STEAM GROUP
Beyond the Pale - Legacy BtP Legacy
STEAM GROUP
Beyond the Pale - Legacy BtP Legacy
2
IN-GAME
11
ONLINE
Founded
5 June, 2016
Language
English
221 Comments
Eris [48/50] (39/200) 1 Jun, 2017 @ 7:18pm 
BTP isn't dead, don't worry. :>

The developers have a major project in the works, so look forwards to that. ^^
AmyClaraRose 1 Jun, 2017 @ 6:50pm 
just curious if theres any updates
PereTercer 20 Jan, 2017 @ 9:16am 
I wonder why Steam had told me that this group was removed or something
Draíocht 20 Jan, 2017 @ 9:01am 
Hey everyone!

Getting reports of our little group here being reported "dead" by Steam.

I assure you, this is not the case, we've just been busy over the holidays. We're still around and back to work. =D
Chairman Meow (JP) 14 Dec, 2016 @ 1:29pm 
@PereTercer

Yeah, was just saying BT is out already. Thing is Map projection is quite easy, just time consuming............ Anyway, a few days off!

JP
PereTercer 14 Dec, 2016 @ 11:51am 
@JP

Yeah, I actually meant BtPL. Sorry if I wasn't clear enough in my previous comment, lol
Chairman Meow (JP) 14 Dec, 2016 @ 10:23am 
@PereTercer

BT is already up, but probably a week left at most for BtPL to be released. I have literally being sorting out the map projection, but then its is just the locations for ports, cities, units and battles.

JP
PereTercer 14 Dec, 2016 @ 10:19am 
@JP

Okay then. Whichever way, I'm hyped to witness the release of Beyond The Pale's Legacy!
Chairman Meow (JP) 14 Dec, 2016 @ 9:59am 
@PereTercer

For now, we have removed nearly all mountain wastelands, excluding those in areas we have worked through/working on. It will be likely that either Draiocht or myself skim through Europe to see where we belive they are viable. Since our provinces are smaller, there is less off a need to limit borders between provinces.

JP
PereTercer 14 Dec, 2016 @ 9:54am 
@JP

Thanks for considering my ideas!

Additionally, you should consider incorporating to the mod some of the new wastelands introduced in vanilla (Pyrenees, Alps, Atlas Mts, etc.) as they make for nice and understandable natural barriers. Just an idea, as I know that you must be busy improving other parts of the map...
Chairman Meow (JP) 14 Dec, 2016 @ 9:45am 
@PereTercer

Yeah, see what you mean. I sure somthing can be whipped together to see how it would possibly work. Thanks for the suggestion.

JP
PereTercer 14 Dec, 2016 @ 9:25am 
@JP

Oh yeah, I know that it wasn't strictly speaking a succession crisis as in Burgundy. I was only comparing them in the sense of "quick landgrab deriving from internal collapse following disastrous war" which happened in both cases.

And, in a sense, it did have a succession element, the one of the Caliphate (which passed to the Ottomans) even if its effects were more formal than territorial.
Chairman Meow (JP) 14 Dec, 2016 @ 8:32am 
@PereTercer

Yeah, very interesting suggestion, After minor reading, their wasn't really a succession crisis as such, just more of a 'You're now my Vassel you Mamluk' and since they were weak, they said okay. Anyway, its on my list of suggestions.

JP
PereTercer 14 Dec, 2016 @ 8:20am 
@JP

Well, historically the Ottomans were pretty much unstoppable up to the 17th century. Also, the point of the autonomy modifier I mentioned was to not let the Ottos automatically enjoy the full benefit of the conquest, though as you said maybe other checks should be put in place. Still, I remind you that the Ottomans already have in place multiple "internal unrest" events tailored for their historical extent, including ones for Egypt.
Chairman Meow (JP) 14 Dec, 2016 @ 8:06am 
@PereTercer

Hmm, very interesting idea. I would have to read up a bit more on the Mamlukian Succession. It sounds plausable, but that would make the Ottomans unstoppable, so it would need to give them negatives, maybe an Egyptian Revolt and such. I'll take a look and see what I can come up with.

Since BtPL will be released soon, it would not make it into the mod until the Second large Update. I'll put it on the 'too look at' list.

