Hearts of Iron IV

Hearts of Iron IV

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How do I beat the USSR
As Germany I can beat France and run through the Med easily but as soon as I try to fight the USSR I suddenly can't push a tile. They constantly attack which pins literally every division I have, they have 3000 fighters compared to my 1000, and they magically know I will invade because they're entire army is on the border. What can I do to push them?
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Showing 1-15 of 19 comments
Magni 21 Dec @ 3:23pm 
Sounds like you just fundamentally didn't build up your army enough, you should have way mroe than 1k fighters by the time you throw down with the Soviets, and at least enough mobile units to breakthrough and start encircling and hten killing off parts of their frontline.

Also where else would they even put their army? They btw also do get a warning the moment you push the focus to get a wargoal on them, or when you start justifying one manually.
Originally posted by Magni:
Sounds like you just fundamentally didn't build up your army enough, you should have way mroe than 1k fighters by the time you throw down with the Soviets, and at least enough mobile units to breakthrough and start encircling and hten killing off parts of their frontline.

Also where else would they even put their army? They btw also do get a warning the moment you push the focus to get a wargoal on them, or when you start justifying one manually.


How would I get more fighters? How should I handle my initial buildup? I usually put like 10 factories on guns, 3 on support, I don’t use light tanks, a few on trucks, etc, until I have like 2 on cas and fighters. Later on I’ll get 10 on both

Also I have 12 tanks, 6 mediums and 6 trucks, but they just pin constantly and if I do make a breakthrough I can’t push it
Originally posted by HappySack:
Easy way: don't attack, the enemy AI is too stupid to know how to properly attack you with dedicated offensive divisions and tanks, so it will waste millions of manpower and equipment when it can't win which exasperates its equipment deficits (this is also the best time to wipe out their airforce with mass fighters).

Hard way: win through mass air, whenever ground combat happens, your CAS does so much damage the enemy divisions lose, then you counterattack with your tanks and encircle their divisions repeatedly until you can just battle-plan and take your hands off the keyboard.

If you do some collaboration operations then you don't have to push past the Urals to be able to capitulate them.

Problem is that I can’t push a tile, but I’ll try to sit and allow them to attack first
Sorry deleted my comment by accident.

Easy way: don't attack, the enemy AI is too stupid to know how to properly attack you with dedicated offensive divisions and tanks, so it will waste millions of manpower and equipment when it can't win which exasperates its equipment deficits (this is also the best time to wipe out their airforce with mass fighters).

Hard way: win through mass air, whenever ground combat happens, your CAS does so much damage the enemy divisions lose, then you counterattack with your tanks and encircle their divisions repeatedly (and use them to leapfrom from supply hubs) until you can just battle-plan and take your hands off the keyboard.

If you do some collaboration operations then you don't have to push past the Urals to be able to capitulate them.
Last edited by HappySack; 21 Dec @ 4:15pm
Originally posted by HappySack:
Sorry deleted my comment by accident.

Easy way: don't attack, the enemy AI is too stupid to know how to properly attack you with dedicated offensive divisions and tanks, so it will waste millions of manpower and equipment when it can't win which exasperates its equipment deficits (this is also the best time to wipe out their airforce with mass fighters).

Hard way: win through mass air, whenever ground combat happens, your CAS does so much damage the enemy divisions lose, then you counterattack with your tanks and encircle their divisions repeatedly (and use them to leapfrom from supply hubs) until you can just battle-plan and take your hands off the keyboard.

If you do some collaboration operations then you don't have to push past the Urals to be able to capitulate them.

Okay, what’s the best divisions?
Blind 21 Dec @ 4:32pm 
Originally posted by CRISPITY_CRUNCHY:
As Germany I can beat France and run through the Med easily but as soon as I try to fight the USSR I suddenly can't push a tile. They constantly attack which pins literally every division I have, they have 3000 fighters compared to my 1000, and they magically know I will invade because they're entire army is on the border. What can I do to push them?
Put a tank battalion and towed aa in all your infantry divisions.
Originally posted by Blind:
Originally posted by CRISPITY_CRUNCHY:
As Germany I can beat France and run through the Med easily but as soon as I try to fight the USSR I suddenly can't push a tile. They constantly attack which pins literally every division I have, they have 3000 fighters compared to my 1000, and they magically know I will invade because they're entire army is on the border. What can I do to push them?
Put a tank battalion and towed aa in all your infantry divisions.


