STEAM GROUP
First Person Shoots CLAN F.P.Shoots
STEAM GROUP
First Person Shoots CLAN F.P.Shoots
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ABOUT First Person Shoots CLAN

The best clan ever made for FPS.

This is a clan for gamers who plays First Person Shooter games.

Start your name by renaming it : 60 fps - 120 fps

10 - 50 fps has been taken already.

Group Owners : Peachseeker | YouTube , FPS ID : 40

Brian , FPS ID : 30



Peachseeker | YouTube's Steam Profile (OWNER)
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Download Critical Ops
Critical Ops (commonly abbreviated as C-OPS) is a tactical first person shooter developed by Critical Force Entertainment and functions as the sequel and successor to Critical Strike Portable, which was released on August 14, 2015 on the browser version of Facebook[4], but then later moved to Facebook Gameroom on August 30, 2016. It was released on September 30, 2015 for Google Play.[5] The official release for the App Store had been soft launched for selected countries on May 2, 2016.[6] The game was also released on June 30, 2017 for Amazon.

Like its predecessor, it is primarily based off the game mechanics of Counter Strike. However, Critical Ops has more detailed graphics, bigger maps and more weapons, along with the addition of weapon skins. The game currently has three selectable gamemodes, twenty two weapons and six maps available. Critical Ops will not include maps from other games such as Dust 2 from Counter Strike or any maps from Critical Strike Portable, but possibly will support community maps. Critical Force Entertainment seeks to add more gamemodes to the game, but will not give any dates as to exactly when they will be implemented.[7] The PC platform of Critical Ops was deactivated on July 10, 2017[8][1] claiming that it was taking huge amounts of resources and time for a fraction of the total amount of players and due to Critical Force's primary focus on mobile [/h1]



Development

Critical Force Entertainment began testing early stages of Critical Ops during the final update stages of Critical Strike Portable and released pre-alpha gameplay footage. Then on April 5, 2015, Critical Force Entertainment began accepting selected requests from players to test out the game and try to find and fix any bugs located. They also wanted the game to be as stable as possible before the alpha release. During that time, it was referred to as Critical Strike Portable Sequel.

As popularity grew, Critical Ops then entered open alpha phase merely for players to give feedback on the game on September 30, 2015 on Android and on the browser version.

On March 9, 2016, 100 closed alpha invites were sent to selected emails for testing of the iOS build.[2] Five days later, on March 15, 2016, another 100 invites were sent.[3] Eventually, soft launches began on May 2, 2016 starting with Singapore and later on, other countries.[10]

On August 30, 2016, the game moved all following updates after patch 0.6.0.7 from the browser version to Facebook Gameroom due to an increasing number of browsers dropping NPAPI plugins, including Unity Web Player, the one Critical Ops ran on.[11] Then on October 19, 2016, the browser version was removed completely leaving only a link to Facebook Gameroom.[12]

On May 14, 2017, Critical Force announced that the game would become exclusive to mobile platforms explaining that supporting the PC version took too much time and resources and added that they wanted to be the top mobile first person shooter game. It was shut down on July 10, 2017. [/h1]


Critical Ops retains the same objective as Critical Strike Portable; to eliminate the opposing team. Players can choose to be either Counter-Terrorists or Terrorists. An initial buying intermission is given before a match starts and when it ends, players can start hunting for enemy players.

Players are currently given two gamemodes to play on:

Defuse: A scenario where the Terrorists try to plant the C4. The Counter-Terrorists are assigned to stop it. The game can also end once all enemy players are eliminated.
Deathmatch: Teams are assigned to contribute to their total kill count and raise it higher than the enemy kill count until time runs out.
Gun Game: Players start off with the MP5, and work their way up 15 levels, each of them being a different weapon, except for 15, where you stay with just the knife.
A main menu shop is included where players can purchase credits (or earn them through Missions) to open skin packs to get weapon skins by random.

Much of the controls remain the same.

Controls [/h1]

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