69
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589
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Recent reviews by Staticwombat

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Showing 1-10 of 69 entries
No one has rated this review as helpful yet
11.3 hrs on record
Great game. Completed the storyline on hard and that was plenty enough. It's a good little city-builder, and there is distinctly a point where you "win" (regardless of the story) because the challenges it throws are something you can easily survive. All in all, great for a dozen or so hours.
Posted 9 November, 2025.
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2 people found this review helpful
87.1 hrs on record
Best game ever made. You don't need to know anything about it other than this is the perfect game for you if you like adventure and discovery.

My all time favourite game.
Posted 1 October, 2025.
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10 people found this review helpful
1.1 hrs on record (1.0 hrs at review time)
Actually a pretty fun game, when on a steep discount. That said, online is COMPLETELY dead and the singleplayer isn't particularly fun, you're playing this for the chaos of playing with others.

I got this for £3.35, I'd probably have paid £6 or £8 reasonably for this. £16.75 is an extortionate price. The devs shot themselves in the foot by releasing it at such a high price, massively overvalued their game. Which, again, is a shame, because it's pretty fun.
Posted 22 September, 2025.
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2 people found this review helpful
3.7 hrs on record
Early Access Review
Quite a shallow game at this point in time. It feels like Theme Hospital or such, just every now and then you get strafed by enemy planes.

There's very little focus on the fact you're running an airbase, it's mostly just a standard colony survival game (and a very, VERY easy and basic one at that).

Every now and then you have to send a selection of planes off to do missions, for which you should be maintaining a variety of planes. In theory, the challenge here would be making sure your pilots are well trained, in a good state, and ready to go, but... When you get a new plane, it comes with a full crew, and there are no clear "skills" in the game (or if there are, I couldn't find them). So you don't really have to develop your people or worry about them at all. And that's pretty much it for the "airbase" side of things (apart from, again, being strafed, for which you have some defence options but it's mostly just a matter of sitting back and letting it play out when it happens).

Building is very slow and frustrating, especially if you make a mistake in your orders and have to cancel. Floors, walls, and roofs are all built individually, but if you plan out a whole building and then realise you need to change the floor or roof, you basically have to cancel the entire construction and start again. Also, if something is damaged in an air raid, there's no feature to auto rebuild...

As a final point, resources are... Bizarre. The game makes a big show and dance at the start about "Resources are limited, so you have to use what's around you where you can!". Whilst there's plenty of collecting resources on the map (eg, cutting down trees, gathering water from pools), I never feel pressed for resources. Getting wood and planks from trees makes sense, but I was shocked to learn that I can not only produce my own metal on my base, but doing so COSTS NOTHING!?? You literally just tell your people to magic up metal from thin air, which makes metal a sustainable resource, unlike wood.

Further, there are only a few structures in the game your people can't directly build, that you have to order from off map. Seemingly everything else (fuel, ammo, electronics. literal ♥♥♥♥♥♥♥ bombs) can be made on base, very easily. So, I guess resources aren't really very sparse afterall.

Long story short, very disappointed in this game. Definitely not worth it right now. Maybe it'll be better in a year or two.
Posted 10 September, 2025.
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38 people found this review helpful
1 person found this review funny
6.5 hrs on record (4.5 hrs at review time)
Regret buying this outside Steam, think I'd rather refund it. This isn't a game about making trains and routing them, it's a game about building towns and then some trains between them. It's basically Anno, but with trains, it plays very similarly.

If I wanted to build towns, I'd have bought "Sweet Towns", not "Sweet Transit".

Oh, and while we're at it, all the reviews are right. The UI is absolutely awful, finding key buildings is unnecessarily difficult. Everytime I want to build a storage, I have to search for it since I can't find it under any tab.