A tank in all divisions? I will definitely not be able to afford that
Focus on Crimea capture first. The region named Stalino, just west of Rostov, holds 90% of their coal for some stupid reason. Capture it and GG Stalin
Originally posted by Big Moustache:
Focus on Crimea capture first. The region named Stalino, just west of Rostov, holds 90% of their coal for some stupid reason. Capture it and GG Stalin

I have an unfortunate issue of sucking which means I cannot push a tile
Last edited by CRISPITY_CRUNCHY; 21 Dec @ 6:33pm
Originally posted by CRISPITY_CRUNCHY:
As Germany I can beat France and run through the Med easily but as soon as I try to fight the USSR I suddenly can't push a tile. They constantly attack which pins literally every division I have, they have 3000 fighters compared to my 1000, and they magically know I will invade because they're entire army is on the border. What can I do to push them?


Historically, how they would operate at that was by massive air support "CAS-spamming" their foes, and then moving in, while their armored units operated mostly as "spotters" for the German airforce; and by all means: mind the logistics in that! Logistics in Russia, especially all over the regions of the USSR, is Bad! Any invasion thereof would require heavy focus on logistics; and also: do not forget to have good garrison units to suppress partisan operations if you want any hope at all of coming out successful in that!
I'd say a huge part is minding your security front lines, and if you *can*, do what Herr Hitler and his "Court" (inner circle) did NOT; he didn't take advantage of data that a certain "Yakov Stalin" let slip to his intel officers during interrogation; DO That if you can!
Thing is: you're going up against a big target, but if it is a single tile, by all means go around it: form a caldron for the troops resisting there, and make sure they're boxed in by strong enough forces to keep them there while your troops move on ahead!
I'd also say to be careful in the leadup to war: if you can: you should wrongfoot your foes as much as you can: say by doing unexpected things, like trading Slovokia to Poland for Danzig instead of invading; and to use economics to obtain support or annex regions- not to mention going with the civilian economic focus if at all able; it will take longer, but your economy will be more resilliant; the effect of "autarky" remains attainable, as it were, but more feasible if anything by using the free-market approach, then you have to make sure to build enough military factories.
Oh, and think it through roughly along these lines: you're basically Herr Hitler, Germany's new "Kiesar" in all but name- use that: rely heavily on your job being managing the logistics and assigning troops and equipment to the front units; not personally directing units on the front: you have NO idea how many times that has opened the lines that should NEVER be opened up to breakthroughs, by even a single division!
No, you assign tasks and units thereto, and make sure you've booked enough supply transport; also: make your train routes more resilliant for a good measure.

If playing as Herr Hitler or his government, you might also try using an intelligence back door of using a collaboration government to increase the odds of their surrender... they'll be a big target, though; so be wise and clever bringing down that big game foe you've gone up against.
Historically, the Red Airforce was obsolete for the most part, same with their army, and in the early hours of the attack: most of their forces were destroyed at base... though Stalin panicking had a lot to do with that.
Also, if this's anything like Hearts of Iron II Doomsday in these operations: I'd say launch the attack early, as in perhaps 1940 AD, and say Spring thereof; DO NOT WAIT, you see: Stalin made numerous goofs by the purges, and his country will try to recover as soon as possible, so if you do go for that: do not waste time- rebuild and/or develop your troops rapidly, and be ready to move on ASAP!
Last edited by jamcarmody; 21 Dec @ 7:06pm
Originally posted by CRISPITY_CRUNCHY:
Okay, what’s the best divisions?
Tanks, in particular, the best supports for attacking are medium flame tanks and assault engineers, with both your tanks have incredible breakthrough and attack bonuses, try to aim for 24 to 36 width.

If you want your infantry to be able to push then your starting template with a single line artillery is fine for them. any more is probably not a good idea because you will take heavy losses if you're ever defending with them.

Originally posted by CRISPITY_CRUNCHY:
A tank in all divisions? I will definitely not be able to afford that
A single tank designed with as much armour as possible in an infantry division turns the division into space marines which is basically cheating against the AI and you don't really need any actual tank divisions at all since you have a rolling tide of unbreakable men that can do all the work.

If you're playing normally you could instead refit your light tanks as armour recon for your infantry with a separate design and tag with as much armour as possible so you can do something with them.

Originally posted by CRISPITY_CRUNCHY:
I have an unfortunate issue of sucking which means I cannot push a tile
You can lead a horse to water but you can't force it to drink.
Last edited by HappySack; 22 Dec @ 1:31am
Kretias 21 Dec @ 11:02pm 
Originally posted by CRISPITY_CRUNCHY:
Originally posted by Blind:
Put a tank battalion and towed aa in all your infantry divisions.


A tank in all divisions? I will definitely not be able to afford that

What he means are Space Marine divisions. Its essentially infantry divisions with a single tank division in the template whose sole purpose is to up the armor of the division which is an enourmous cheese against the AI because its too stupid to counter that even in the late game (they don't build any noteworthy anti tank).

