STEAM GROUP
Coretex Cluster Coretex
STEAM GROUP
Coretex Cluster Coretex
3
IN-GAME
9
ONLINE
Founded
26 April, 2011
14 Comments
Lev 9 Nov, 2018 @ 2:08pm 
I've been trying to run this mod recently but i got this error:
Engine Error 17/door_right_a00 - func_door: UTIL_SetModel: not precached: *1
https://puu.sh/BYoc9/38d3737811.png

Any tips?
Billybobjoey 1 Jun, 2012 @ 2:11pm 
@esseudesergio It might not work, but if you install it manually it might. Place the Cortex cluster folder inside your sourcemods folder and restart steam. This might not work, but maybe.
Sgt.GunnyHighway 23 Dec, 2011 @ 8:22pm 
I wanna recieve the next update
Randy 2 Dec, 2011 @ 8:25am 
what i have to do for my mod start , my portal is the free version someone help me please
Jamboden 1 Jun, 2011 @ 1:46am 
hello this is brucektrain here.

i just played i can't chouch and jump with cosole plz and realse this into portal 2. plz! :)
The Skyte 31 May, 2011 @ 9:53am 
Hello,
I've just played through the 18th built of this mod. And I absolutely love the idea.
So there are a few points (of minor) critique, The main character is painfully slow, of course that does make sense looking at the size and perhaps moving is not going to be a big part of the mod. Yet it does make the details you've added seem like obstacles. Also could you smooth out the stairs and such?

Also a bit shorter series of puzzles would be nice so the combined 2D puzzle and 3D fps would come out better. A wide range of puzzles would be great too. Or perhaps a new game element per core.

Anyways that's my thoughts on it, I look forward to seeing more.
General Vivi 15 May, 2011 @ 2:54pm 
[NBLCKK] Guitar_Hero118 - hey I added you on steam, lets get this working!
Taco Man 13 May, 2011 @ 3:14pm 
this mod wont work :(
General Vivi 9 May, 2011 @ 3:15pm 
Hey Tyler! Thanks for the feedback,

To be honest, your shell idea is something I would like to look into. I've had a few ideas about changing up their shells to give them more of an appeal. It would also help them stand out more and make them easier to distinguish amongst each other.

As for the camera being close to this face, I was planning on animating the camera to pull in and out depending on the mood / what he is saying. Should give it a more dynamic feeling and feel more animated.

- Jason
TylerRVG 9 May, 2011 @ 3:09pm 
I just played through the demo. You are doing a great job so far, well done. A lot better than what I can do anyway :P.

Anyway, I have a few minor suggestions. Could you make the "camera" a little further away from the blue core's "face"? I know it may just be a pet peeve of mine, but when it is that close to him, there is something about it that doesn't feel too right...

And for the Evil cores, you could give them a black "outer shell" as opposed to the regular white ones, its a cheap idea I know, but it could be done effectively...
General Vivi 9 May, 2011 @ 9:41am 
I have a few ideas going around but I think it would be great if the community got involved more on that side of things.

I was thinking, oh it would be great for there not to be just 1 evil guy ... but a few! So I started thinking what could the few evil cores look like and how would their appearance be different over the good guys. maybe there are teams? or Core groups where they all have the same outfits? who knows!
Queaks 8 May, 2011 @ 11:52pm 
This seems so cool! I love the personality cores in Portal 1 and 2 and I really thing Valve didn't use them too their full potential. But this is an opportunity for more creative and hilarious personalities to be added. Great work man! Any details on story and what cores will be added yet?
General Vivi 8 May, 2011 @ 10:24pm 
Yeah bro! I always look in the steam group for people to playtest! Be sure to have portal 2 for future tests!
psyk2642 8 May, 2011 @ 5:38am 
If there will be beta testing without releasing the beta public, I'm in it! :)