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The game is actually extremely well optimised and is one of the rare good uses of Unreal Engine 5, the game works flawlessly with no upscaling at max settings on steam deck at full resolution, among other revelations including my old PC build running the game at native 2K perfectly at max settings despite commonly having performance issues with every other UE5 game
I noticed this acception was made for Arc Raiders so it is worth mentioning as people might get the wrong idea.
I should ALSO mention its a rare case of a UE5 game that allows you to turn OFF AA methods and NOTHING BREAKS visually.
And guess what, it runs poorly without crappy AI upscaling, even with DLSS on it still can’t hit 60fps on most powerful cards.
UE4 and UE5 share the exact same file structure and it’s impossible to identify which it used based off that