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(¸,·´ (¸*ℳerry ℭhristmas & A Happy New Year 2018
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,·´ ¸,·´`)
(¸,·´ (¸*ℳerry ℭhristmas & A Happy New Year 2018
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(¸,·´ (¸*ℳerry ℭhristmas & A Happy New Year 2018
__omaXéééééééé_
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(¸,·´ (¸*ℳerry ℭhristmas & A Happy New Year 2018
John Wooden
𝓗𝓪𝓿𝓮 𝓪 𝔀𝓸𝓷𝓭𝓮𝓻𝓯𝓾𝓵 𝔀𝓮𝓮𝓴𝓮𝓷𝓭!
you might think its in the code but your not certain.
It's an conclusion voiced and based on working in the world of game industry and IT projects.
The time it would take to create textures and meshes for the blood effects POST launch is just a no go(time consumption, asset management and project milestones) - As new DLC pipeline has begun and TW:3 is in development, there is no developers or workers available for these functions POST launch - therefore it safe to assume the blood affects and gore are already worked out when creating the animations and textures for each unit and is stored within the game code waiting for an activation. If that is a hard thing to wrap your head around, it's no longer me being stupid it's you.
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(¸,·´ (¸*♥ 𝓑𝓮𝓼𝓽 𝓦𝓲𝓼𝓱𝓮𝓼 &
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