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Thanks.
Saw your post explaining the problem in Valve.
Spread the news and link in comments (you can see my top comment).
Hopefully, it will raise some awareness.
It isn't really good for communities. Quickplay in its current form has massively reduced the traffic to them. These are people who play, support the community, and in some cases donate and help financially. There are plenty of other ways for us to make servers that are only available for community members.
Besides there are plenty of other disadvantages of quickplay.
See here for more details:
http://redd.it/2xkyad
http://eo.steamhost.cc/steamcommunity_com/sharedfiles/filedetails/?id=247865390
The most popular servers of most communities would get favourited enough that they wouldn't even require a kick start.
When you say vanilla lobby system, how do you mean? The one where it shows you a list of servers?
What's funny are the communities that make their administrators sit idling in servers hoping they will get that magic 12-16 player count that in itself isn't a community.
Matchmaking is effective for MvM and also you could again change it so instead of being "Valve vs Community" You could set it so that it's broken into different modes. So if you want play say Saxton Hale or do some trading you would have a catergory for each.
I don't think being given a selection of the 15-20 best servers for you at that time is a bad idea like on QP, however I feel the selection should be a lot broader.
Either that or the server browser really needs some work. A search facility would be nice too!
I know that their time measurement is off, but "temporary" means temporary, not an entire year..
In my personal opinion, quick play should simply be removed alltogether (with exceptions on mann up, where it does make sense) and new players should be instructed how to use the server browser.
While on that, Valve could improve the training too (some classes are still missing or some training is just straight out missing - such as RJing).
What I for one would like to see is some indication of how the rising fast etc affects how a often a server is offered as a QP choice.
Either way what I meant by ranking system should really be changed to rating system. It would be nice if players were asked to rate a server maybe based on a few things (or for simplicity possibly one overall rating on a scale of 1-5). This could be used to improve internal server rankings.
I can't quite remember and someone can correct me if I'm wrong, but currently users who join a server to instantly leave it are asked if they want to blacklist it? I can't entirely remember now.
https://www.gameme.com/gameservers?game=tf2&country=#masterlist
I'm not entirely sure how or why certain community maps get selected to become official ones. In fact I'm not even sure how the more recent ones get tested thanks to the lack of custom map servers as you have mentioned. But if we want really high quality maps again we need to support the map developers and QP has all but killed their testing grounds.
Serious custom maps and the custom mapping community as a whole are being hurt by the current quick play enforcement. It was a ham-fisted attempt to wrangle servers that is doing more harm than good.
With regards to your particular case, the only question left lingering in my mind is why is it on QP in the first place?
It was likely a conscious decision from the people who run the community you play in to allow random people to join through QP, who will adapt to the new mode. However I might add that running game mode servers on QP currently goes against Valve's policy of truth. However this change only happened more recently. When QP was first launched, there were no rules against game mode servers, only custom maps.
Most community servers are made for community members only, where you know who you're playing against or with, and ours are one of them. That is why i play on those servers only nowadays, cause i know these guys, and are friends with them.
I know i should be saying the above to my community's leader instead of here, it's just i got invited by a veteran moderator friend of mine from the community to this group, wanted to share my thought, hope he sees this.
Also TF2 is..., there are pros and cons with decent matchmaking system (if I am thinking what you are thinking). However as long as it would be fair to all servers, I could see it being useful. There are ones for competitive play online currently.
I like the way it is. Valve servers provide a stable, good server. Online followings, public websites and forums are all good ways for servers to expand. I understand they've been ♥♥♥♥♥♥ around, but the only servers I'd join are ones for custom modes or effects. For example, VSH, or 100% crit. Which are easily access through the server browser. The only problem with allowing them back, is that when I selected to go play KOTH, I got put on a random russian trade server, valve can't be 100% sure of what you'd get with a community, server, and with no custom modes (i.e. VSH is classed as KOTH) it's hard to moderate.
2) A big button to select between community server suggestions and valve server suggestions.
Something like this makes sense.
Anyway, that's my opinion on the matter.