STEAM GROUP
NT architects NTarch
STEAM GROUP
NT architects NTarch
3
IN-GAME
22
ONLINE
Founded
3 January, 2012
Location
Japan 
101 Comments
R∃ɴ⸸эC 28 Dec, 2018 @ 9:24pm 
Hey everyone I'm starting some new mapping for NT and am active on the ANP Discord!
_-- Iconiss --_ 29 Aug, 2016 @ 4:43pm 
Hello there. Just came to try for a map designing. I like NT°.

@Rain: Thanks dude for the SDK tutorial. It was very clear... well, not for first time but right after a reboot and SDK launch. ;) See ya on the ANP server !
niar 17 Jan, 2016 @ 1:32pm 
Source 2006 is the right engine for Neotokyo. Check your Hammer configs?
Hachik0 17 Jan, 2016 @ 3:11am 
So, got back into mapping again, had to configurate SDK source, everything is back and good, only got one problem. All info_overlays appears as big red ERROR models on them, i even checked if the entities: info_overlay is appearing in the entities list. And yes it is there. When making a new overlay it also appears to be an error model. I'm using 2006 version in the source sdk. Probably choosed the wrong one?
Sabura 10 Jan, 2016 @ 9:20am 
Beggining work on a Dirigible blimp map, lanes on the bottom catwalk, through the cabins, and one large open one on the surface of the blimp top. Anyone know anything about creating a decent moving skybox similar to Bullet, only all air? what about a moving fog layer (like night shrine only with momentum) to simulate the speed of the blimp?
niar 17 May, 2015 @ 5:53am 
Seems you can safely spawn 10 players with 32 spawnpoints. I guess I'll just make a 5v5 map then . __ .
niar 15 May, 2015 @ 5:48am 
With only 10 spawns, only 1 player spawns to player_start, always one randomly from player_attacker spawns. With full 32 spawns, any number between 0-4 spawn to the spectator start from both teams. :-(
niar 15 May, 2015 @ 5:26am 
The bug seems to only happen when a neo_game_config entity is present in the level, and is set to CTG game mode
niar 14 May, 2015 @ 12:34pm 
I'm running into an issue where players occasionally spawn from the info_player_start, instead of their proper spawns (info_player_attacker/defender).

There doesn't seem to be any pattern behind who spawns properly and who doesn't. Map has 32 spawns + 1 info_player_start. If I remove the info_player_start entirely, players randomly spawn from map origin point instead.

I have no leaks. Any idea?
znbm 24 Mar, 2015 @ 12:58pm 
I'm alive...hello.
Played a lot of NT a while ago and have learned the ins and outs of Hammer since.
Popo 20 Aug, 2014 @ 6:53pm 
Ey BB grillz
Mesiter 25 Mar, 2014 @ 3:05pm 
thanks
niar 24 Mar, 2014 @ 5:24pm 
give weapon_remotedet
Mesiter 28 Feb, 2014 @ 7:50am 
wht is the console command for equipping the RDP(det-pack)?
Hachik0 30 Jun, 2013 @ 4:37am 
Hmm...is there still anyone alive in here? I see 2 members recently, What about the other 12 members? This makes me sad :(
Hachik0 22 Jun, 2013 @ 5:21pm 
I'am able to create new NT maps. Sadly my only problems is alot of missing sounds and i can't make maps for HL2 and Ep2.

It's somehow broken.
Popo 29 May, 2013 @ 6:03am 
Hey guys, are people able to edit nt with the latest source engine? I'm wondering how to setup neotokyo sdk again. :|
Popo 6 May, 2013 @ 6:34am 
Oh man I haven't touched my map in a while! But hello again guys! Hopefully I can get resume work on my map again.
Hachik0 6 Apr, 2013 @ 1:17pm 
Thanks Rain! Here is a test if everything worked fine.
http://i45.tinypic.com/120jh90.jpg

