STEAM GROUP
L4D2 Haunted Forest Custom Campaign L4D2HF
STEAM GROUP
L4D2 Haunted Forest Custom Campaign L4D2HF
0
IN-GAME
5
ONLINE
Founded
11 August, 2010
Location
Belgium 
12 Comments
Towercat 3 Jun, 2011 @ 11:36am 
Wall of text incoming:

Just played it with some bots, was great fun the spooky atmosphere was well thought out, the text on the walls were brilliant. The use of ''ghosts'' quick pop up images was nice but maybe a little overused? Looking forward to playing it with friends and people from this group, maybe if i am lucky even with you Dr. Boo. By the way, where did you get all the spooky images/portraits?
Snow 1 Dec, 2010 @ 3:19pm 
Planning to release another version (possibly final) soon. Some fixes, perhaps some minor lighting changes, some added speech and perhaps some extra ghosts. No ETA yet though.
PaiSand 28 Oct, 2010 @ 9:25pm 
Congratulations!!! featured community campaign... amazing
Snow 15 Oct, 2010 @ 5:44pm 
I'm planning to release beta 2 tomorrow (16th Oct). It should fix most of the mensiotned issues that were important enough. I'll post an announcement once it's out.
GYS | FOUND 15 Sep, 2010 @ 11:17am 
awesome work, I'll be staying tuned for the updates.
PaiSand 8 Sep, 2010 @ 4:11pm 
Hey Dr.Boo!
Why you didn't tell me about it? Anyway, downloading it... =)
Snow 4 Sep, 2010 @ 11:30am 
Thanks Yinbar. We've already pinpointed a bunch of bugs I'll fix before releasing a beta to the public.
yinbar 4 Sep, 2010 @ 4:21am 
good to hear. good luck!
Snow 4 Sep, 2010 @ 3:57am 
The test version has been given to the testers. An official beta release should be imminent.
Snow 31 Aug, 2010 @ 3:29pm 
I should have a test version ready for this weekend. I'm gonna give it to some playtesters and after doing some fixes from things they find or suggest, a public beta will finally be ready :-)
Snow 22 Aug, 2010 @ 12:58pm 
I'm back from vacation and got a week off extra so I'm gonna have plenty of time to work on this. Hopefully, I'll have a working beta next week.
Snow 11 Aug, 2010 @ 2:19pm 
The campaign is approx 90% done. I'm busy doing the finale but there are a lot of small things I'll have to check and fix before having a playable beta.