Megabonk

Megabonk

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Developer is INCOMPETENT - POT UNLOCK IS THE LAST STRAW
This game isn’t unfinished. It’s fundamentally mismanaged.

The single developer has openly admitted to pushing updates without playtesting and without understanding his own mechanics. That alone disqualifies him from running a live game. What we’re left with is not design, but negligence—random systems stacked on top of each other with no balance, no foresight, and no accountability.

The leaderboards are a disgrace. They don’t measure skill; they reward sleep deprivation and unhealthy obsession. When the optimal way to “win” is playing for 24–48 hours straight, the system has already failed. This isn’t competitive design—it’s exploitation enabled by incompetence.

The meta is irredeemable. Choice is fake. Variety is fake. Balance is nonexistent. The game funnels everyone into the same broken strategies because the developer lacks the ability—or the interest—to curate a functioning ecosystem. Any illusion of depth collapses the moment you understand how badly tuned everything is.

The Halloween update sealed it. Released closer to Christmas, it locked an S-tier upgrade entirely behind RNG, bypassing skill, mastery, and progression. That’s not just lazy—it’s contemptuous. It tells players their time, effort, and intelligence do not matter.

At this stage, the conclusion is unavoidable: the developer is the liability. As long as he remains in control, this game will never be balanced, never be healthy, and never be respected. It needs new leadership—developers who actually understand testing, pacing, and player experience.

If that doesn’t happen, the game’s decline isn’t tragic. It’s deserved.
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Showing 1-15 of 22 comments
bidul 22 Dec @ 12:19am 
7
man these topics

I never played animal crossing but pretty sure better rng + skill issue friendly, I personally would love op to give it a try and come back here give detailed feedback
Originally posted by bidul:
man these topics

I never played animal crossing but pretty sure better rng + skill issue friendly, I personally would love op to give it a try and come back here give detailed feedback


Bro he can't even beat his own game. It's a stated fact lmao. This guy is creative, but he is incompetent at continuing developing a game at this level.
Last edited by CalciumPocket; 22 Dec @ 12:26am
Another toxic troll for the block file.
Originally posted by CalciumPocket:
This game isn’t unfinished. It’s fundamentally mismanaged.

The single developer has openly admitted to pushing updates without playtesting and without understanding his own mechanics. That alone disqualifies him from running a live game. What we’re left with is not design, but negligence—random systems stacked on top of each other with no balance, no foresight, and no accountability.

The leaderboards are a disgrace. They don’t measure skill; they reward sleep deprivation and unhealthy obsession. When the optimal way to “win” is playing for 24–48 hours straight, the system has already failed. This isn’t competitive design—it’s exploitation enabled by incompetence.

The meta is irredeemable. Choice is fake. Variety is fake. Balance is nonexistent. The game funnels everyone into the same broken strategies because the developer lacks the ability—or the interest—to curate a functioning ecosystem. Any illusion of depth collapses the moment you understand how badly tuned everything is.

The Halloween update sealed it. Released closer to Christmas, it locked an S-tier upgrade entirely behind RNG, bypassing skill, mastery, and progression. That’s not just lazy—it’s contemptuous. It tells players their time, effort, and intelligence do not matter.

At this stage, the conclusion is unavoidable: the developer is the liability. As long as he remains in control, this game will never be balanced, never be healthy, and never be respected. It needs new leadership—developers who actually understand testing, pacing, and player experience.

If that doesn’t happen, the game’s decline isn’t tragic. It’s deserved.
This game ISN'T unfinished?

Come on homie, be upset about that too... And I'm not even sarcastic and trying to be edgy/condescending: demo is advertising 8 levels, game has 3. That certainly IS making me facepalm real good, cause this is the most blatant case of false advertising I've EVER seen (companies DO know that false advertising is often the "1-hit kill" move to the whole company, so you basically *NEVER* see 'em).

Simps are here, pardoning him like: "leave him alone, he's just a beginner, it's fiiiiiine". Yeah, great argument there. Why don't they go defend the pink sauce girl while they're at it...

All he has to do, is put the game in early access, to at least not pretend that this is 100% complete, polished, tested and neat loool... But nah, dev is living in Westworld or something: laws don't apply to him!
2 people with the same profile picture agreeing with each other, some how has 10 awards with less then 4 comments lmfao thats a first for me, Either someones being very generous but i highly doubt it. Been around for a while on steam seems blatantly fake as ♥♥♥♥ :steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown::steamfacepalm:
Last edited by BookItFaster; 22 Dec @ 5:17am
Originally posted by Honorable Sir Ricard De Milos:
Originally posted by CalciumPocket:
This game isn’t unfinished. It’s fundamentally mismanaged.

The single developer has openly admitted to pushing updates without playtesting and without understanding his own mechanics. That alone disqualifies him from running a live game. What we’re left with is not design, but negligence—random systems stacked on top of each other with no balance, no foresight, and no accountability.

The leaderboards are a disgrace. They don’t measure skill; they reward sleep deprivation and unhealthy obsession. When the optimal way to “win” is playing for 24–48 hours straight, the system has already failed. This isn’t competitive design—it’s exploitation enabled by incompetence.

The meta is irredeemable. Choice is fake. Variety is fake. Balance is nonexistent. The game funnels everyone into the same broken strategies because the developer lacks the ability—or the interest—to curate a functioning ecosystem. Any illusion of depth collapses the moment you understand how badly tuned everything is.

The Halloween update sealed it. Released closer to Christmas, it locked an S-tier upgrade entirely behind RNG, bypassing skill, mastery, and progression. That’s not just lazy—it’s contemptuous. It tells players their time, effort, and intelligence do not matter.

