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Recent reviews by Woman Kisser

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Showing 1-10 of 67 entries
1 person found this review helpful
2.3 hrs on record (1.4 hrs at review time)
This is a twitch shooter in the vein of Wolfenstein. Enemies are projectile based so you could theoretically flow like water through the incoming rounds, but most of the time you're far better off grabbing some cover. You don't have much health and can die from a single burst of fire on the standard difficulty.
The art, though obviously sourced from a guro fetish, is very restrained in that you're not going to see anything pornographic and the character you play as happens to be the most scantily clad in the entire thing.
What you won't expect from the store page is that they turn the creep factor up to eleven in the sound design and music. You are descending into Hell to slay seven fallen angels and finally the sleeping god, so it makes sense that you're hearing Trent Reznor instead of Sonic Mayhem. None of it is original composition though, so that ruins the fun a little, but it does work well for creating an atmosphere of despair. At least for the first two episodes, before going all action focused and upbeat as I guess you gain hope of completing your quest.
Posted 31 December, 2025. Last edited 2 January.
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1 person found this review helpful
7.1 hrs on record
The progenitor of the survival RTS genre. You are a guy, a guy with a mission. That mission is to restore Earth to its former glory after a calamity that caused most of the human race to turn into flesh eating horrors.
As the first, it set the standard for what is to be expected of these type of games. You build up your base and your forces, exploring the map looking for resources and clearing enemy groups so you can safely expand for a set number of days before a huge enemy wave attacks.
If you're prepared, it should be a cinch. If you're not, as long as you have a well compartmentalized base the situation might be salvageable.
One of the defining features is the ability of the zombies to capture buildings which will then start to summon more of their ilk. This means you have to build around the idea of containment just as much as defense. Layered walls, separated districts and strategically placed gates to allow your troops to move quickly between them are the best possible setup.
There is a good amount of enemy variety, a good amount of troop variety and plenty of upgrading to do to improve your facilities and men. Veterancy is also a mechanic, meaning the weaker units maintain utility if you take the time to use them early in the mission.
Where does it start to get bad then?
The campaign is just a bunch of pre-built survival maps that require you to run through them in order. It includes sections where you play as a single hero unit in a scripted level and the road clearing sections where you have to set down an army of troops and then use kiting to defeat huge hordes.
This would be good, but they decided to lock everything behind a research tree that forces you to use limited resources collected during the hero missions to decide what and when to unlock everything. You can't farm maps repeatedly, so you're limited on options there. You might want to upgrade your early units or buff your production, but then down the line you'll lack the buildings and units to easily succeed.
If they had just made units and buildings unlock based on how far you've gotten, then it wouldn't matter so much as you'd be catering the tree to your playstyle. As it stands though, it drags down the campaign in a way the survival mode completely lacks.
As for survival, you're given the choice between pre-generated maps, randomly generating a new one or selecting one from the workshop. You can also just create your own if you use the map editor.
Posted 23 December, 2025.
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2 people found this review helpful
10.6 hrs on record (10.1 hrs at review time)
Early Access Review
This is not a rogue-like RPG, it is an extraction shooter. The only permanent progression is upgrades to your church that have no influence on moment to moment gameplay. Everything that isn't stored in the church is lost on death unless you by random chance get a merchant in one of the raids willing to insure your gear. The marketing doesn't say that, but that's what you're actually getting here.

Is it good at that? Yeah, it's a good extraction shooter. Does that mean it drags a bit and gets very repetitive over time? Yes, yes it does. These types of games are only good with friends and only for a raid or two a day. Once they add multiplayer it'll be worth your time, but right now I'd recommend it only if you "really" like that game-play loop because it offers nothing else at all.
Posted 21 December, 2025.
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No one has rated this review as helpful yet
2.0 hrs on record (1.3 hrs at review time)
It's a Space RTS with Homeworld controls.
It's story has all the tropes you'd want. One race is a highly developed civilized peaceful group of scientists. The other are tribal savages that want to destroy the big head men due to thinking they're inferior. The start of the campaign you play as Malus, named as such because they are evil, and the latter portions you play as the Alyssians once they realize you can't just use diplomacy against the space terrorists. They're also formed from the same ancient precursor race and a lot of the story is uncovering the details of that.
If this was made ten years later the scientists would be the bad guys instead while the clearly violent invalids are coddled and idolized, so it really is a product of its time.
As for the gameplay, it's like Homeworld except with a far greater emphasis on procedure and time. Nothing is a right click to win scenario. Mining in itself requires you to first scan asteroids with a scout then build resource production to start feeding your military. Then, once you have that military you're going to be sending them across miles upon miles of open space at a pace that rivals what that would actually be. What this means is you have to actually use scouts to scout. You can't easily retreat or reinforce without a carrier and in some missions that is your home base. Once you've decided it's time for an attack, your wave of units better be well prepared, because they will not be receiving support. You also run the risk of leaving your base undefended at the wrong time and ending the mission in failure.
The pace is a lot slower than Homeworld, but actions are decisive. Losing a squad feels less like an inconvenience and more like a massive threat to your survival. Also still an inconvenience purely because losing units is not very nice and makes you feel bad.
Posted 16 December, 2025.
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1 person found this review helpful
18.4 hrs on record
This is a great game that decided to fill the market role of Ace Combat after 7 was largely a disappointment, in a series of disappointments that started with 6.
It doesn't try to be anything else and the story of the main game is a really bad retelling of AC0. Instead of your mercenary group joining the foreigners, you join the Belkans. That's the primary difference. They couldn't even figure out a way to get the Pixy allegory to fit into things since Belka isn't evil anymore, so he just kind of decides to destroy his homeland because he doesn't like the player.
Luckily, the DLC doesn't have these problems because they lean hard into their own universe and try to tell a story within it instead of injecting a bunch of needless ♥♥♥♥ to make it more like other games.
This game also includes a rogue-like conquest mode where you unlock new planes and eventually lead a sky fleet to conquer the western coast of the United States. Mainly because the rest of it was destroyed in a massive cataclysmic event that evil guy with no motivations tried to replicate.
Posted 16 December, 2025. Last edited 16 December, 2025.
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40 people found this review helpful
2 people found this review funny
4
34.6 hrs on record
As of this year, a new CEO has taken over at the behest of the publisher. That would be good if it wasn't Krafton. They destroyed Kerbal Space Program and a few other noteworthy projects. It's safe to say Unknown Worlds Entertainment is a dead company and its products should be ignored.