EDIT: Having played more, I still can't recommend this. It's a real shame since the train implementation is really nice. However, here's a few key gripes:

- I am building industries, so I can build more industries. Again, if I wanted to do this, I would play Anno. Why aren't the industries and settlements just provided on the map and I shuttle between them?
- Why do I have to micromanage how towns distribute wares? The absolute mess of having markets feeding off storages, production buildings, making sure I somehow siphon off the right resources to the warehouse vs to the market... It's unnecessarily complicated.
- On that point, why can I only feed markets and such from ONE location? Why can't they have two or more inputs? I appreciate couriers are meant to solve this, but they move such a small volume of goods to be unnecessary.
- Why isn't it clear what buildings do or don't impact desirability? This would not be hard to implement. It's equally not clear that trees completely block negative desirability.
- There are nowhere near enough ways to control attractiveness.
- The balance of costs seems to be very out of whack. If you get into a debt spiral, it's pretty much impossible to break out of.

Again, a real shame, the trains implementation is great fun but it's unnecessarily frustrating to play.
Posted 27 September, 2024. Last edited 1 October, 2024.
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No one has rated this review as helpful yet
4.6 hrs on record
Cute little game that you can complete in a full evening. Simple mechanics, a refreshing little 2D puzzle platformer. 4-5 hours gameplay, unless you're going for completionist, then you can expect to add 1-2 hours on that. I enjoyed it a lot.

The only minor gripe I have is the number of webs I had to use to do some of the tasks. The video is pretty generous when it shows using only 3 webs to get the leg on the mecha-ant, I used a LOT more than that. Moving some of the objects is a bit tedious, but overall worth it. The movement and exploration are the best parts.
Posted 13 May, 2024. Last edited 13 May, 2024.
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6 people found this review helpful
197.1 hrs on record (172.5 hrs at review time)
Early Access Review
Given Sseth just reviewed this, and in lieu of ever having bothered to write a full review, I can confirm this is absolutely fantastic. It's worth it at full price and it's absolutely worth it on this one-off sale.

EDIT: And I might as well update this to highlight this game again so Stem gives me a nomination award.

EDIT2: Updating it again. Another year, another nomination award.
Posted 17 April, 2024. Last edited 30 November, 2025.
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2 people found this review helpful
0.4 hrs on record
Flash and its associated game design died but this one missed the memo
Posted 17 January, 2024.
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No one has rated this review as helpful yet
180.3 hrs on record (98.8 hrs at review time)
Early Access Review
Objectively the best team shooter released in the past decade, a real throw back to the glory days of Battlefield. The gunplay is neat, the traversal mechanics are smooth, the game runs extremely well, the unlock system is good and there is a huge variety of weapons and skins to unlock, multiple gameplay modes, and support for up to 128vs128 players (though I normally find 64vs64 to be a better experience). I can't really think of a single downside.

For something made by three guys, and at this price range, it's insanely good. I would much rather play this than any other FPS.
Posted 23 November, 2023.
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4 people found this review helpful
29.6 hrs on record (13.1 hrs at review time)
Early Access Review
I wrote a fat ass review and then Steam lost it all, which is a real shame. So here's the quick version:

* It's good, but it still needs lots of work.
* The setting is great, I love that the only enemy is the environment.
* I've played 13 hours in the space of under a week. My first session I played 5 hours straight before realising.
* It's way too slow. The game only goes to max 4x speed (12x when sleeping), things take a lot longer than that allows.
* After year 1, there is no challenge.
* The progression feels really good.
* There's too much micromanagement, especially around cooking.
* I need to be able to disable some of the popups, constantly being told I was out of materials was annoying.
* The UI in general is very clunky.
* Winter is boring, exceptionally so in the first year, not helped by the slow play.

It is evidently early access. I believe with more work, this could be really good, but I don't know how long that will take.

Would I rather play this, or would I rather play Rimworld?

Neither. I'd play Songs of Syx.
Posted 6 November, 2023. Last edited 6 November, 2023.
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Showing 1-10 of 69 entries