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Charge attack skill under high speed
I noticed this while I was using rest time boost. I was running a ghost + 7 charge skill chain, supposedly every charged attack should charge the next one and do tons of damage at the end. However there seems to be some kind of delay between nodes while running on high speed, and the chain of charges broke somewhere in the middle (pause and restart won't help).
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Entity 22 Dec @ 3:23am 
They do a sort of ripple effect, that's normal and doesn't break things.

If they're actually out of sync you can play around with pausing individual Charge Attacks to get them back in sync, or just delete and replace them all at once and chain them before connecting them to your attack generating node again so they all start blank.
They won't desynch randomly. The damage passing between nodes makes the bars look desynched at high speed but really isn't. You can check by simply pausing your main attack node before the skills.
Hacking didn't like 5x speed in version 1. Still doesn't like it in version 2.
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