inter
will gift trading cards for nudes
will gift trading cards for nudes
Review Showcase
Fun and entertaining, despite its flaws.

THE GOOD
  • Gameplay: there are more tombs in this game than there were in previous ones, and puzzles come in all shapes and forms
  • Dub: for consistency purposes, I played it in spanish, and was pleasantly surprised by how good a job the game does at staying legit when it comes to linguistics: indigenous people actually talk in their native tongues (as in, indigenous languages from the pre-hispanic era)
  • Lore/history: another thing that stood out for me was the amount of historically accurate information included in the game, found in relics/manuscripts explaining their technology/way of life. I would recommend to anyone who plays this game to actually stop and read the bits of information when they find collectibles

THE MID
  • Story: the main story in this game is easily the most lackluster in recent times. It's like Marvel movies... started based in fiction but believable, and somehow it evolved into something completely outlandish and borderline ridiculous. A whole paramilitary force, armed to the teeth and with an unlimited R&D budget is uncapable of killing 1 tiny woman? And that's just the tip of the iceberg. It's gotten so ridiculous that I stopped paying attention halfway through and just forced myself through the story. My actual endgame when playing this was getting to the next tomb.
  • Lara: this might sound mysogynistic (it is; I am)... you can tell there were a lot of women involved in crucial decision making in this game because a) the story sucks; b) women are in charge of taking every important decision throughout the story (and yet it blows up on their face almost every time, I wonder what they meant by this) and men are either pawns or villains; c) they somehow managed to make Lara progressively uglier and Mary Sue-er in every single game
  • Annoying gameplay decisions in Paititi: there are several parts in the Paititi map where you're forced to walk. Slowly. No way to change or avoid this. It's especially annoying when you're hunting collectibles and just want to move on quickly. There's also forced outfit swaps in large areas of Paititi. This makes sense during the story because you're supposed to wear a specific tribal outfit to fool the guards (which is hilarious in itself, because somehow a white woman with a british accent is A+ OK as long as she wears the tribal outfit LOL), but post-game it's just a ridiculous and obnoxious mechanic. I go out of my way to find every collectible, pick all the gold/precious minerals so I can afford the outfit upgrades, and for what? Just so I'll get forced to wear a specific outfit or the guards (who supposedly fight for a losing faction and shouldn't even be there post-game??) or I won't be able to enter certain areas? Who approved this?

THE BAD
  • Soundtrack: the OST in this game shines due to its absence. I can't even call it mediocre because it's just not there. I found myself playing my own music/soundtracks from other games while I progressed. This is nothing like the 2013 game (I had a blast with that one), it saddens me when big studios underestimate the importance of a GOOD soundtrack and how it can influence the impact a game has on its players
  • Questionable level design decisions: I disabled all the assistance options the game offers to hint where you can climb, hang from, survival instinct, etc. - and I'd say that it doesn't affect 95% of the game, but for the 5% it does, it showcases poor level design. There are parts where the answer is hidden underneath several layers of game mechanics and there is virtually no way to find the answer on your own without enabling visual cues or checking a guide
  • Questionable mechanic decisions: for starters, the game is very clearly made with controllers in mind. If you (like me) make the mistake of binding "E" to interact/melee, the game is perfectly playable for the most part, but it effectively breaks in some QTEs (wolves, foxes, jaguars...), because the game tells you to press "E", but if you do, you'll find yourself dying over and over again until you bind melee to a DIFFERENT key. Another thing I found is that there's a puzzle where you have to spin a wheel with different symbols to open a set of doors, and I'm not kidding with this, the puzzle is literally broken/unsolvable UNLESS you enable vsync and cap your framerate in half (I have a 180hz display so I had to cap it to 90fps)

    FINAL VERDICT
    Is it fun? Yes. Does it have flaws? Yes, a few... small or massive depending on who you ask, but all in all they don't take much away from the tomb raiding experience. If you go in for the puzzles, puzzles you'll find.

    As a final note, there are mods in nexus for this game if you'd like to return Lara back to her roots. Skip the fragile feminity.
Recent Activity
8.9 hrs on record
last played on 10 Jan
398 hrs on record
last played on 9 Jan
5 hrs on record
last played on 28 Dec, 2025