JP
PereTercer 14 Dec, 2016 @ 7:58am 
(Part 1/2 of comment)
I have had an idea as of late. What about making a "Burgundian Succession"-esque event for the downfall of the Mamluk Sultanate to the Ottomans? I have noticed that the fact that the Ottos cannot conquer Egypt in a less than a decade (as they did irl) usually ends up screwing most possibilities for the empire to expand at the historical pace, be it guided by the player or the AI.

My suggestion is that the event could trigger between years 1460 and 1560, when the Ottomans occupied Cairo, the Mamluks were AI-controlled, were losing by more than 40 warscore and their war exhaustion was higher than 5.
PereTercer 14 Dec, 2016 @ 7:58am 
(Part 2/2 of comment)
The options of this event would be:

1) Ottomans inherit Mamluks, and then a permanent(?) modifier gets applied to all of their former provinces, slowing down autonomy decay in them. Before that, if the Mamluks had guaranteed/allied/vassalized Hejaz, make them an Ottoman vassal; else, give the Ottos permanent claims on Medina and Mecca. (Those claims are because of the new caliph dynasty they established after defeating the Mamluks and disestablishing the previous caliphate, which presumably gave them the right to "protect" the holy cities of Islam.)

2) Nothing, lets the player/AI do the conquest as they did without this event.

Additionally, maybe there should be a bit of text in the event description explaining the history that led to the Ottoman incorporation of the Mamluk Sultanate.

I know that this mod will mostly focus just on improving the map, but I think that adding this event would please historicity-focused players that played with it...
Chairman Meow (JP) 2 Dec, 2016 @ 1:17pm 
*OFFICIAL PREVIEW*

'Cascadia, FTW!'

https://drive.google.com/open?id=0BztS2qo8gZBHdWU1ZjhnOWVHV2c

(This is a preview for the upcoming release of Beyond the Pale's Legacy. The screenshot shows the current set up for the British Colombian region. Both minor or major changes may be implemented before the expected release date of mid December. Please note the image is using TOT projection, and Beyond the Pale's Legacy will use Vanilla projection.)
Chairman Meow (JP) 30 Nov, 2016 @ 1:38pm 
*OFFICIAL PREVIEW*

'From Russia to America!'

https://drive.google.com/open?id=0BztS2qo8gZBHT3VjYnZpbi1GaUE

(This is a preview for the upcoming release of Beyond the Pale's Legacy. The screenshot shows the current set up for the Alaskan region. Both minor or major changes may be implemented before the expected release date of mid December. Please note the image is using TOT projection, and Beyond the Pale's Legacy will use Vanilla projection.)
Chairman Meow (JP) 29 Nov, 2016 @ 1:21pm 
*OFFICIAL PREVIEW*

'When fur trade was all the rage!'

https://drive.google.com/open?id=0BztS2qo8gZBHcWt5MTZ4bEQ1MlU

(This is a preview for the upcoming release of Beyond the Pale's Legacy. The screenshot shows the current set up for the Hudson Bay region. Both minor or major changes may be implemented before the expected release date of mid December. Please note the image is using TOT projection, and Beyond the Pale's Legacy will use Vanilla projection.)
Chairman Meow (JP) 28 Nov, 2016 @ 1:36pm 
Due to changes worked on yesterday to Anatolia, we have been unable to upload a screenshot last night. Apologies, and I hope this unexpected region makes up for it!

*OFFICIAL PREVIEW*

'The Land of Three Prophets'

https://drive.google.com/open?id=0BztS2qo8gZBHeFg0RmRZM0MzcFE

(This is a preview for the upcoming release of Beyond the Pale's Legacy. The screenshot shows the current set up for the Levant region. Both minor or major changes may be implemented before the expected release date of mid December. Please note the image is using TOT projection, and Beyond the Pale's Legacy will use Vanilla projection.)