And it is!
niar 4 Apr, 2013 @ 10:40am 
Late answer is late, but these should work:
Game executable: $SteamUserDir\source sdk base\hl2.exe
BSP executable: $SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe
VIS executable: $SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe
RAD executable: $SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe

NT uses Source 2006, aka EP1.
Hachik0 3 Mar, 2013 @ 10:39am 
Can someone help me where i need to put in the build programs inside hammer editor?
Here is a screenshot what i mean:
http://i49.tinypic.com/23u7gcg.jpg

I have the engine 2007 and 2006 and EP1 and Orangebox versions. Which one do i need to choose for NT?
Crusader_bin 2 Mar, 2013 @ 7:57pm 
I joined up here after a lot of inactivity (was bored). Since the game is getting alive (possibly :)) I decided to check back on it. I did Sewers map before and now will try something innovative, like moving elements or binding lights or perchaps items like shield to players (like i did in Alien Swarm for example).
Hachik0 24 Dec, 2012 @ 5:15pm 
Ah i'm glad your still here! After a little research, in the sound folers from NT is all completly fine! there are no any weird long soundnames or anything like that. I have no idea if theres a workaround to this. Hope somebody have experienced this problem before.
Kuchipatchi 22 Dec, 2012 @ 1:46pm 
Ah no thats seemingly an NT thing to so with the directories that the soundfiles are in. Anybody else know if theres a workaround for it?
Hachik0 21 Dec, 2012 @ 4:30pm 
I have a new issue right now about sounds.

http://i47.tinypic.com/1zmjqx5.jpg

I have no idea how this happend? it's messed up!
Hachik0 20 Dec, 2012 @ 1:30pm 
Thanks Rain! Now i can start mapping again! somehow it works now, only after compiling it gives me an error but i'm ignoring that and start up NT and the maps works fine!
niar 20 Dec, 2012 @ 12:10pm 
(Other values shown there are just my preferences)
niar 20 Dec, 2012 @ 12:09pm 
Try http://i.imgur.com/dazSl.png $SteamUserDir and $SteamDir are variables that automatically point to your respective Steam folders.
Hachik0 19 Dec, 2012 @ 3:52am 
Everything is fresh and empty, now i need to fill it to which path they need to go.
http://i45.tinypic.com/m0i6b.jpg
I use the 2006 engine version to add a new configuration.
Hachik0 19 Dec, 2012 @ 3:49am 
Could someone perhaps send me your path directory? or the configuration from SDK? I'm trying it again to set it up properly but want to see how your config is setted up.
Like: Where do you put the "game executable" and which path with "Game directory" ?
It would be gladly helpful.
niar 22 Nov, 2012 @ 6:59am 
Oh, yeah. I've never bothered getting NT to properly execute from Hammer either. If you want to do testing on the fly, having a 800x600-ish windowed instance of NT running in background and just reloading the .bsp with changelevel is handy.
Kuchipatchi 22 Nov, 2012 @ 4:08am 
SN-ninja.. your maps may work fine by not running the map after compiling via hammer, then going into NT fromt he steam menu and loading it there by creating a new server.

also this:
https://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues#Error_when_running_maps_from_within_a_mod_.28Since_8.2F4.2F2006.29
niar 9 Nov, 2012 @ 2:06pm 
Sorry, no clue what that error message is about. Perhaps you're better off using the SDK 2009 if it works for you.
Hachik0 7 Nov, 2012 @ 2:13pm 
So lonely here. Anyways i have a new screenshot for the level. Hopefully you guys will recognize this.
[img] http://i49.tinypic.com/2ljti1h.jpg [/img]

