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73
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Recent reviews by SlizzyNizzySC

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
102.6 hrs on record (77.7 hrs at review time)
sticking out your gyatt for the rizzler. you're so sussy. you're so fanum tax.
Posted 6 September, 2024.
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No one has rated this review as helpful yet
83.7 hrs on record (76.5 hrs at review time)
embarrassingly bad
Posted 6 October, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
0.2 hrs on record
GAMEPLAY 10/10

-The gameplay is amazingly fluid and precise.

-There is verry little input lag, even if you play with mouse and keyboard.

-You are able to roll diagonally towards or away from your enemies when the camera is locked onto them, instead of only letting you roll straight towards or away from them.

-As to be expected by a Souls game, you have to keep an eye on your stamina bar. You cannot just reclessly keep hitting or rolling, forcing you to think wether or not you play more risky or rather safe.

-Items have not only resistance/attack atributes, but also weight, so, like in other Souls games, having heavier armor may reduce the damage you take by enemy hits, but also slows your moving speed and your rolls down. The palyer must choose carefully what armor/weapons/rings they wear.


SOUNDTRACK 8/10

-The soundtrack is atmospheric and the sound design in general is pleasing.

-Although some soundtracks are less powerfull, they still all fit the setting and are verry high quality music with many nunances and details.

-Like the other two Dark Souls games the music isnt present everywhere, giving you silence to hear the quiete background sounds of the levels and to think about where you are on your journey and what is happening. Simultaniously, because the music isnt there for the most time of playing, it makes the music all the more powerfull and impressing when it does kick in, while entering a place of great signinficance or a boss arena.


PERFORMANCE 9/10

-It is capped at 60 fps, but it should run on most pcs always at that framerate and it is good enough for a 3rd person role play game, wich doesnt have fast camera movements for the most part.

-I havent encountered many bugs. Rarelly the game crashes, maybe a couple times a year. There are some glitches here and there, but i havent seen gamebreaking bugs so far.


GRAPHICS 7/10

-The graphics might not be the best looking out there, but they are cohesive and form a nice looking world.

-Shadows and lighting effects look nice and most surfaces and especially character models have sharp and detailed textures.

-There are quite many settings to adjust, but antialising doesnt have high settings, so there is always some amount of jagged edges if you pay close attention.


ENVIRONMENT 8/10

-The level design is verry well made. Many people dislike it because not all levels are completelly interconnected in a tight area like they are in Dark Souls, but it offers a wide variety of locations, in a continous world with next to none loading screens. Also you can see many parts of the world in the distance, meaning you can walk through an entire area, look back and see the places you have been, or you can look forwards beyond the edges of your current area and see parts of the places where you will later go. You may not have the same freedom as you do have in Dark Souls to go in one of many different directions from the beginning, but you still can choose to some degree in wich order to play through the areas and you can even choose to go early in late game areas... if you are a masochist or a professional speed runner, much like in Dark Souls.

-Each location offers not only different types of enemies, but also different types of environmental hazards and its own setting with its own kind of beauty.

-There is a plethora of different items to discover. Sure there are some items that are "useless" and many items you wont need for your playstyle, but there is freedom of leveling up your character and choosing the equipment that best suits your own way of playing the game. Generally speaking there is some usage for almost all of the items in the game.


FIGHTS 10/10

-Each fight is challenging and requires the player to think and make propper use of their weapons and equipment.

-Combat is methodical. Every type of enemy has their own moveset and the player must understand each type of enemy and adapt their playstyle to them or use the right weapons and armor.

-Running in a fight head first and attacking without thinking may have you soon surrounded by enemies and result in a fast death.

-Bossfights. What would a Souls/Borne/Sekiro game be without bossfights?! The bosses here are, as expected, quite hard when you face them the first time. Some may be easy in general, but every single boss is unique, with his own skillset, moveset, strengths and weaknesses. No matter what path you choose for your character and how you play the game, there are challenges for every player type. Fights you find to be easy may be torment for others and fights wich other palyers find easy you may struggle to get through.

-There is no "perfect build" or "easy mode". You must understand what you are doing wrong and correct it, or maybe even change your gear if you find your weapon, for example, being to slow or too weak for a boss you are struggling with.


PROGRESS 9/10

-The player decides on their own how they build their character. You are free to choose when you level up and how you spend your level points in the different stats of your character.

-When you die you loose your ember status. To restore it (wich increases your max health by 30% and enables the ability to summon other players to your world and also to be invaded by other players, if you play online) you have to either beat the next boss or consume an ember.

-Also when you die, like in the other Dark Souls games, you drop your souls and it gives you one chance to go back to the spot where you died and retrieve your souls (the currency you receive from defeated enemies, wich you can spend to level up, buy items or upgrade your weapons). If you die again before you retrieve your dropped souls you loose them.

-Stroger enemies give more souls, so while you progress thorugh the game you have a higher income so to speak but also each level up increases the cost of the next level up a little bit. Also you can find souls as items and you can sell the items you find for souls.


DIFFICULTY Dark Souls/Dark Souls

-Dispite what the internet wants you to believe, Dark Souls 3, like all Souls/Borne/Sekiro games, isnt that hard. The difference compared to other games is simply that you dont get everything shoved in your face. You have to learn through failure. The game demands from you to overcome your enemies and "git gut". It will never just hand a victory over to you, but the more you will enjoy every single victory, as you actually achieved it either through skill and timing or through clever use of your equipment and patience.

-Dark Souls 3 has plenty of help built into it, but you decide wether or not you open the help menu and read what the stats of your character and equipment do, you decide if you stop and read the developer messages or not, you decide if you open the item descriptions and read what each item does.

-The hard thing here is to learn from your mistakes, to bring the willpower to endure failure and grow to be able to succeed. You have to turn on your brain and understand the strengths and weaknesses both fo your enemies and your self.


CONCLUSION 61/70

Overall Dark Souls 3 delivers a verry enjoyable experience.
It offers a decent challenge for new and experienced players alike, while never being really unfair.
The world is immersive, the lore goes as deep as Souls lore goes and the presentation is impressive.
Gameplay is verry good and the atmosphere is amazing.

If you are up for a new challenge or if you are already familiar with Dark Souls and seek more of that experience i can highly recommend this game to you.
On the other hand if you are verry impatient and dont like to invest time into completing a game then this is clearly not the right game for you.
Posted 20 April, 2021.
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1 person found this review helpful
8.7 hrs on record (6.4 hrs at review time)
i like swomp
Posted 13 March, 2021.
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1 person found this review helpful
19.0 hrs on record (1.1 hrs at review time)
Early Access Review
very fun, can see myself getting addicted to this. i do have some feedback though; more accessibility within the options, most notably more audio rockers (rather than the current one which only changes master audio)

more content would improve the experience tons more also, like cosmetics to place around the shop, and ability to change the setting the restaurant is at to be like a city or anywhere else less desolate. but i understand this is a lot for a new developer, you did great for a first public project! i look forward tons to the official release.
Posted 18 February, 2021. Last edited 19 February, 2021.
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20 people found this review helpful
9 people found this review funny
0.8 hrs on record (0.1 hrs at review time)
harder than dark souls
Posted 16 February, 2021.
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1 person found this review helpful
95.0 hrs on record (40.3 hrs at review time)
boobies hahaha
Posted 13 January, 2021.
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Showing 1-7 of 7 entries