(Yes, I know there are two Ma'an provinces, this is being dealt with)

(Anatolia has had more changes, and Cyprus contains another provinces)
Chairman Meow (JP) 26 Nov, 2016 @ 2:44pm 
*OFFICIAL PREVIEW*

'The Grand Bank Fisheries'

https://drive.google.com/open?id=0BztS2qo8gZBHVVFzRm9wNmc3aE0

(This is a preview for the upcoming release of Beyond the Pale's Legacy. The screenshot shows the current set up for the Maritimes region. Both minor or major changes may be implemented before the expected release date of mid December. Please note the image is using TOT projection, and Beyond the Pale's Legacy will use Vanilla projection.)
Chairman Meow (JP) 25 Nov, 2016 @ 1:42pm 
*OFFICIAL PREVIEW*

'The voyage of the Horned One's have come, to an end'

https://drive.google.com/open?id=0BztS2qo8gZBHMU9tNE1MLXlhUjg

(This is a preview for the upcoming release of Beyond the Pale's Legacy. The screenshot shows the current set up for the Scandinavian region. Both minor or major changes may be implemented before the expected release date of mid December. Please note the image is using TOT projection, and Beyond the Pale's Legacy will use Vanilla projection.)
Chairman Meow (JP) 24 Nov, 2016 @ 1:29pm 
*OFFICIAL PREVIEW*

The Clanns shall unite, against the invaders!

https://drive.google.com/open?id=0BztS2qo8gZBHMG9LS2N3S29iLWs

(This is a preview for the upcoming release of Beyond the Pale's Legacy. The screenshot shows the current set up for the Anatolian region. Both minor or major changes may be implemented before the expected release date of mid December. Please note the image is using TOT projection, and Beyond the Pale's Legacy will use Vanilla projection.)
Chairman Meow (JP) 23 Nov, 2016 @ 2:01pm 
*OFFICIAL PREVIEW*

The Wrath of Osman has arrived!

https://drive.google.com/open?id=0BztS2qo8gZBHRWRMYlYtOHVtOU0

(This is a preview for the upcoming release of Beyond the Pale's Legacy. The screenshot shows the current set up for the Anatolian region. Both minor or major changes may be implemented before the expected release date of mid December. Please note the image is using TOT projection, and Beyond the Pale's Legacy will use Vanilla projection.)
Draíocht 21 Nov, 2016 @ 3:40am 
@PereTercer

By Mediterranean, I meant Mediterranean Africa and the Levant. Europe may someday get some more attention, but we're generally extremely pleased with HR's work, so for now all changes will be of the minor adjustement variety.

As for Mediterranean Africa and the Levant, both of those will be a team effort, and I imagine another voice with opinions would be welcome. My work in Morocco and the Levant will be included in the next update, but I'm not considering either a final product, more of a better-than-it-was stopgap, still open to improvements.

As for South America, I would dearly love opinions and involvement, when I get there.

No worries, sometimes life gets busy. We're glad that people are still interested in our little project.
PereTercer 21 Nov, 2016 @ 2:20am 
@Draíocht

If you intend to work on the Mediterranean and South American regions, I would like to have a say in the process, since I have some historical knowldege of those areas.

Also, sorry if I haven't participated in this as much as I was expected to, life has kept me quite busy these days. Still looking up to help you with this project, though!
Draíocht 20 Nov, 2016 @ 5:42am 
@J.Pedersen

There also exists the possibility of releasing a version only good for the 1444 start date in the next 3-4 weeks. (JP might punch me for offering this, though =p)

I *think* everything except post-1444 start date changes *should* be ready within a week or two of the formal 1.19 release.

There is alway the possibility of a 11th hour catastrophe, like some impossible-to-find-crashing-bug, though, so we can't really promise until we get there.
Chairman Meow (JP) 20 Nov, 2016 @ 3:18am 
@J.Pedersen

We have the majority of North America excluding central and East USA completed. Were likely to realease with just that. Anatolia is nearly done, Levant and Morroco will likely be in the update as well. Were hoping for a possible beta soon, though I would say it will be out before the new year, hopefully before the holiday season.
J.Pedersen 20 Nov, 2016 @ 2:39am 
it may be silly to ask but do you guys have a possible release date in mind?
Draíocht 13 Nov, 2016 @ 1:19pm 
@Compos Mentis

Phenomenal, thanks! That map looks like it will be extremely helpful, when I get to Siberia.
Compos Mentis 13 Nov, 2016 @ 4:21am 
@Draíocht

Oh, hey, if you're up to remaking Siberia I figured you could get some use out of this [drive.google.com] at some point. It's a scanlation of a map showing ethnic groups in Siberia in the XVII cent. It came with the second volume of the 5 volume History of Siberia published back in 1968-69 as a seperate printout. Cheers!
Draíocht 12 Nov, 2016 @ 2:21pm 
@Inawordyes

Hey, as JP said, the focus is to BtP-ify the whole world, in the same style as HR's Europe. Also as JP said, we're adding a couple events and decisions, but we're keeping a vanilla+ feel, without any overhauling of core systems or base gameplay.

