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Are you saying games cannot take inputs/parameters from Steam?
I'm open to trying to explain anything and also would like if someone can make a point why this would not work in theory.
I don't know. It just sounds like work to me for something people usually do by themselves anyway.
I don't hate the idea. But something tells me it's going to need to be a bit more involved than slamming a script against the video game
That means each game will need one unless they share exactly the same key binds in the same place in the same config file.
I mean it's not impossible but I doubt there will be a lot of publishers that will even bother with these sCripts
Like I said in OP the game could get the bindings only once during the first time launch, and then map them and store them normally. This was just one idea to work around that.
Work to you as a game dev or a player? Because the idea of this is to reduce the work for the player like me. More work for a game dev for sure, but it's just another non game dev work to make your game potentially more appealing just like accessibility settings.
I'm yet to hear a single person on this planet telling me they won't buy a game because the game won't autobind their things since you know that's something that isn't a thing yet.
Again I don't hate the idea I'm just not really sure it will catch on
I'm sure this this feature won't be a decisive factor. One thing I can say for sure is that if I know for a fact that a game I buy features intuitive controls out of the box and doesn't try to handicap me I personally would be buying way more games. This idea is realistically as far as platforms like Steam can influence things and a step closer to my ideal state.
It's something you can't really solve in the general case. You need to know about the specific game you're designing the input scheme for in order to design a good input scheme.
I already pretty much addressed this in my OP. Why add support for every action in any game? Just add support for the most popular bindings. And in the game use only the bindings that are included in the feature. If a game has too unique of movement for example to make use of this feature then simply don't use it. 99% 3rd person character movements probably use 4 buttons (wasd) movement anyway.
You make it sound trivial, but something being easy to say doesn't make it true.
How does Valve determine that? Again, being easy to say doesn't make it easy to do.
It really seems like a lot of effort for very questionable benefit. Like I'm sure what you're imagining is probably great. I think the the reality would be a huge disappointment for you.
Heck I can say for a fact there are at minimum 2 different keyboards that exist.
So a universal key bind would not work due to that alone.
Completetly irrelevant to my suggestion. Did you even read my OP?