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107 people found this review helpful
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25
3
7
79.2 hrs on record (27.4 hrs at review time)
Do not recommend this game for the following reasons:

This game is a fake remake. The original code from MGS3 (2004 version) and the HD Collection is running under the hood, wrapped with UE5's renderer. Yes, they tweaked settings here and there, but it doesn't change the fact that most of the original code is still in use. This so-called remake isn't worth 79.99€. The game is still limited to only 32 save slots (like the original game from 2004), minus one for the autosave. The loading times are outdated. This should have been an actual remake with reworked and larger areas, no loading times, only animations from TPP or new ones, and AI written from scratch to behave differently with new mechanics. At the end of the day, Konami isn't a risk-taker, and I understand that. However, this isn't a faithful "remake" either, as it features numerous changes to the original code. The Legacy Mode isn't even functioning like the HD Collection or the original game. It's clear that Konami didn't allocate a sufficient budget or manpower to make this game good. My only hope is that they continue to update it and address many of the issues.

Questionable changes:

- Very slow movement
- Mixed animations from the original 2004 game and MGSV TPP
- Questionable bullet drop for the MK22
- Grenades do not remove The Pain's bee armor for whatever reason (it takes three)
- Why does The Fear (of all the bosses) have invincibility frames?
- The bike chase with the Cold War Camo is completely flawed since Snake's third-person
position isn't the same as in first-person.
- The biggest change: Why are you unlocking almost everything in New Game after finishing
one playthrough? There is a New Game+ for a reason; stop putting everything in my new
game save files.
- Why are the save requirements for Foxhound gone? It used to require a maximum of 25
saves to achieve it.
- Why is there autosave for every single area? It makes the game far too easy.

Regarding the FPS locked at 60 fps:
This game runs at a locked 60 fps because many game mechanics are tied to the frame time (for those who don't understand, that's tied to the FPS). Therefore, the game still has the same issues that the HD Collection had when Bluepoint ported it to PS3. Guards wake up faster because the game runs faster. Some bosses' AI is quicker due to the 60 fps. The Lazorevo South Hoverboard Guards still move too fast and end up above you, leaving you unable to do anything about it. On PS2, with a locked 30 fps, this never happened.

What kind of PC port is this? There are three graphical options and nothing else. How about dividing the categories like the rest of the industry? (Well, maybe don’t look at Square Enix because they can’t either.) People have also discovered that the upscalers work incorrectly. If you are using DLSS Quality, which is usually 67%, it is 75% in this game (which is Ultra Quality). Therefore, "balanced" is actually 67%, etc. You could have at least added frame generation since it's in the files. Additionally, much of the hardware ray tracing is disabled. Why? Are you afraid of reviews that will tell gamers the performance is poor with it? At least give the option to enable it. For a game with very few areas, the performance is not stable (9800X3D, 64GB 6000, 4090).

There are many things to improve, but I can't list everything as there is too much. Here are some suggestions:

- Add all graphical settings into the game and divide the three settings you currently have
(UE5 has many more graphical settings than just three).
- Untie every mechanic from frame time/FPS and unlock the FPS so we can enjoy higher
frame rates.
- Remove all the unlocked items that you receive after finishing your first playthrough for new
game playthroughs. Those should only exist in New Game+.
- If you want to maintain Legacy Mode and keep it faithful, revert every change you made (it's
absurd that I even have to mention this).
- Drop the price because this isn't a remake just because you made changes to the original
code (a remake is built from the ground up with zero resources, only reference material).

Tons of things not mentioned.
Posted 7 September, 2025. Last edited 7 September, 2025.
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75.2 hrs on record
All time CLASSIC. A must play for any Resident Evil and/or survival horror enjoy'er.

The game is not perfect in terms of how the scenarios play out but it is still a masterpiece.
Posted 16 March, 2025. Last edited 16 March, 2025.
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