Comments
Misora 26 Jun, 2022 @ 8:35pm 
Just wanted to stop by and say thanks for making such an amazing game. To this day, it is still my favorite picross game!
Ley 9 Aug, 2019 @ 9:28am 
:lunar2019piginablanket:
Tomlab Games 22 Dec, 2017 @ 11:53am 
Thank you! :isveryhappy:

I wish you all a Merry Christmas and Happy New Year! :isstar:
Skyfire 22 Dec, 2017 @ 11:27am 
Merry Christmas and a Happy New Year:2015candycane:
bigh XCX 14 Jun, 2017 @ 8:26am 
Thanks for the add. Nice Picross game you have developed there ...
BoredBean 22 May, 2017 @ 10:18pm 
Excuse me, but why did you add me?
Reo 6 Feb, 2017 @ 2:03pm 
My fav youtuber did your game, dude. https://www.youtube.com/watch?v=IvglZBkrWMM
some rando with stick drift 25 Jan, 2017 @ 3:47am 
i do mean the color. before you could turn it off by unchecking the "show theme" box, which i liked since i prefered playing with the light blue background, but now the colors cant be turned off anymore. could you please make it so we can turn it off again?
Tomlab Games 25 Jan, 2017 @ 1:41am 
If you talk about the color, now it's always shown. If not, don't hesitate to create a topic here to report the bug: http://eo.steamhost.cc/steamcommunity_com/app/568320/discussions/2/
some rando with stick drift 20 Jan, 2017 @ 10:27am 
your last update broke the "show theme" option. now it's always showing it, regardless if the box is checked or not. can you please fix that? cheers
veloxSZ 6 Jan, 2017 @ 7:29am 
Great game bro,very good and fun! :D :steamhappy:
kangarooster 5 Jan, 2017 @ 1:44pm 
Hi!
Would it be possible to implement so we can skip the after-level part? When I solve a level, it takes a long time for "ding", and then count the three crowns "ding, ding, ding", and THEN I can go to the next level, it feels like a REALLY long time inbetween levels.
- 5 Jan, 2017 @ 12:38pm 
Yea Boi! Dem gam iz kewl! Me playe!
turtleboi 5 Jan, 2017 @ 8:01am 
+rep congrats on official release ! The game is very good :D
Dissention 24 Nov, 2016 @ 12:25pm 
Thanks for bringing your game to my attention! I'll keep my eyes peeled!:berserk:
Tomlab Games 23 Nov, 2016 @ 10:51am 
Thanks everyone for your support! Do not hesitate to leave a message on the greenlight page or to follow the twitter account to get the latest news ;) https://twitter.com/Pictopix
And She Was 23 Nov, 2016 @ 9:58am 
Checked out your demo. Great music, great ui, love the idea of full color backgrounds to the puzzles. This will be the best Picross game on Steam once it gets there.
Lord Flashheart 23 Nov, 2016 @ 7:07am 
this looks great, got my vote :)
Torpedo 2.0 22 Nov, 2016 @ 9:59am 
Cool, un nouveau picross. j'ai hâte d'y jouer dans sa version finale.
Tomlab Games 19 Nov, 2016 @ 5:53am 
Thanks also for your suggestions!
AssassinLV 19 Nov, 2016 @ 5:49am 
That's cool - To know. Merci for your time with my questions!
Tomlab Games 19 Nov, 2016 @ 5:43am 
Personnally, I ignore the names in theses type of games, so I understand you. That's why I added the theme, but It's still a clue. I can go further and add an option to hide the theme for puzzles not yet completed (in the puzzle selection screen).

So for the workshop, the themes could also be hidden :)
AssassinLV 19 Nov, 2016 @ 5:07am 
Well the thing is - I'm not much happy about "Random()" puzzles... So I do hope that in Puzzle list (inluding Workshop ones) there will be ability to "Hide" the names - As Names takes away wonder of "what" I'm going to draw. Also It does make solving easier..
Tomlab Games 19 Nov, 2016 @ 5:02am 
Thanks for you vote.

1) The Shuffle mode picks randomly puzzles completed in Classic mode. In the panel "Shuffle mode", you can see the number of puzzles available in the bottom right-hand corner of the window.
2) No, the Shuffle mode picks randomly in the range defined by the sizes (10x10 to 20x20 for example). Why would you like to select a puzzle in this mode ? I'm not sure to understand your question.
AssassinLV 19 Nov, 2016 @ 4:22am 
P.S. question about answer "1) "

1) In Shuffle mode - can I see only those nonograms - I hadn't yet completed?
1.1) If "no" - do I see " ✔ " for completed puzzle?
2) Can I "Select" a puzzle in "Shuffle mode" or do I just get given "puzzle = getPuzzle(rnd.Next());" ?
AssassinLV 19 Nov, 2016 @ 4:17am 
@Tomlab Games, Good to know that you're open for adding new features in the future - the Answer on question "2" for "Paint it back" dev was: "I don't like multi-color nonograms" :)