I will tell that the house plays in 1950's
Hachik0 7 Nov, 2012 @ 9:37am 
Ah! Thanks for your reply Rain! I tried your link and tried it that way and well.....it not still fixed but now it gives me something else. Check here: http://i46.tinypic.com/dqlj49.jpg
I have no idea what (same version) it is. hmm...
niar 6 Nov, 2012 @ 7:26pm 
I'm not entirely sure if it matters which engine you are mapping (compiling) with, but I've been using Source 2006 since NT is at least currently using it. If you can't select an engine version, that means you don't have any games using that version installed. You can bypass that by writing your own config, help here: http://forum.radi-8.com/viewtopic.php?f=17&t=1758 Unfortunately I can't test the skybox myself right now, but looking at the material filenames "bluesky01_sg" or "bluesky01_sg_" should work (without quotes).
Hachik0 6 Nov, 2012 @ 2:42pm 
Well after using Hammer editor for Neotokyo in 2006 engine version it still did some weird stuff and it was messed up. Now i decided to make a level for NT, BUT in HL2 2009 engine version! So if i'm going to make the level in HL2 ill put that into NT later when it's all done! (I'm smart!) Now here is the a HINT what for surprise it is.
http://i48.tinypic.com/2qn07ky.jpg

Guess what it is.....if not then ill give a hint later. I hope you guys will know what it is :)
Hachik0 4 Nov, 2012 @ 4:23pm 
I'm making a new map right now and it's a surprise. Anyways i want a skybox but i don't know the exact skybox texture name of those skies. I want to use "bluesky01" in nt. But if i compile my map it gives me black/white void around me.
Hachik0 4 Nov, 2012 @ 12:31pm 
Looks like i've FIXED it! Finally! Thanks to the official steam forums!
Oh and i've checked my autosave map right away!
And oh my.........
http://i47.tinypic.com/2a94l1u.jpg

Well.....damn ill need to start all over again...i don't know if i wanna continue with this...
Hachik0 4 Nov, 2012 @ 10:01am 
Any help? I'm starting to get fustrated. I can't select Engine version 2006 on Source SDK. Not even 2007. I just can't even make a new configuration for 2006 or 2007.I onky can make a configuration on 2009 engine but that will mess it up and it doesn't work.
Pbo 3 Nov, 2012 @ 10:36pm 
http://i.imgur.com/FFFPc.png
>yfw concentric arches
Hachik0 2 Nov, 2012 @ 3:25pm 
No, they are at Engine version 2009 not 2006 and i even can't make a new Configure for 2006.
niar 2 Nov, 2012 @ 1:05pm 
I noticed that one of your search paths points to \source2009\. Are you running the SDK as Source 2006?
Hachik0 2 Nov, 2012 @ 12:00pm 
I would like to start mapping again on NT, and try out the autosave file. But there is a problem.
http://i50.tinypic.com/2iu9i0y.jpg

I have no idea why this is happening! I have setted everything up. NT source game/the patch.
Hachik0 31 Oct, 2012 @ 1:40pm 
I already did. But i probably still have hope because i've found hammerautosaves for hammer. Those were saves that were probably used when Hammer editor crashes. So....ill just need to check it out.
niar 26 Oct, 2012 @ 6:06pm 
That sucks. You could try booting up the machine with a Linux live CD or something, and fetch the data before formatting, perhaps. Unless you already did.
Hachik0 26 Oct, 2012 @ 4:29pm 
Hello all! Got some bad news to tell......a few days ago my computer had a sneaky virus and i couldn't control a few things like Device manager and stuff. Now i was so stupid because i didn't make a backup for my mapping projects. So this means my (nt_middle_streets) is no longer there anymore.

I'm really depressed that they are gone.....
Hopefully i will get motivated to make something new and hopefully this time it wont happen again!
I'm sorry if this is a little bit short but i hope for all of you to understand what i mean.
Thanks for the reading though!

One thing I wont quit mapping for NT!
niar 16 Oct, 2012 @ 10:26am 
NEOTOKYO's been Greenlit! Yes, really! : >>>
Hachik0 24 Sep, 2012 @ 5:39am 
Some little progress on my map. NT_middle_Streets.

http://i48.tinypic.com/21eyo8g.jpg

http://i47.tinypic.com/242e5c5.jpg

The lighting needs some work though. So far so good! And MP, good luck with the project of yours! Looks interesting.