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Yu-Mi
Just like Sasori, Yu-mi is getting a run cycle adjustment to make it less frustrating when trying to land headshots on her. In addition, we are looking to buff her base weapon slightly while toning down her other options that could lead to fights feeling very hopeless on the receiving end.
General
Running animation tweaks to reduce the amount of bobbing making shots difficult.
Weapon
Base: Tactical Slingshot
Headshot Damage 33 => 34
Mod 1: Experimental Split Shot
Charge Time 1s => 1.2s
Uncharged Damage 6 per pellet (30) => 5 per pellet (25)
Charged Damage 9 per pellet (45) => 7 per pellet (35)
Mod 2: Heavy Longshot
Charge Time 1.3s => 1.5s
Charged Damage 51 => 50
Charged Damage Headshot 90 =>80