Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem




There are clear four peaks on The Riftbreaker graph - that usually happens when our work intensifies and we are doing a lot of bugfixing.
The peaks for the engine are more or less aligned with the graph for the main game.
A 'beautiful' scene from one of our earliest multiplayer builds. Shadows pop in and out of existence, many effects are missing, players move as if they were submerged in syrup, all marinaded in hundreds of millisceonds of delightful lag (on LAN). Good times! May they never come back.
Once we started the Closed Beta, each build brought back another portion of features known from the single-player version. In this example, the game runs like a geriatric tortoise with a broken leg, but at least it looks half-decent!
Let's not forget the unsung hero of the entire Co-Op project: our PvP connectivity test. You have no idea how much useful data we got from your participation. We know this didn't happen in 2025, but it laid the foundation for what would eventually happen. Press F for the accidental PvP mode.
EXOR team realizing that people cared, even after all this time. 2025, colorized.
Thank you for years of support. We know it took longer than expected and you had to go on 'trust me bro' all this time. We hope that you are satisfied with the result. We know we are!
This is one of our favourite scenes we captured for the Co-Op trailers. Lasers Swords flying left and right, tons of Mushbits being eradicated, countless pieces of debris - pure chaos.
We are taking a couple of weeks off. We expect most of the team to be back on January 7th. It's quite close to our planned release date for World Expansion IV, so we're gonna have to go into the year like these mechs - no hesitation, no fear, push forward!
Loading
