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I wish you all a Merry Christmas and Happy New Year!
Would it be possible to implement so we can skip the after-level part? When I solve a level, it takes a long time for "ding", and then count the three crowns "ding, ding, ding", and THEN I can go to the next level, it feels like a REALLY long time inbetween levels.
So for the workshop, the themes could also be hidden :)
1) The Shuffle mode picks randomly puzzles completed in Classic mode. In the panel "Shuffle mode", you can see the number of puzzles available in the bottom right-hand corner of the window.
2) No, the Shuffle mode picks randomly in the range defined by the sizes (10x10 to 20x20 for example). Why would you like to select a puzzle in this mode ? I'm not sure to understand your question.
1) In Shuffle mode - can I see only those nonograms - I hadn't yet completed?
1.1) If "no" - do I see " ✔ " for completed puzzle?
2) Can I "Select" a puzzle in "Shuffle mode" or do I just get given "puzzle = getPuzzle(rnd.Next());" ?
Waiting for the game arrival. - voted with "Yes" in greenlight.
1) You refer to themes which appear when doing a puzzle in Classic mode? If so they are hidden automatically in Shuffle mode. I could add an option in settings to disable them in Classic mode.
2) For the moment I don’t really want to get into multi-color nonograms. For the time being I want to try to offer players the best experience possible with classic nonograms.
3) As yet, puzzle size will remain moderate so the 'x' marker is sufficient. Later on it will be easy to change the marker as an option.
4) Maximum puzzle size is 25 x 25 at present. To go further I will have to improve my algorithms or change them.
5) I also like Triddlers – must be fun to program too ! As with multi-color nonograms, it is not for the immediate future but, one day, why not ?
and here are questions:
1) Is there possible to Hide the Names?
2) Will at one day there be possible to create MultiColour puzzle (I meant like classical Multi-Colour Nonograms)?
3) Is there " · " marker avaible (for more complicated puzzles (like 200x50))?
4) What is the Max Size?
5) Is there a plan to add new types of Nonograms - like Triddlers ( http://www.griddlers.net/en/triddlers ) ?
- The game doesn't fade the "verified" numbers in the middle of a row/column
- For the beginners, there is no highlight system to show the solvable rows/columns
- It's not possible to create fully colored puzzle because the game uses one layer contrary to Pictopix that use two layers (one to draw the picture and another to draw the puzzle)
- It's not possible to create puzzles of any sizes (the sizes are predefined in Paint it back)
- And some minors features are missing (only one puzzle can be saved, history of actions not saved, etc.)
Paint it Back has bigger puzzles than Pictopix, but I'll improve this point later.
I hope that answered your questions :)
Compared to Picross DS and more recently Picross e, Pictopix will allow the player to create and share colored puzzles (via the workshop). The game also contains achievements and a shuffle mode. As the game runs on computer (more memory), several players can play on the same on the computer (there are several save slots). Furthermore, each puzzle progress can be saved with the history of the actions (the players can undo/redo theirs actions). There are others features described on the page Steam.
Don't hesitate to play the demo to form your own opinion :)