Automated farming sim where specialized workers handle all tasks while you focus on strategic decisions. Design efficient layouts, manage supply chains across zones, and optimize your growing operation.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Agromatic is being built by a small team, and it’s a systems-heavy game (automation, workers, logistics, progression) where balancing and quality-of-life changes matter as much as new content. Early Access lets us iterate in the open, prioritize what players actually use, and shape the game with community feedback while we expand the world, content, and long-term progression.”

Approximately how long will this game be in Early Access?

“We’re aiming for about 14 months in Early Access. That said, we’ll adjust based on feedback and development progress—our goal is a stable, polished full release, not rushing a date.”

How is the full version planned to differ from the Early Access version?

“For full release, we plan to expand Agromatic in a few big directions:
- More content: additional crops/items/buildings, more contracts, more research nodes, and more reasons to expand into new zones.
- Deeper progression: more meaningful mid/late-game goals tied to research, contracts, and logistics.
- Automation and worker improvements: more controls, better prioritization, smarter behavior, and clearer feedback.
- More world variety: additional world presets/biomes and more generation variety (while keeping seed-based worlds).
- Polish & stability: performance improvements, bug fixing, UI/UX improvements, and better onboarding/tutorial flow.”

What is the current state of the Early Access version?

“The Early Access version is playable in singleplayer and already includes the core management loop:
- A tile-based, zoned world with purchasable expansion zones.
Farming tools and crop growth across a day/night cycle with seasons and weather.
- Hireable workers across multiple roles (farm, crafting, mining, research, logistics, animals, fishing) that can be assigned work by zone.
- Crafting stations and production, with workers collecting ingredients, crafting, and delivering output to storage.
- Mining drills with fuel and output collection, plus storage-based logistics.
- Research at computers with a research tree that unlocks new capabilities.
- Contracts/economy progression driven by deliverable requirements and multipliers.
- Train-based logistics with configurable depots/dispatch behavior.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to increase the price as we add significant content and features on the way to full release.”

How are you planning on involving the Community in your development process?

“We’ll actively use Steam discussions, Steam forum and our Google Form feedback to collect bug reports, balance feedback, and feature requests. We’ll prioritize improvements that make the core loop clearer and more satisfying (UI/UX, worker behavior, automation), and we’ll share progress through regular patch notes and roadmaps.”
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About This Game

From a Small Plot to a Full Industry

Agromatic is a grid-based farming and automation game where every tile can become part of a bigger machine: fields, workshops, depots, rail lines, and a growing workforce. Start simple, then scale into a production empire.

Grow Crops Across the Seasons

Plant seasonal crops, expand your fields, and keep production flowing year-round as you unlock better tools, better systems, and even enhanced crops that can grow in any season.

Manage a Workforce (Not Just a Farm)

Hire specialized workers and assign them to real jobs: farming, crafting, mining, research, animal care, fishing, and logistics. Workers move, carry items, rest at night, and even have traits that affect how they perform.

Build Production Chains & Craft Valuable Goods

Turn raw resources into high-value products: smelt ores into bars, mill grain into flour, bake bread, preserve foods, craft textiles, assemble components, and upgrade your operation from manual work to efficient industry.

Trains, Depots, and Scheduling

Lay tracks, build depots, assemble trains, and move cargo between zones. Use coal-powered rail or upgrade into high-speed electric “Volt” rail, then fine-tune dispatching to keep your supply chain moving.

Research Technology to Break Limits

Power research computers, unlock new tech, and expand what your farm can do—from advanced automation to new stations and upgrades that change your entire workflow.

Build Instantly, Iterate Fast

Design your farm like a production line—place buildings and objects instantly with no construction timers. Rapidly test layouts, move from small plots to organized districts, and keep your workers, stations, and logistics flowing with minimal downtime.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7/8/10/11 (64-bit)
    • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or AMD Radeon HD 5450 with OpenGL 3.3 support
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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