STEAM GROUP
Project InternationalOnlineSoccerWithoutSource IOSWS
STEAM GROUP
Project InternationalOnlineSoccerWithoutSource IOSWS
0
IN-GAME
1
ONLINE
Founded
31 May, 2010
12 Comments
Tow 31 Jan, 2012 @ 9:59am 
Hey man !
Padre Dos Deaglino 1 May, 2011 @ 1:01pm 
how's it going kant?
rama 20 Mar, 2011 @ 1:02pm 
omgomgomgomgomg
quoezil 6 Dec, 2010 @ 2:29pm 
omgomgogmogmgomg
Km 6 Dec, 2010 @ 1:51pm 
omgomgomgomg
Kanteh 6 Dec, 2010 @ 1:45pm 
This is a video of the engine rendering a skinned mesh with multiple animations. The arms and the feats are loaded from two blended animations. This animationblending will later be a greate add in atmosphere.

I now need someone to model/animate a player/ref model or i need those stuff from IOSS if im allowed. This would be a greate supporta nd would save me a lot time(it took so long to just find a free mesh .....)

http://www.megaupload.com/?d=EOS8W2IM
or
http://hotfile.com/dl/87644973/908669e/OutDoorTerrainAndMesh_Animation_2010-12-06_22-28-54-51.avi.html
Kanteh 6 Dec, 2010 @ 1:40pm 
Ok animations are done! This is a huge step forward, since my engine supports everything i need for a beta. I guess ill be able a playable beto before christmas, since all really complicated work is done! NetworkEngine works really nice and since its my own engine im flexible and wont have any problems to add content/featurers.
Weeeeeee!!
Kanteh 16 Nov, 2010 @ 8:22am 
Just want to let u know. USO aint dead and i finally finished the networkpart. ClientSidePrediction and Smoothing work nicly now. There is no and rly no more snapping, even in worsecase scenarios with600 ping and low tickrate :)) There is still work to do, ot get better lagcompensation and switching it to UDP, but ! the most complicated part is done now.
ClientSidePrediction and Smoothing work nicly now.

In that process i have rewritten my worldengine, working now perfectly with my networkengine. Im currently write something what i call SYNC- Buffer which will save much work when ill add Clock,Goalcount etc.
This isnt complicated and will surly! done be in some days. Ill then go on for animation, which i espect to take about 2-3 weeks and then ill create USO.

For ppl who seen the StadeLive months.. ago, know it aint that long way to go:)
Kanteh 15 Oct, 2010 @ 12:35pm 
Believe in UFOs! What i wanna say is, USO or how u wanna call it is still alive! Still much work, but i hope ill finish network for first this weekend. Ive u know another version of it, u know its not THAT far away :). Well might take still some time 3-4 months to get a playable beta.
Depending on my time and how fast ill get animations etc working.
Km 20 Jun, 2010 @ 11:03am 
nice
Kanteh 12 Jun, 2010 @ 11:15am