ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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⚔️ Armored Core 6: Fires of Rubicon – Final Boss Guide
By xxadonisxx
How to defeat Ayre in the true final mission
   
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How to defeat Ayre in the true final mission
🧨 Final Mission: “Shattered Heaven”
Final Boss: Ayre

Fast, high-mobility mech with pulse weapons and explosive pressure

Focused on constant movement and ranged aggression

Think of this fight as a duel — you’ll need precision, burst damage, and timing

🔍 Ayre Boss Overview
Phase Notable Attacks Key Traits
Phase 1 Pulse blades, homing missiles, laser fire Close-quarters aggression and bursts
Phase 2 Faster melee combos, aerial slashes Unrelenting pressure, evasive maneuvers

No downtime — she stays on top of you at all times

Very mobile — she dashes constantly, including behind you

Hits hard — a few combos can stagger and melt your AP bar

🛠️ Best Build Tips (Meta-Ready)
🚀 Frame
Medium-weight bipedal or reverse-joint legs — balance of agility and AP

Good vertical thrust and quick boost efficiency are key

Don't go too heavy or slow — you won’t keep up

🔫 Recommended Weapons
Arms:

Laser Rifles (VE-66LRA) — consistent damage with fast travel time

Burst Rifles (MA-J-200 RANSETT) — good stagger buildup

Pulse Blade (IA-C01W2: Moonlight) — strong melee punishes when Ayre is staggered

Back/Shoulders:

Stun Needle Launcher (VE-60SNA) — heavy impact, perfect for stagger combos

Plasma Missile Launcher — tracks well and disrupts movement

Songbirds (Grenade Launchers) — for high burst/stagger in tight windows

🎯 Strategy & Tips
Phase 1: Dodge and Chip
Stay mobile — never stand still; Ayre punishes idle ACs

Circle strafe while mixing vertical movement to avoid her melee

Wait for her lunge/slash, then punish with stagger weapons

Use charged shots or missiles midair to catch her between dashes

Don’t chase blindly — let her come to you, then punish

🧠 Tip: Use “Target Assist” mode if you're having trouble tracking her fast dashes.

Phase 2: Get Aggressive (But Smart)
At ~50% health, she powers up:

Faster combos, longer-range blade strikes

Increased use of Pulse Slash Barrages — dodge diagonally or upward

She may teleport or zip across the field — keep your reticle on her

✅ What to do:

Bait her into melee strikes, then punish

Once you get her staggered, unload your full combo (e.g., charged shot → Songbirds → melee)

Use Quick Boost to cancel your recovery frames and reposition quickly

Maintain mid-range distance — too far and she spams missiles, too close and she’ll sword you

🔋 Extra Loadout Suggestions
Playstyle Recommended Core Features
Balanced DPS Burst Rifles + Songbirds
Aggressive Laser Sword + Stun Needle
Safer/Zoner Plasma Rifle + Missile Support

🍀 General Tips for Success
Save repair kits for Phase 2 — you’ll need them for survival

Pulse Armor (if unlocked) can tank through some combos

Practice mid-air timing — most attacks are easier to dodge while airborne

Use Assault Boost to close distance, then cancel into melee or quick-fire weapons

✅ Final Checklist
Quick Boost mastered?

Target Assist enabled (if needed)?

Energy recharge fast enough for sustained movement?

Good stagger combo ready (e.g., missile + rifle + melee)?

At least 2 repair kits saved for second phase?

🏆 You Win When…
You punish her aggression, manage your cooldowns, and burst her down while staggered. Stay patient, avoid panic dashing, and keep your damage output efficient.
1 Comments
V.IV Rusty 6 Jul @ 6:50am 
thanku gang