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When we set out to remake the game back in March we observed a fundamental issue that's very common in the genre:
We had a strong basis and a lot of experience from the first tests and have throughout 2023 completely redesigned the game into something we are very excited to share with you in 2024!
The objective of experimental testing is to refine the game concept to be ready for Kickstarter. When the Kickstarter is launched we will limit playtesting to Backers only.










The internal testing has helped refine the ruleset and mechanics as well as iterating the map to play better, have more distinct landmarks, covered routes and visual clarity. This makes the map a great focused experience for the Kickstarter.
There is a lot of new stuff to show, and one of them is a new map we will be using for the upcoming tests. The details of the map is too much to fit in this brief, so we will get into all that another day.
NEW GAMEMODE
Water was decided as the main resource in this game mode, since it is immediately recognisable as something that requires collecting, transport and storage. It could have been fuel, but we may implement that with a different system in the future. We want to explore more game modes that are not necessarily based on water as well.
When you have secured water to establish a team, the game becomes all about building and maintaining an army, while asserting control and fending off attackers.
The game starts with a randomised setup that dictates favourable areas of the map that you can decide to take control of early or avoid.
In the early game, people will be grouping up and taking control of water sources on the map to establish teams. They will fight or avoid each other as each team gathers information and figure out their strategy.
In the mid game you will have to fight for control of the map, and defend your watersupply against the enemy. All while building momentum, locking down the map and making sure you can sustain the pressure till the end. Or you can be an annoying pest and harass on your own.
In the endgame grievances have formed and smaller teams may focus their attention on disrupting the dominating power on the map. A large team needs to control more water to sustain itself, and is easily overextended.
Over the next weeks we will go into more detail on the specific game mechanics and modes. This week, it is all about giving a first look at the new world you will explore.
Once the world was drowned in flame
High Stakes and Tension
An Engine for Emergent Encounters
Next week we will go into details on what exactly you will be fighting for in the main gamemode.
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