout for 12% off
Stockton, California, United States
DBD CHANGELOG BELOW: R8 my custom DBD change log updated 4.21.22:

*Mainly trying to address unintuitive design, jank, balance, and inconsistencies.
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SURVIVOR::sherry::jake::chris::leon:
-SPINE CHILL: Won't activate from undetectable killers. Making stealth not cucked by the cat icon.

-ADRENALINE: won't proc on hook.(Healing on a hook while your icon says you're injured? Janky af.)

-HEAD ON: Will exhaust you whether you hit a killer or not.(Make it more in line with the other exhaust perks.)
-LIGHTWEIGHT: now prevents survivors from making grass rustle sounds.

-IRON WILL: Ramps up sound reduction depending on hook states.(0 hook=50%sounds reduced, 2 hook 100%)

-DISTORTION: Gain a token by safe unhooking/protection hit.

-WELL MAKE IT: QOL Get a buff icon while on the hook so they know not to run off.

-BALANCED LANDING: Walking off does not proc balanced. Running off works as it does now.

NO MITHER: Start healthy and once injured become perma broken like it is now. Should help from being ultra tunneled.
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BOONS:
QOL: Killers can put boons out with M1 to reduce janky line up and space bar pressing

Pick one below:
1. Boons now have tokens for how many times they can be used per trial, probably 2.

2. Unlimited blessing per surv but breaking boons breaks the totem.

OPTIONAL: Let killers see the sphere of influence.

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KILLER::GanadoRE4::sacrificed::thehook::theskull::thetrap::scythe::dusksickles::leftamark:
-NOED: Totem becomes activated at 1 gens left but not the effect the effect activates at all gens done like it is now, giving survivors a little time to look.

-SCOURGE HOOK: Change i'm mulling over: Every hook is scourge at the start and only after having a survivors hooked on it becomes regular. This lets you make sure you can get value with less RNG and encourages moving around the map more.

-TINKERER: Every gen can only be tinkered once OR at the very least you won't get an alert for the same gen twice in a row and needs to be reset by another gen first.

-HEX RUIN: The gen should continue to regress even after the hex is broken until it's touched.

-JOLT/SURGE: No cooldown.

-OPPRESSION: If pain reso has no cooldown then com'n.

-DRAGONS GRIP: Remove the damn cooldown, this is honestly some clown ♥♥♥♥ right here.:winter2019joyfultearsyul:

Youtubers gone against
Yerv:whiteward:
Tatariu :sacrificed:
Schmuckles :sacrificed:
DBD CHANGELOG BELOW: R8 my custom DBD change log updated 4.21.22:

*Mainly trying to address unintuitive design, jank, balance, and inconsistencies.
----------------------------------------------------------------------------------------------------------------------------------------------

SURVIVOR::sherry::jake::chris::leon:
-SPINE CHILL: Won't activate from undetectable killers. Making stealth not cucked by the cat icon.

-ADRENALINE: won't proc on hook.(Healing on a hook while your icon says you're injured? Janky af.)

-HEAD ON: Will exhaust you whether you hit a killer or not.(Make it more in line with the other exhaust perks.)
-LIGHTWEIGHT: now prevents survivors from making grass rustle sounds.

-IRON WILL: Ramps up sound reduction depending on hook states.(0 hook=50%sounds reduced, 2 hook 100%)

-DISTORTION: Gain a token by safe unhooking/protection hit.

-WELL MAKE IT: QOL Get a buff icon while on the hook so they know not to run off.

-BALANCED LANDING: Walking off does not proc balanced. Running off works as it does now.

NO MITHER: Start healthy and once injured become perma broken like it is now. Should help from being ultra tunneled.
-------------------------------------------------------------------------------------------------------------------------------------------
BOONS:
QOL: Killers can put boons out with M1 to reduce janky line up and space bar pressing

Pick one below:
1. Boons now have tokens for how many times they can be used per trial, probably 2.

2. Unlimited blessing per surv but breaking boons breaks the totem.

OPTIONAL: Let killers see the sphere of influence.

-------------------------------------------------------------------------------------------------------------------------------------------

KILLER::GanadoRE4::sacrificed::thehook::theskull::thetrap::scythe::dusksickles::leftamark:
-NOED: Totem becomes activated at 1 gens left but not the effect the effect activates at all gens done like it is now, giving survivors a little time to look.

-SCOURGE HOOK: Change i'm mulling over: Every hook is scourge at the start and only after having a survivors hooked on it becomes regular. This lets you make sure you can get value with less RNG and encourages moving around the map more.

-TINKERER: Every gen can only be tinkered once OR at the very least you won't get an alert for the same gen twice in a row and needs to be reset by another gen first.

-HEX RUIN: The gen should continue to regress even after the hex is broken until it's touched.

-JOLT/SURGE: No cooldown.

-OPPRESSION: If pain reso has no cooldown then com'n.

-DRAGONS GRIP: Remove the damn cooldown, this is honestly some clown ♥♥♥♥ right here.:winter2019joyfultearsyul:

Youtubers gone against
Yerv:whiteward:
Tatariu :sacrificed:
Schmuckles :sacrificed:
Recent Activity
4,994 hrs on record
Currently In-Game
949 hrs on record
last played on 2 Jan
5.7 hrs on record
last played on 2 Jan
Dr. J. Robert Oppenheimer 11 Jul, 2025 @ 1:50am 
I didn't know there were that many hours in a week
Syx 21 Apr, 2025 @ 8:27pm 
-rep, tunnels hardcore and plays weird
! Catnap The Gamer ! 25 Feb, 2025 @ 7:03am 
B-RYR I GOT YOU REPORTED FOR BEEN A DUMBASS & BLOCK YOU TODAY GOODBUE LOSER ! ! ! ! ! :steammocking::steamthumbsdown::steamsalty:
Meow Meow 16 Aug, 2023 @ 1:58pm 
will just sit at hook and comfirm people
Sebastian 10 Aug, 2023 @ 8:17pm 
-rep garbo blight
SaKuRa HeaRt ♡ 21 Jun, 2023 @ 10:57am 
Totally awesome killer .. and very nice ! Full respect... xo All these other comments I don't understand.. there was no face camping.. he had us all running... + rep all the way