This is a good game with an extremely toxic, out of touch community that drove away most of the playerbase.

Unfortunately, that attitude does extend to the developers, who fell into the, "Video Games make you Violent," crowd and decided they are never going to make a sequel to or properly flesh out this game.

This flawed thought process managed to impact their flagship series, Subnautica as well, with Below Zero being dumbed down and devoid of real character. Subnautica 2 is also showing signs that they haven't fired the people destroying their company yet.

To make matters worse, the bot support in this game is virtually non-existent. What is there is balanced toward the Aliens, so bot matches will only last around five minutes with the same outcome every time.

So, should you buy it? If you want to have a horrible experience where your two choices are getting annihilated by people who consider this game a second form of employment or get accused of smurfing and barred from the one existing noob friendly server, then sure.

This game didn't fail, it was sunk on purpose by a studio who's politics got too influential in their decision making. There won't be a NS3, the best you can hope for is some of the old devs to get together and make a spiritual successor of some kind.

Natural Selection is still available as a free mod for Half-Life.
Tremulous and Unvanquished are free to play titles based on the gameplay style of the original Natural Selection that include proper bot support.
Silica is humans vs aliens vs humans and expands on the concept by having it be a full RTS where players are units on the field and can drive vehicles or perform various tasks at the behest of the commander. It includes full PVP and PVE.
Executive Assault 2 is another example. Although you'll be spending more time shooting robots than alien bugs.
Posted 4 December, 2025. Last edited 5 December, 2025.
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1 person found this review helpful
1.7 hrs on record (1.7 hrs at review time)
I can only hope the developer makes a longer version of this game with more enemy types, weapons, lore, etc. As it stands, it is worth the money if you enjoy this Half-Life 2 concept art aesthetic and the idea of gigantic oppressive super structures. It's not just walking through a vast expanse of nothing that happens to be made of metal and concrete, the developer understands two very important things. One, a game needs gameplay. So you get a gun, you get enemies, you get combat encounters. Two, utility of the environment. This isn't just a bunch of, "Wow so cool looking," areas and liminal spaces, they all serve some purpose or at least used to. If you want to just explore or fool around, the game also includes modifiers for both difficulty and enemies, including the ability to disable them. Although, if you've played an FPS game before they shouldn't pose too much of a problem and usually encounters are designed so that you can finish them quickly and get back to the real meat of the game. Staring at concrete. Walking over concrete. Jumping between concrete platforms. Reading about the uses of concrete. The end is definitely sequel bait, so hopefully that happens.
Posted 30 November, 2025. Last edited 30 November, 2025.
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No one has rated this review as helpful yet
5.4 hrs on record
It's a RTS/Hack and Slash/Open World mashup where you get to spend the entire time listening to some of the best metal music ever released, accompanied by legends of the space. The humor is from just before millennials had their minds completely warped by marvel movies and postmodernism, so it keeps the mood light without getting too cringe. One greatly appreciated aspect of the game is how it doesn't force you to be in the know to enjoy it. If you don't get the references but just like the music and aesthetic, you'll have a fun time. If you do, it only serves to enhance an already excellent experience. Instead of having the narrative form around the references, the references are woven into the narrative. That's how it should be and used to be done before the theater kids took control of entertainment and made it all a corporate ball gargling session.
Posted 29 November, 2025.
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1 person found this review helpful
8.8 hrs on record
This game was started in Russia, just before everything kicked off. Unsurprisingly, as a group of military aged males in a country with mandatory conscription, they didn't fair too well.
That aside, it's not worth a purchase because of how little content you get for the price. A single map, two characters and a very limited game-play loop.
Posted 14 November, 2025. Last edited 6 December, 2025.
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1 person found this review helpful
2.5 hrs on record
A Thronefall clone that is set in the midst of a zombie apocalypse.
It's not exactly better or worse than that game, instead using an alternative progression system where you manually select research upgrades between missions and get access to different vehicles, buildings, units and powers.

It is way more difficult though, with enemies in great numbers with high health and middling returns on your investments. Where it balances that out is in having economic buildings guarantee their yield regardless of whether they get destroyed. You get a bonus based on how many structures keep alive during the night, under the assumption that they will fall.

Each of the vehicles is geared toward a different play style. The motorcycle is all about keeping the pedal to the medal and grants attack speed buffs when using nitrous. The humvee is a lumbering behemoth that can stun and ram enemies. The helicopter is unable to be targeted by melee units and is fast, but has a poor damage output unless you're using its specials.

If you like Thronefall, you will like this. It changes up the formula just enough to not be the same, while still maintaining the core gameplay loop of constructing an outpost, defenses and surviving wave after wave as a mobile killing machine.
Posted 9 November, 2025.
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Showing 1-10 of 67 entries