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AI Lab (Artificial Intelligence): Internet x2 + Supercomputer x4 + Radio x2 => CivGPT x2
Chateau Frontenac (Combustion): This wonder can be upgraded. Each time it levels up, three random buildings from the current age are drawn. Select one of them to receive +1 Building Level Boost (cannot be changed once selected)
Habitat 67 (Artificial Intelligence): This wonder can be upgraded and each level provides +1 Production, Worker Capacity and Storage Multiplier to AI Labs. Provides +1 Building Level Boost to AI Labs for every 5 happiness (capped)
Aurora Borealis: All buildings that do not produce workers within 2-tile range get +X Production Multiplier. X is based on the time since the wonder was discovered
Lake Louise: All trade map neighbors become allies (regardless of civilization). Each ally tile provides +2 Building Level Boost
Dinosaur Provincial Park: This wonder can be activated at a chosen time to gain a one-time Koti equal to 25% of the empire value at that time
Terry Fox (Cold War): +2 Production Multiplier, Storage Multiplier for TV Station
Geoffrey Hinton (Information Age): +1 Level to Habitat 67
I’d like to remind everyone that including a Russian civilization in a historically based 4X incremental game is not an endorsement of, nor a commentary on, current-day geopolitical events.
Cosmodrome (Space Program): Rocket x4 + Satellite x4 + Airplane x4 => Spacecraft x2
Kizhi Pogost (Alloy): All buildings within 2-tile range get +X Production Multiplier. X = the production multiplier this wonder receives
Hermitage (Journalism): This wonder can be upgraded and each level provides +1 Storage Multiplier to each type of building within 2-tile range
Sputnik 1 (Satellite): This wonder can be upgraded and each level provides +1 level to all Cold War Age great people for this run (excl. Great People that provide level boost)
Akademik Lomonosov (Genetics): This wonder can be upgraded and each level provides 100KW of power. Provides +X Production and Storage Multiplier to Cosmodrome. X = Cold War Age Wisdom Level. Provide power to all tiles within 2 tile range. This wonder can be moved
Lake Baikal: +X Builder Capacity Multiplier. X = total levels of wonders within 2-tile range
Tchaikovsky (Industrial): +1 Level to Hermitage
Andrey Kolmogorov (Cold War): +1 Production Multiplier, Storage Multiplier for Satellite Factory, Cosmodrome
World Trade Organization (Financial Leverage): This wonder can be upgraded and each level provides +1 Production Multiplier to Trade Tile Bonus buildings. Participate in WTO vote each week that increases the chance for the voted buildings to appear in the next week's Trade Tile Bonus

Fusion Fuel Plant (Software): Nuclear Fuel Rod x10 => Fusion Fuel x1
Fusion Power Plant (Genetics): Fusion Fuel x2 => Power x1140
Sydney Opera House (Television): This wonder can be upgraded and each level increases the map size of the next rebirth by 1
Sydney Harbour Bridge (Hydroelectricity): This wonder can be upgraded and each level provides +1 Production Multiplier to all power plants
Great Ocean Road (Rocketry): This wonder can be upgraded and each level provides +1 Building Level Boost to Trade Tile Bonus buildings
Great Barrier Reef: Each happiness provides +0.2*X Science Per Busy Worker and +0.1*X Science Per Idle Worker. X = Current Age (Stone Age = 1, Bronze Age = 2, Information Age = 10)
Uluru: All buildings that do not produce workers within 2-tile range gets +0.5*X Production Multiplier. X = number of different great people from this run
John Bradfield (World Wars): +1 Level to Sydney Harbour Bridge
Brian Schmidt (Information Age): +1 Production Multiplier, Storage Multiplier for Fusion Fuel Plant, Fusion Power Plant
Moomba: Great Ocean Road also provides +1 Production Multiplier per level to Trade Tile Bonus buildings. Increase the range of Uluru to 3-tile
Waltzing Matilda: Rebirth with at least 1 Extra Great Person when playing Australian (Reach 64M Empire Value when rebirth)
More Tiles More Fun: Rebirth with at least 2 extra tiles from Sydney Opera House
Rush To Future: Reach future with <= 200 Extra Great People At Rebirth
Are We There Yet?: Rebirth with the game's patch >= 1.0
New Wonder: Port of Singapore (Globalization) - This wonder can be upgraded and each level provides +1 Production (affects Resource Transport Capacity) and Storage Multiplier to Market, Warehouse and Caravansary
When completed, a great person of the current age is born. This wonder can be upgraded and each additional upgrade provides an extra great person. When choosing great people from this wonder, 4 choices are provided. This wonder can only be constructed in December
Rockefeller Center Christmas Tree: +3 Happiness for each unlocked age. This natural wonder can only be discovered in December
Lapland: When discovered, reveal the whole map. All buildings within 2-tile range get +N Production Multiplier, N = number of unlocked ages. This natural wonder can only be discovered in December
Manage Great People has been revamped:
Add "Destroy all resources" feature to destroy the resources in a building
Add "EV Impact After Tariff" when filling a trade. This will show the actual net EV impact after filling a trade
Add a feature to destroy Player Tradable resources
Add "Quick UI Mode" for Warehouse/Caravansary: when you select or deselect a resource, the per cycle and max amount will be redistributed among the selected resources automatically. This will be the default option for new players
Progress Towards Next Great Person and Warp now shows estimated time on hover
Add Trade Map Stats that shows players by flag, civilization and age. It replaces the old side panel
Allowing customization of top bar sections. You can hide sections that you don't use so that it fits into a smaller screen
Cheers,
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