Escape Simulator 2

Escape Simulator 2

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Pirates End
   
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Difficulty: Medium
Language: English
Themes: Adventure
Min number of players: Min: 1
Max number of players: Max: 4
File Size
Posted
Updated
12.130 MB
15 Nov @ 12:24am
13 Dec @ 4:57pm
7 Change Notes ( view )

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Pirates End

Description
After sailing for days for the long sought after Island of "Pirates End" told to hold the most riches in all the lands. You and your fellow crew mates go over-board waking up in cages on the cursed Island, will you be able to find its treasures? Or be another lost traveler in its history?

Video Guide: https://youtu.be/0QVBbwjXeTM
23 Comments
Francis 22 Dec @ 5:33pm 
The barrel puzzle is confusing, I didn't understand it. I liked the rest, though. Congratulations on the map!
chris.c.taylor 14 Dec @ 2:43am 
Chest now works for me, thank you - and it's a really good room!
Mr_Tesseract  [author] 13 Dec @ 8:24pm 
it should work now
Mr_Tesseract  [author] 13 Dec @ 8:24pm 
I've fixed it
N9VER FORGE11 13 Dec @ 8:16am 
still broken
MechBFP 12 Dec @ 8:40pm 
Indeed broken keg lock.
Godkyra 12 Dec @ 3:25pm 
I am also unable to complete this room due to the Keg/Chest bug. Even on a fresh run with the correct tiles flipped the lock does not come off.
Code confirmed correct by the Video Walkthrough.
codijayrobot 11 Dec @ 12:44pm 
For some reason, The chest that has to do with the barrels just will not unlock, even checked the Video Guide to make sure the code was correct, which it was.
Elkondo 10 Dec @ 12:31pm 
Congratulations on the win!
With the new update, you should be able to fix the chest buttons. As I wrote, just wire each one to the same lock with OnReturn signal, and make sure it sends 0.

Also, there's another bug, where in co-op, if someone's solving the bridges puzzle and another person solves the pillars, the teleport that happens for the 'cutscene' can render the bridges uncompletable. I think that teleport is unnecessary, just make sure the new elements have a noticeable sound as they spawn in. You can slow down their animations too if you want people to notice those.
Elkondo 9 Dec @ 4:16pm 
If you can do it with a workaround of some sort then sure, but as I said, it's currently bugged in the editor and the fix should come tomorrow.