Hearts of Iron IV

Hearts of Iron IV

View Stats:
25 Nov @ 6:03am
4
No Compromise, No Surrender | What We’re Working On
< >
Showing 1-15 of 237 comments
Apfelsin 25 Nov @ 6:17am 
18
2
2
Hope they don't change coal too much it doesn't need to be nerfed.
Gansinho 25 Nov @ 6:42am 
11
2
2
3
I wonder what changes the crying community is asking for. I had no problems with coal.
2HotFlavored 25 Nov @ 6:43am 
3
I want my €0.00 back
就是能不能不锁国区啊
can you fix border conflicts having terrain modifiers it makes warlords unplayable
Peanut 25 Nov @ 6:53am 
2
7
2
3
Originally posted by Gansinho:
I wonder what changes the crying community is asking for. I had no problems with coal.

HRE at 1955, currently sitting at 9.3k coal deficit with 98 nuclear reactors built.
~5 years ago was at a deficit of like 4-5k and even building civ nuclear reactors didnt make a change at all.

I think it's completely dumb recreating a "industrial production" resource when ignoring actual electricity or energy generation via any other way that isnt coal.

It's also that you cant even trade enough coal with other countries to supply yourself, like at least rubber or iron you can still trade and be good, with coal it's literally impossible.

And yes, i can understand 816 mils with 20% of it being ICBMs and the other 20% being Supersonic fighters and Modern CAS would result in a deficit of coal but like... there's enough coal in the world IRL to fuel an industry of this size, even more when again, almost all of Europe has a nuclear reactor in it

Edit: adding tldr:
tl:dr; Why tf does it say i have almost 10k deficit of coal and i dont see anything really happening (ig maybe less efficiency but i dont see that reflected), and why do my 100 nuclear reactors have 0 impact on "powering the industrial production" like coal does
Last edited by Peanut; 25 Nov @ 6:55am
kumeEM 25 Nov @ 6:56am 
这资源量别太离谱了,打到45年后根本不够资源,买都买不到资源,多做点资源决议贴合现实吧
CSJOTa 25 Nov @ 7:06am 
1
Hi hi hi, if you’re seeing CPU bottlenecks or inconsistent frame times in Hearts of Iron IV, consider testing DXVK (the DX11→Vulkan translation layer by doitsujin). it lower CPU overhead after switching the D3D11 calls to Vulkan, especially on systems where the CPU is the limiting factor. It's only copy the appropriate dlls to the game folder (x64/x86 to match the game) from a DXVK release and run a short benchmark session to compare CPU/GPU usage and frame times.
It works for me, and is a free protect (can be downloaded from github) that doesn’t impact on graphics quallity
Barbecue 25 Nov @ 7:09am 
6
2
3
5
Don't change coal it's a pretty good system. Just add more on the map, and make oil/nuclear make electricity too
Last edited by Barbecue; 25 Nov @ 7:09am
groks 25 Nov @ 7:11am 
I hope they buffed communist path for phillipines its kinda useless right now and have a lot of potential on my opinion, Like 70 days focuses for 5% communism or 3 dockyards dont seem right for such a big focus tree.
合计着大伙就是你们免费测试bug的工具是吧,你们开发组真的有好好玩过你们的游戏吗?
Question could someone either Hoi4 devs or someone make a tutorial on the new navy
I just Started to learn the old one before the patch lol
about damn time
Dude, 27 coal for 山西, come on.
< >
Showing 1-15 of 237 comments
Per page: 1530 50