Waiting for the game arrival. - voted with "Yes" in greenlight.
Tomlab Games 19 Nov, 2016 @ 3:37am 
@AssassinLV Sorry for the wait

1) You refer to themes which appear when doing a puzzle in Classic mode? If so they are hidden automatically in Shuffle mode. I could add an option in settings to disable them in Classic mode.
2) For the moment I don’t really want to get into multi-color nonograms. For the time being I want to try to offer players the best experience possible with classic nonograms.
3) As yet, puzzle size will remain moderate so the 'x' marker is sufficient. Later on it will be easy to change the marker as an option.
4) Maximum puzzle size is 25 x 25 at present. To go further I will have to improve my algorithms or change them.
5) I also like Triddlers – must be fun to program too ! As with multi-color nonograms, it is not for the immediate future but, one day, why not ?
AssassinLV 19 Nov, 2016 @ 12:14am 
P.S. I am asking those questions to compare the web Griddlers game vs Your future Pictopix (hey! I remember the name!)
AssassinLV 19 Nov, 2016 @ 12:08am 
@Tomlab Games, What are your future plans for Pictopix (That's a name I'll have to try to remember...)?

and here are questions:
1) Is there possible to Hide the Names?
2) Will at one day there be possible to create MultiColour puzzle (I meant like classical Multi-Colour Nonograms)?
3) Is there " · " marker avaible (for more complicated puzzles (like 200x50))?
4) What is the Max Size?
5) Is there a plan to add new types of Nonograms - like Triddlers ( http://www.griddlers.net/en/triddlers ) ?
Tomlab Games 18 Nov, 2016 @ 10:18am 
Paint it Back is good game, but some features (very important to me) are missing:

- The game doesn't fade the "verified" numbers in the middle of a row/column
- For the beginners, there is no highlight system to show the solvable rows/columns
- It's not possible to create fully colored puzzle because the game uses one layer contrary to Pictopix that use two layers (one to draw the picture and another to draw the puzzle)
- It's not possible to create puzzles of any sizes (the sizes are predefined in Paint it back)
- And some minors features are missing (only one puzzle can be saved, history of actions not saved, etc.)

Paint it Back has bigger puzzles than Pictopix, but I'll improve this point later.

I hope that answered your questions :)
Erbs 18 Nov, 2016 @ 9:35am 
Well... there's no usp though... I own "Paint it Back" and it pretty much has all of the described features too...
Tomlab Games 18 Nov, 2016 @ 9:30am 
Hi Erbs,

Compared to Picross DS and more recently Picross e, Pictopix will allow the player to create and share colored puzzles (via the workshop). The game also contains achievements and a shuffle mode. As the game runs on computer (more memory), several players can play on the same on the computer (there are several save slots). Furthermore, each puzzle progress can be saved with the history of the actions (the players can undo/redo theirs actions). There are others features described on the page Steam.

Don't hesitate to play the demo to form your own opinion :)
Erbs 18 Nov, 2016 @ 8:55am 
Whats the usp of your game? just watched the trailer of it online and it heavily reminded me of the nds picross games and i didnt see any usp...:2016weiner:
AirRevenant 18 Nov, 2016 @ 7:14am 
No problem, I want everyone's games to be the best.
Tomlab Games 18 Nov, 2016 @ 6:48am 
A friend of mine also talk about this game. I'll play it. Thanks for your advice :)
AirRevenant 18 Nov, 2016 @ 6:18am 
I grabbed the demo of your new title, and i look forward to android releases. When it comes to tablet interfaces, I suggest looking at how "Nonogram Katana" has done things, best interface i've experienced and i've put over 200 hours into playing nonograms in the past couple years. Best way to be successful with porting over to that interface will be making it playable. Many nonogram games on android didn't take into account how messy it can get on a tablet.
Tomlab Games 18 Nov, 2016 @ 5:49am 
Thanks. For the moment, I have no games on mobiles, but I plan to port Pictopix later on these platforms.
AirRevenant 18 Nov, 2016 @ 5:32am 
No inconvenience, I was just curious and that would make sense. I will check out your games. Usually nonograms are something I play on mobile platforms when i don't want to be engaged in a more complicated game, do you have titles on Android?
Tomlab Games 18 Nov, 2016 @ 4:54am 
Hello, I've just seen a message of you in a thread about a nonogram game. So I wanted you to discover Pictopix. Sorry for the inconvenience.
AirRevenant 18 Nov, 2016 @ 4:26am 
Super curious where your friend request came from... I'm addicted to Nonogram games on my tablet, but not on steam so how would you have found me?