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Added support for Nintendo Switch 2 controllers connected over USB on Windows
Added support for GameCube adapters in Wii-U mode with rumble on Windows
Added an "Invert Input" toggle in "Regular Press" activator settings. When enabled, this causes button presses to generate releases, and vice versa.
Promoted the newer gyro modes from beta to the default gyro modes loaded. Older configuration that are using the older modes will still see the option and you can also enable Steam Input dev mode under Settings->Developer to keep them visible all the time.
Adjusted Dualsense "Create" and "Options" glyphs for better recall.
In all Gyro Modes, when selecting multiple gyro activation buttons, you can also choose whether "Any" or "All" buttons are required to Enable/Suppress/Toggle the gyro.
Gyro Haptic On/Off effect is now separated from Gyro Haptic Rotation Effect.
Gyro to Joystick Deflection Mode: Added "Use Relative Roll" & "Use Relative Pitch" toggles. When enabled, this makes the output Joystick deflection relative to the controller's pose since the Gyro's activation. i.e. turning on the gyro will always center the stick output. When disabled, the deflection angle is absolute vs. the controller's gravity sensor. Previously this was only possible for "Pitch" (old name: "World Auto Tilt"), but it's now available for Roll as well.
Gyro to Joystick Deflection: "Relative Roll" and "Relative Pitch" toggles are only available if a Gyro Activation Button is selected, because the angles are relative to the pose of the controller each time the Gyro is activated.
Fixed a case where the desktop version of the configurator could unexpectedly close when trying to preview a configuration for another game on the Search tab
Fixed Dualsense Edge, Xbox Elite, Nintendo JoyCons in paired mode not finding the correct config to edit.
Fixed Gyro to Joystick Deflection: Lock Extents not working as intended.
Fixed Gyro to Joystick Deflection: Some combinations of "Relative Roll" and "Relative Pitch" toggles resulted in zero joystick output.
if you knew how we read information in the past with joystick that was system only problem and games devs issue not this steam client gui about it,
ps.
i could also said thats you BRand controller problem that there device work with steam
they need to info them with new device, to be included with steam.
https://eo.steamhost.cc/steamcommunity_com/groups/SteamClientBeta/discussions/3/604158712017323997/
There is a thread about the Steam Beta Discussions about the controller. I suggest posting there with your issue as they are more likely to see it.