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1. 是否考虑引入“帕鲁食盆”的远程传输道具,类似工会箱子,后期很多据点的食料有些不平衡,需要来回传送进行食料的转移很麻烦。
2. 房屋建造的“斜屋顶”,斜角没有可以拼成完整屋檐的装修件,这个强迫症很难过。
3. 游戏本身以帕鲁为主题,那能不能增加一些难以寻找的稀有帕鲁,类似辉月伊这种可能有一些特定场景触发,我觉得这方面可以借鉴宝可梦有些精灵独特的获取方式。目前的帕鲁后期除了部分boss以外都可以通过孵蛋完成,这个很没有成就感。
5. 帕鲁在据点的大小能不能进行自定义设置,帕鲁很大一方面比较吃性能,另外一方面特效和体积很影响视觉效果和游戏体验。如果想做成:希望用户针对不同帕鲁体型来进行家装设计,那能不能对帕鲁增加一个体型的标签,在结束装修设计后,后端自动判断当前帕鲁体型是否满足经过道路的高度,不满足就过不去,然后帕鲁头上给个提示这种。
7. 后期的油田区域、内容宝箱、洞穴、敌对建筑物,感觉就是微微提升了对抗环境,但是没有什么探索欲望。希望内容可以进行优化
我很喜欢帕鲁这款游戏,可能期望也很高,帕鲁有很好的底子,希望帕鲁更好,也希望我能玩到更好的帕鲁。
i would like to ask a question relating to this..
What about Europe? The polish prising is amazing 23,24 as i am writing this but for me in EU it stands in Steam as 28.99€.. I already have the game, i would buy it again for such a price as polish people as well..
Just wanted to bring this up.. ^^;
I am a Chinese review connoisseur from the steam community. I noticed that although your game provides Chinese support.
I hope your game can get more attention from Chinese users, and I will seriously review your game in Chinese.
This is our connoisseur page. Although it does not have much attention at the moment, we will carefully review each game to let more people pay attention to excellent games.
Very much looking forward to your reply.
https://eo.steamhost.cc/curator/37516409/