So far, I think about 99% of the BT work has been approved for BtPL, and the same for the inverse, so aside from the map projection, they will likely be almost identical.

The current WiPs are:

***Next Release***
1) Finish California +Sonora & a tiny corner or W Mexico (~75% already released, the rest ~40% complete)
2) Mauretania (modern-ish borders of Morocco ~90% complete, rest unstarted)
3) Anatolia (worked on by JP, ~75% done)

***May or May Not Be In The Next Release***
4) Levant (a better-than-vanilla, but not-up-to-our-normal-standards, version is ~75% complete)
5) Great Plains and/or Ohio (If I get really ambitious, I *may* move on to the American Great Plains or Ohio region, but not likely)
Draíocht 12 Nov, 2016 @ 2:08pm 
@JP & @Inawordyess

Alongside North America, I'm planning to do South America, Oceania, and Siberia. I'm also planning to be involved with the Mediterranean, Northern Central Asia, and India.

JP (& the rest of the BtPL team) already has some early ideas for the whole Middle East, Persia, and most of Africa.

That just leaves East Asia, which will likely come last, and I have no idea who will be doing that. (Not me)
Chairman Meow (JP) 12 Nov, 2016 @ 12:45am 
Canada is near complete, and parts of USA are too. Anatolia is about 75% of the way done, and Morocco may or may not come out in the first version of Beyond the Pale Lecacy.

All content is shared between both mods, though draiohct has the final say in BT, where the BtPL dev team has it for BtPL. So all North America work will enter BtPL with a few possible changes, and viceversa for my Asia and Africa work.

I belive it will be out mid December, hopefully before christmas so we can fix anything before the big day.

JP
Chairman Meow (JP) 12 Nov, 2016 @ 12:45am 
@Inawordyes

So the current focus is to continue HR's map style throughout the world. I am currently doing Anatolia, whereas Draiocht is focusing on North America. When that is done, I belive Draiocht is interested in Mauritania and the Levant, so I'll probably do northeast Africa and Ethiopia as well as Arabia. From there, we are trying to d the whole world. But it is likely Draiocht will do more South America and east Asia and India regions, where I'll cover the bits between ect. We are added a few modifiers and events to the mod, but we want to keep it like vanilla+, so to not overhaul everything.
Smartguy725 11 Nov, 2016 @ 11:02pm 
Just a small heads-up: 1.19 beta has gone live, so it'l hopefully make that compatibility update a little easer
Inawordyes 11 Nov, 2016 @ 9:55pm 
So, what's the current focus and roadmap for Legacy? How far along is everything that's currently being worked on and how far is Legacy 1.0 off from being released as a result? For Draiocht specifically, how much of your BT additions will make it back to Legacy, if any, and also vice-versa for Legacy additions?
Chairman Meow (JP) 8 Nov, 2016 @ 8:30am 
@Eris @arranrp

Ah I see what you mean, my mistake. It is unlikely that we would do that, but you can download the classic version which is basically the same at the moment. Though please speak to us before if you were ever going to publish it anywhere.

JP
Eris [48/50] (39/200) 8 Nov, 2016 @ 1:35am 
He's asking for the source code, basically, so he can make some tweaks on his own time and whatnot.
Chairman Meow (JP) 8 Nov, 2016 @ 1:12am 
@arranrp

Hi, just been trying to work out what you mean, and we are still not totally sure. We think we understand what Git Repo is but not sure what you asking for. If your asking about an open beta as such, we are interested in starting somthing like that, but where people can make suggestions and can vote on things they may be interested implementing. If so, we sould be looking to do that in the near future. Anyway, if we can have some clarification on this, we would love to here more.

