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I've uploaded the old package.zip and package0.zip files that are needed to do any new modding:
https://drive.google.com/file/d/0B7UwcyRM6As6aUtpdHFoZUdRRWM/view?usp=sharing
https://drive.google.com/file/d/0B7UwcyRM6As6b0phYzZtSGZKeGs/view?usp=sharing
Download these files and then proceed just like old times:
1. extract the contents of both zip files (both package and package0 contain a file called "data")
2. merge these two "data" files with the boring old normal "data" file that contains package.braid and package0.braid.
3. you should now be able to run braid with the -no_package launch option, making it possible to save the changes you make in the editor. (make sure you run braid as an administrator!)
4. mod away! If anyone reading this has other troubleshooting questions or just wants to chat about braid, send me a steam message!
Anyways, you can download it here: http://www.moddb.com/games/braid/addons/morenowthanever
Let me know what you think; I hope you have a great time!
Download at: http://www.moddb.com/games/braid/addons/tims-modyssee
And yeah level_config is similar to the island.xml files. It defines the doors for each world, things like their icons and number of puzzle pieces.
By the way, I was talking with another member a while ago of making a new Braid Mods website, where we can document all this sort of stuff, have a forum, and allow people to upload universes or levels, similar to GooFans. It'll be a while before I get started but I'm just wondering if you'd like to help once I do.
And what does level_config do? Is it something like islandN.xml.bin in World of Goo?
By the way -no_package is extremely helpful, I suggest using it. If you don't you'll have to pack your level every time you test.
But yes the Paradigm is like a level-specific Mod.variables, it also controls the level name and music.
On the second page of the paradigm (tab 2 in the entity editor) tick "local_slowdown", this will enable the ring in the level in the first place. Then you can modify "speed_factor" to change the ring's effect (by default it's at 0.200). The person who mentioned the speed-up ring was likely talking about what would happen if you set this to a value higher than 1. By the way I think this defines the speed at the centre of the ring, as you would have noticed in the game the effect lessens the further away you get.
In the meantime you can try and find out how it works yourself, or you can look around in the rest of the editor. There's a heap of entities to investigate, the paradigm is especially interesting.
In the meantime you should check out this page if you haven't yet, it's practically essential: http://braid-game.com/news/2009/04/the-braid-level-creation-thread/
I've been trying to do some braid modding, but all the useful links in the first post on the steam forums are 404 errors. Does anyone still have copies of those files?
Thanks!
A workaround I found was making letters out of a single Surface, instead of multiple, so that there are available labels I can use for additional letters.
Anyone have any experience with this?
Try replacing your universe's save file with one that has World 6 unlocked, and see if it works.
Try replacing the world itself. That is, into your universe copy "world6-0.entities" and rename it "world0-0.entities". See how that goes, I would expect that it works.
What I'd like is for it to start up in the cloud room of world 6, instead of the usual braid house. So far I've gotten it to start in the cloud room, but none of the doors to the levels show up :( anyone know how to fix this?
Mac users: please note that the Mac version has the editor as well, and that the universes folder belongs in the Resources folder nestled within Braid.app. (By right-clicking Braid.app and choosing “Show package contents”, you should be able to look inside Braid.app for the Resources folder.)
You might have already tried that (it might even mean the same as my last suggestion, I'm not very Mac-savvy), but it's the best I can find.
That's about as far as I got, I'd experiment myself if I had the Mac version.
/interruption
Do you need my email or can I download them somewhere?
Anyway, I'll just see if anyone knows PHP, then we can simply move the original site.
By the way, I'll also be without internet for some time, (possibly 2 or more weeks), so it's sweet. I'll get back as soon as I can though.
If you could get somkeone that knows PHP it would definitely help!
I could also do a front page and as far as I know forums are (almost) always done in PHP...
In any way, I will be without internet for 10 days starting tomorrow but I will get back to you as soon as I'm back.
Supposing that we can't migrate the PHP, would it make sense to make a whole new site, simply using the original art and layout? If I took some time I might be able to remake it using FrontPage (or the like). This would probably mean no PHP, but unless that's necessary then I think it's an OK idea.
In any case, I'm fairly sure (but not 100%) that I can get a domain name.