DOOM: The Dark Ages

DOOM: The Dark Ages

32 ratings
Alex's Optimized Settings Spreadsheet (+ Path Tracing Suggestions!)
By BrochachoTB
Cheat sheet of Alex Battaglia of Digital Foundry's optimized settings for Doom The Dark Ages from his excellent video on the PC version of the game. Includes Low, Medium, and High presets, as well as Texture Pool Size recommendations. Updated to include some suggestions for path tracing based on his Indiana Jones and the Great Circle PT video!
2
   
Award
Favorite
Favorited
Unfavorite
Doom: The Dark Ages - PC Tech Review - Performance Testing, Optimised Settings, VRAM + More
PC Optimized Low (3060, 4060, 2080, 3060 Ti, RX 6700 XT)
Setting
Level
Shadow Quality
Low
Reflections Quality
Low
Lights Quality
High
Particles Quality
Nightmare
Decal Quality
Ultra Nightmare
Water Quality
Low
Volumetrics Quality
Low
Texture Filtering Quality
High
Geometric Quality
High
Shading Quality
Medium
Directional Occlusion Quality
Low
PC Optimized Medium (3070, 2080 Ti, 4060 Ti, RX 6800)
Setting
Level
Shadow Quality
High
Reflections Quality
Medium
Lights Quality
High
Particles Quality
Nightmare
Decal Quality
Ultra Nightmare
Water Quality
Low
Volumetrics Quality
Low
Texture Filtering Quality
Ultra
Geometric Quality
High
Shading Quality
Medium
Directional Occlusion Quality
Low
PC Optimized High (4070, 3080, 5060 Ti, RX 6800 XT)
Setting
Level
Shadow Quality
High
Reflections Quality
High
Lights Quality
High
Particles Quality
Nightmare
Decal Quality
Ultra Nightmare
Water Quality
High
Volumetrics Quality
Medium
Texture Filtering Quality
Ultra
Geometric Quality
Ultra Nightmare
Shading Quality
High
Directional Occlusion Quality
Medium*
*Editor's note: I think Medium SSDO looks a lot worse than High with a very minimal performance loss, so I'd prefer that.
Texture Pool Setting Recommendations
Resolution
8GB of VRAM
10GB of VRAM
12GB of VRAM
1080p HD
2560
4096
4096
1440p QHD
2048
3584
4096
2160p 4K
2560
4096
Path Tracing Recommendations from Indiana Jones and the Great Circle
The following recommendations are from Alex's video on the path tracing in Indiana Jones and the Great Circle
  • If you are getting an abysmally low framerate, consider toning down the Texture Pool Size slider based on your maximum VRAM and the ambient amount that your OS is using to prevent a VRAM overflow.
  • The greatest performance boon you will likely get is by turning all the extra PT settings off (RT Shadows, RT Transparency, PT Water Reflections). You might be able to splurge and enable RT Transparency and PT Water Reflections to eliminate screen-space reflections from the game completely, though...
  • Stick to using DLSS, perhaps a notch down from your previous level (ex. Quality -> Balanced).
13 Comments
BrochachoTB  [author] 28 Sep @ 9:08am 
Full Path Tracing not looking too outwardly different stems from the game's default Ray Traced lighting already being really good. There's awesome benefits such as zero need for screen space reflections and DLSS Ray Reconstruction, but there's ultimately some diminishing returns.

FPT in my testing (4070 Ti Super) typically halves my framerate, so your case sounds a bit extreme if its dipping super low on such high end kit - FPT is SUPER demanding, but shouldn't be causing high end kit to cry this hard when done right. My best start would be knocking DLSS down a quality level or two, so if you're using Quality, set it to Balanced (or so on). You could also try reducing the Texture Pool Size if your VRAM limits are in the danger zone if you're at a high resolution.
President N U T 28 Sep @ 12:02am 
I have a 4080 super, the game runs great on ultra overall, running between 165 to 200 FPS. But when I enable path tracing, it kills my frames without a noticeable difference in visuals, down to 30 FPS (I've been spoiled by this card) is there anything I should know about why it kills my frames or is this a previous generation issue?
BrochachoTB  [author] 2 Jun @ 7:00pm 
The system requirements that cite the 2060 Super are aiming for NATIVE 1080p 60fps at the minimum, if you use image reconstruction like DLSS @ Quality or Balanced you should be good.
Deformed Dino 2 Jun @ 6:58pm 
i have a 2060 am i cooked
Destruction126 22 May @ 9:36pm 
I know I run EVERY other game just fine. I got 32 gigs of ram, a ryzen 7 5700x 8 core, latest drivers, NVME ALL OF IT and I struggle on most if not all arenas. I was thinking of getting a new processor but I just dropped 1K alone of the graphics card.
BrochachoTB  [author] 22 May @ 2:24pm 
That's really weird, might be worth looking at Bethesda's official issues FAQ put out a bit ago, this shouldn't be a GPU issue I don't think, 5070 Ti should run this blazing fast...
Destruction126 22 May @ 1:58pm 
I have a 1080p 100 hz monitor and I usually use DLSS with 100% on performance but it doesn't help much in combat.
BrochachoTB  [author] 22 May @ 11:09am 
What's your target resolution and refresh rate? Something definitely must be up
Destruction126 22 May @ 7:55am 
With a 5070 Ti i still get 50 or less frames on all low settings in arenas.
BrochachoTB  [author] 16 May @ 9:14am 
Yup. Consoles dynamically target 1440p, Alex as aiming for 1440p with image reconstruction.