JP
arranrp 5 Nov, 2016 @ 6:32pm 
HI I was wondering if you folks had a git repo that someone could submit a pull request to?
Compos Mentis 31 Oct, 2016 @ 1:55am 
@Draíocht

Eh, I guess I'm just a bit paranoid)

Here is the link [www.academia.edu] to academia.edu and if you won't be able to find the atlas I can PM you.
Draíocht 30 Oct, 2016 @ 1:12pm 
@Compos Mentis

Thanks, glad to hear people are enjoying the new work!

That is the second report of the problem with the Canadian Arctic not being coloured in... Now I'm wondering it it was WAD? (I forgot =p). Either way, I know how people hate uncolourable wastelands, so I'll try to fix that soon if it isn't possible.

Regarding the earlier suggestions for Siberia and Central Russia, thanks for the sources! My russian is iffy at the best of times, but thankfully maps aren't too hard to read ;). I'll have to take a look as soon as I get an opportunity!

As far as if it is okay to post, I *assume* so? At least, I've never seen anything like that removed, or heard of it happening? If you're concerned though I'd hate to see you get in trouble for it. Do you know if a special account is needed or anything? I couldn't seem to find it at a glance, but I still haven't goten around to reloading cyrillic on my computer, either, so that could well be the problem.
Compos Mentis 30 Oct, 2016 @ 8:04am 
@Draíocht (1/2)

Congratulations on the 3.0 release! Really enjoying what you have done so far.

I've been messing around with it a bit and I've found the the Canadian Arctic wasteland doesn't get colored in even when I own every adjecent non-wasteland province. Is that WAD?

Also I just wanted to say a couple of things about my earlier suggestion to represent Russian borders in Central Asia, especially the Tobol-Ishim or Presnogor'kovskaya line which would be an almost straight East-West line on the map.

Firstly I've come across some wonderful maps in the 4th volume of the The History of Tatars in 7 volumes which detail the history of post Golden Horde break-up Tatar states like Kazan, Astrakhan, Sibir, Crimea, Kasimov, and the Nogai Horde. The volume is in Russian and is on academia.edu by one of the minor authors Bulat Hamidullin.
Compos Mentis 30 Oct, 2016 @ 8:03am 
@Draíocht (2/2)

The map in question is on page 1089 and despite the weird projection, going by river courses it suggests that the southern extent of the Siberian Khanate roughly corresponds to the later Russian defense line and goes along an unspecified communications route.

Also, the Russian borders are shown in several maps in Yuri Bregel's Historical Atlas of Central Asia.

Now, I could just post all those map screenshots here and I have definitely seen some of those maps posted to reddit before, bit I'm not entirely it's okay to do that stuff here.
Chairman Meow (JP) 13 Oct, 2016 @ 3:11am 
@Everyone

Just for clarity with Anatolia, my current plan is for the main chunk of research to be done by Novemeber and for it to be released before Mid-December. I know it is later than hoped and expected by many, but I and the team belive that it is more important to realease a fully functioning Anatolia which is fleshed out with research ect. I hope everyone can be content with the current version, and wish us all luck on the journey ahead. To many-a-day playing this mod!
Draíocht 13 Oct, 2016 @ 1:52am 
@Everyone

Only tangentially related to the actual primary mandate of this project, but the Beyond the Pale's Legacy - Classic version is updated to 1.18. Thats the one exactly as HR left it, just updated.
humbleacadie 10 Oct, 2016 @ 3:37pm 
Great to hear that about tradenodes. I dont think new england is really necessary as it's actually on the same "geographical area" than the eastern american tradenode.
But i really appreciate the changes which you added.
I'd also recommand to add more trade routes across the atlantic, all historical (i have been looking at commercial ships logs maps of spanish, english and dutch trade; and trade was going as much from north america and carribean to every part of western europe, from the north sea and the english channel, to bordeaux, sevilla and lisboa.
that's likely easier to introduce than adding additionnal tradenodes themselves, which sadly is not savegame compatible, while additionnal or reversed routes are.
This would also lead to more trade competition across the atlantic
Draíocht 10 Oct, 2016 @ 2:46pm 
@Everyone

As promised, a few previews of our progress. Links below connect to the last two screenshots on Beyond Typus's image preview section.

Link #1

Link #2

Once 1.18 is released tomorrow, we will evaluate what is involved in updating, and let everyone know as soon as possible when we have a release date.