For the same reason soft attack is king against the AI due to their tank designs being so ♥♥♥♥♥♥♥♥♥ its not worth it to build hard attack against them (don't know how its is without the No Step Back dlc since that DLC adds the tank designer. But the AI isnt really good with designing its templates either so should still work fine cheese wise).

If you have NSB then a cheap tank template would be an Anti Air Tank with full armor modules, max armor armor and armor upped to whatever highest you can afford (for example 14 if you've researched armor II in the tech tree). Anti Air tanks (this can be selected specifically in the designer of your templates) require less tanks per division than regular tanks.

However as pointed out using space marines makes the game incredibly dull because the AI isnt able to counter it (for example if you're playing as russia and use this cheese then Germany isnt able to push a single tile from the get go). Flame tank support companies arent regarded cheese but incredibly powerful. Medium ones are the ones you want. They are also incredibly cheap to produce.

But that aside, as Germany supplying your army with tanks shouldnt be an issue for you.

And yes the AI will know you will invade. The game always knows what you're doing (its the only cheat it uses as it cant prevent it). It also gets notified when you do the focus that declares on the USSR (same as you would get notified if the USSR justifies on its polish regions if you refuse to hand over eastern poland over or never do ribbentrop while still taking Poland).

As for the fighters: You can produce more. There is a guide on steam with some templates (for everything). It should still be at the top and should work fine as a baseline for you.

However since NCNS the Russians get plane support by the allies due to the request airbase access mechanic (think thats part of the base game now. If not and you don't own NCNS then disregard the rest of my comment). Which means the Soviet Union gets spammed with planes on mass unlike before. Its also why the German AI is getting its ass kicked and can't even sack Kyiv anymore.
Last edited by Kretias; 21 Dec @ 11:04pm
Originally posted by CRISPITY_CRUNCHY:
Originally posted by Big Moustache:
Focus on Crimea capture first. The region named Stalino, just west of Rostov, holds 90% of their coal for some stupid reason. Capture it and GG Stalin

I have an unfortunate issue of sucking which means I cannot push a tile
You do not have to... you can naval invade from Romania and secure the ports and Georgia-Turkey border
I'd think actually that a good solution is to use the premise of a collaborationist government inside, a kind of parallel poli as it were leading up to the invasion, and make sure to use heavily the intelligence department.
Plus: you *could* feasibly use that tank deployment in all divisions, depending on the size of your armored divisions, but that's impractical, unless you have a LOT of armored production already gathered up.
No, Best response is to, if you're going to upgrade your divisions, using say logistics, field hospitals, recon and signal units in the support branch thereof of your main division type (the HQ department as it were) and having an artillery brigade in each: including at least one anti-air, one anti-tank, and at least one or two basic artillery models: no real specializations for specific targets; and then heavily relying on motorization of your divisions for proper mobility.
Often in situations like this it’s less about the military itself and more about your economy/politics/etc.

When are you attacking? Germany’s whole thing is about building up fast then rushing down opponents before they can scale up. The USSR starts very weak with lots of debuffs, the longer you wait the further they get through their tree and the harder they’ll be to kill.

Don’t try to push on the entire front. Early war against the USSR you’re looking for quick encirclements and a focus on taking supply hubs/strategic areas. You only need a handful of armored divisions, you get some nice bonuses towards making medium tanks which are your best bet for when you go to war. Light tanks don’t do enough while heavy tanks are possible but are harder to produce in good numbers. Mediums are a good middle of the ground path for IC/fuel/research/etc.

Do some napkin math on what your army needs. You’ll want lots of guns, arty, and support equipment of course… but you also need to win the air war and have tanks to actually push. Don’t forget that you’ll seize a lot of guns from the rest of Europe when you knock their governments over. In other words, build more tanks and planes.

Winning the air war is critical to any push. If you have green air and CAS you will, eventually, win any battle. If you have tanks and the ability to encircle and overrun, you can win any war. For your armored divisions, I’d suggest starting with 3-4x roughly 30width medium tanks, about 1:1 tanks:mobile inf. Adjust as you need, almost anything will work against the AI. Critically it’s also important you focus on where you’re using your tanks. Tanks won’t push well in low supply areas, let alone across rivers or on bad terrain (marshes, mountains). Use your mountaineers or marines in those areas, use your tanks to push the plains where they won’t be stopped.

The AI USSR has a pathetic economy compared to yours once you control Europe. If you can make a few encirclements and take a few states, you can get them in a death spiral they won’t be able to escape from. Most their their industry/resources is concentrated to the west, the further you push in the easier it’ll get. Push across the south and eventually you can seize a good portion of their steel, coal, and oil, ensuring your ability to finish them off.
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