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However, I'm still worried about new bodygroups that could completely change what the class looks like.
For example, a body group that completely removed Medic's white lab coat, which is integral to Medic's identity; or a body group that removes Demoman's vest.
Sniper's hat, however, isn't integral, because it's an extraneous portion of the Sniper's model; it can be replaced with something else and it wouldn't stick out too much, which is why customizable hats work so well--even better than misc comsetics--and is why, for a while, there were only hats.
The central portions of the mercs' playermodels are made to be iconic and bright to guide the players' eyes to the weapon they're holding (Well developer commentary, node 13/17) and to assist in class recognition, which is why I think letting workshop creators change that in radical ways with new bodygroups could be a problem if done poorly.
Don't get me wrong: if used correctly, these new bodygroups for Spy and the other mercs could make for some sick cosmetics, I'm just cautious of the problematic things that could be made and added to the game with these bodygroups.
For personality, sure it doesn't matter what they're wearing, but from a purely gameplay-visual perspective, what makes the medic Medic and the demoman Demoman? It's their iconic clothing, which determines their color palette and color placement that directly aids in class and weapon recognition. Distinct silhouettes aren't silver bullets for these things; you need more than that to make recognizing a class in a split second in the chaos of TF2 possible, and this is what their clothing does. Giving workshop creators the power to change that, again, could allow for significant issues if used wrong.
Sorry this reply is so long, I just really like these sorts of topics.
Not to mention how it would break "no cosmetic" mods (tbh more of a mod problem that'd get fixed quickly, but still important to mention).
Until valve implements a working "disable cosmetics" option it's a no from me.
Valve paying people (and not adhering to their own rules themselves) to make cosmetics (and content in general) for them is the reason the workshop has a monopoly problem and one of many reason this game went to ♥♥♥♥.
PS: The workshop isn't an art gallery, that's what the "Artwork" section in the community tab is for.
Cosmetics directly impact gameplay, that is a fact, so new bodygroups like this could yield cosmetics that negatively impact gameplay, IF they are used poorly.
But here's an example: imagine a bodygroup that completely removes Heavy's torso, and it was used to make a cosmetic that made him thin, which I could totally see being made. That would obviously ruin class recognition, because Heavy was designed to be fat.
I like these sort of bodygroups, and I never said I didn't; all I'm saying is that I worry about how they could be used.
Take a look at his workshop items and you'll see how little of a ♥♥♥♥ he gives.
Not to mention the fact that he's a part of the monopoly that is the TF2 Emporium.