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Elemental Design EDStudios
STEAM GROUP
Elemental Design EDStudios
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Founded
2 February, 2012
Location
Korea, Republic of 
ABOUT Elemental Design

The water is starting to boil

A small group of gaming fanatics set of honing their skills in game development starting off with a few simple tasks in mind.

Website[www.ElementalDesign.x10.mx]
Contact Us[gmail.com]
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𝕄 𝕀 𝔸 14 Mar, 2012 @ 4:51am 
trying to get us a website so it's a little more private then this ^^
website + ftp =D
Panyagi 14 Mar, 2012 @ 4:03am 
Most active group ever!!! I love you guys XD
Panyagi 19 Feb, 2012 @ 1:49am 
Another idea I had (disregarding difficulty) was a bmx/skateboarding game, with physics based like gta's Euphoria engine. But to learn tricks you have to go through second-to-second body adjustments quite similar to http://www.toribash.com/
Once you pull off the trick, assign it to a movement like left + 0 (xbox controller) etc.

The beauty would be that everyones tricks would look different and unique, no limit on what tricks there are to learn and the learning curve would be realistic-ish.

Co-op could be a shared skatepark, could have competitions etc.
Panyagi 14 Feb, 2012 @ 8:35am 
At the signal, the 'Ferry' (bus) rolls into position in front of the school doors. Any extra players + bus driver goes through school, clearing as they go, escorting the civilians to the bus.

'Attack' and 'Lead', having finished the bulk of the swarm have exited vehicles and doing clean-up around the entrance.

All peeps on bus, area devoid of zombie scum and a job well done.

Was thinking the general tactics used could be 'drawn' at base with a little editor, and when in the field could be pulled up for a holographic-esque HUD overlay. Showing other players their roles and group responsibilities.

Just an idea =)
Panyagi 14 Feb, 2012 @ 8:27am 
The idea Phlint and I were chatting about was a twist on Zombie Driver or our theoretical game with zombies and vehicles and whatnot. The vehicles themselves could have classes like;

A police car with sirens blaring as a 'Lead',
A Truck with modified bull-bar as 'Attack'
and a Bus as 'Ferry'

Now, say in a multiplayer game your group needs to extract people from a school surrounded by zombies, you pick who wants to ride in what kind of vehicle and you roll out.

Upon arrival you notice there are way more than the standard amount of zombies (hence the MP mission tag) Realising this, the 'Lead' (sirens) begins to lure the swarm of zombies down the road with loud noises and pretty lights.

The 'Attack' (Truck) car which slunk away during the great-misleading, circles around a block or two away and loops around, hammering towards the 'Lead' car as it pulls out of the way at the last minute, allowing the 'Attack' car to PLOW and begin the carnage.
Panyagi 14 Feb, 2012 @ 8:11am 
From a laymans point of view, the only thing you would need to do a hand-drawn game would be someone who could do a hell of a lot of artwork, or a group.
Just need to proritise the static and non-static world objects I guess. Maybe if the environments are hand-drawn, and the characters, vehicles and whatnot could be basic models with the same color palette, like bastion. If were still looking at Iso-view that is.

The cyberpunk/zombie idea could be pretty cool. The antagonist of the story could be anything from a virus or a "terrorist" type groups hacking attempts. (Assuming people were implanted to some degree)
To use them as proxies like Deus EX. Withdrawal of the hack leaves them zombified or something similar. Almost reminds me of the matrix and how the 'agents' could be anyone O.o
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Founded
2 February, 2012
Location
Korea, Republic of