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I do hope going forward there aren't anymore small chunks of story told through "journals". At least, not any in the actual story. That should be reserved for exploration content and stuff you find randomly alongside environmental storytelling. And, regardless of any game/story, it's always silly when they're writing about how they're dying like "oh no! the monster is coming! AHHH! *scribbles the word DEAD*".
I don't think you know what ad hominem means, that said if you don't like the storytelling maybe you will enjoy another game instead?
If anything this game's problem is losing gameplay in favor of storytelling. This is especially true towards the tail end of 2.x content.
And if you don't enjoy a game then why do you want to continue playing it? That is not deflection...
best we can do is just give them structured and clear criticism and hope they can improve well..i guess.
All these flaws are part of the process toward perfection!! Rrraaaaaahhhhhh!!!
I said it back then and i will say it again, if she was still playable, there were no consequences, stop coping. The difference between backing out on killing a character by making them still playable and by having them reappear in the story is just semantics.
I suspect there will be future story reveals in the future which might help explain some of the plot holes, its hard to judge this as it is given the story hasn't been fully revealed yet.