安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









A: Have it related to the guide (not the comments)
B: Put the link after the comment you made so there is a reason to go to your guide (you made it look like you are self promoting '-')
plus its in terms of dps and other factors not just pure criting potential
also if an entire team cannot stop a phlog pyro then the pyro is not overpowered
the other team just sucks completely
hence why i put in the description how if people point out errors or if i find errors ill fix them
also pyro is underpowered
compared to everyone else at least
hes mainly useful for stalling and spychecking
but yeah i somewhat agree with you on some points"
If so I need to look into this and fix a bit in a guide im making (I really don't want to give incorrect info in all my stuff. helps everyone if i just take a extra 5-10 min to spell check whatever
you don't care but guide makers should!
yeah but still
you dont have to pocket heavies all the time
they are good for building and ubering but a soldier demo pyro hell even scout works with this medigun
they reworked it slightly
now you get more charge by healing selected damage type
all mediguns give you faster regen for healing injured teammates
and i think they reduced the amount of uber charge build to -33% when healing overhealed players
but yeah i somewhat agree with you on some points