At this stage, the conclusion is unavoidable: the developer is the liability. As long as he remains in control, this game will never be balanced, never be healthy, and never be respected. It needs new leadership—developers who actually understand testing, pacing, and player experience.

If that doesn’t happen, the game’s decline isn’t tragic. It’s deserved.
This game ISN'T unfinished?

Come on homie, be upset about that too... And I'm not even sarcastic and trying to be edgy/condescending: demo is advertising 8 levels, game has 3. That certainly IS making me facepalm real good, cause this is the most blatant case of false advertising I've EVER seen (companies DO know that false advertising is often the "1-hit kill" move to the whole company, so you basically *NEVER* see 'em).

Simps are here, pardoning him like: "leave him alone, he's just a beginner, it's fiiiiiine". Yeah, great argument there. Why don't they go defend the pink sauce girl while they're at it...

All he has to do, is put the game in early access, to at least not pretend that this is 100% complete, polished, tested and neat loool... But nah, dev is living in Westworld or something: laws don't apply to him!

You got baited so hard, Its the Same person with a 2nd account with the same profile pic, trying to make a point giving them self 10 awards and you took the bait.

People might think why would some one make a second steam account and waste points, that user got all the points with sus hentia games purchased.
Last edited by BookItFaster; 22 Dec @ 5:53am
Originally posted by FriendCalledFive:
Another toxic troll for the block file.
I went over to my blocked list recently and had a ♥♥♥♥♥♥♥ good laugh, Lots of furrys and weird underage anime profile pics. I will never stop blocking these ♥♥♥♥♥♥♥ people :steamthumbsdown:
Winblows 22 Dec @ 6:59am 
its a $10 game you probably spent 6 hours in.
get over it. you have to be a child or a 3rd worlder to care about $10
you spent more time complaining and troll then $10 worth of work.
Leave a negative review. The game is unfinished yes. The developer isn't good at the game, sure. The pot unlock isn't the end of the world. Do I want it? yes. But so long as its broke as a joke, I'm fine with the unlock requirement being really really dang hard. If it gets nerfed, then fine, lower the threshhold to unlock it in some way. This isn't like the cactus item which is disproportionately difficult to unlock not due to skill, but due to being obtuse, and all for a common tier item that, while decent, isn't a god tier legendary item. I think the challenge of unlocking the pot matches its power.
Originally posted by CalciumPocket:
the optimal way to “win” is playing for 24–48 hours straight, the system has already failed.

Keep in mind you're saying the optimal way to "win" is that, but that is ONLY applicable for leaderboard runs, about which you said:

Originally posted by CalciumPocket:
The leaderboards are a disgrace.

So, the leaderboards, which objectively do not matter and reset now and then anyway and so securing a top spot is meaningless, are a disgrace. We agree on that, they're pointless and have no meaning or purpose worth looking into.

But then you say...

Originally posted by CalciumPocket:
it locked an S-tier upgrade entirely behind RNG

I'm assuming you mean the Pot item? Since you're upset about the challenge to get it? Except... The Pot item is only worth getting if you plan to do leaderboard runs. It's entirely useless in any run that is NOT intended to be for a spot on the leaderboard.

It increases the level cap for your tomes and weapons. That's it. In a normal run where your only goal is to kill the boss of Tier 3, you will NOT hit the BASE level cap, let alone need extra levels, unless you're just wasting ungodly amounts of time in Final Swarms for levels you don't need, making the boss that much harder for yourself just because you can.

The pot isn't an S-Tier item for 99% of runs. It is ONLY good for leaderboard-focused runs, which, as we have established, are pointless.

Why are you angry about it when it's useless for all purposes EXCEPT the leaderboard, which you ALSO hate?
Originally posted by BookItFaster:
Originally posted by Honorable Sir Ricard De Milos:
This game ISN'T unfinished?

Come on homie, be upset about that too... And I'm not even sarcastic and trying to be edgy/condescending: demo is advertising 8 levels, game has 3. That certainly IS making me facepalm real good, cause this is the most blatant case of false advertising I've EVER seen (companies DO know that false advertising is often the "1-hit kill" move to the whole company, so you basically *NEVER* see 'em).

Simps are here, pardoning him like: "leave him alone, he's just a beginner, it's fiiiiiine". Yeah, great argument there. Why don't they go defend the pink sauce girl while they're at it...

All he has to do, is put the game in early access, to at least not pretend that this is 100% complete, polished, tested and neat loool... But nah, dev is living in Westworld or something: laws don't apply to him!

You got baited so hard, Its the Same person with a 2nd account with the same profile pic, trying to make a point giving them self 10 awards and you took the bait.

People might think why would some one make a second steam account and waste points, that user got all the points with sus hentia games purchased.
GG, I agree, those awards are sus af, but BOTH accounts have the game... I swear, if someone wasted even as little as 10$ to become a master at baiting, humans are doomed, lol...

(And anyway, what I said IS true and worth talking about... This IS a big deal...)
Originally posted by CalciumPocket:
This game isn’t unfinished. It’s fundamentally mismanaged.

The single developer has openly admitted to pushing updates without playtesting and without understanding his own mechanics. That alone disqualifies him from running a live game. What we’re left with is not design, but negligence—random systems stacked on top of each other with no balance, no foresight, and no accountability.

The leaderboards are a disgrace. They don’t measure skill; they reward sleep deprivation and unhealthy obsession. When the optimal way to “win” is playing for 24–48 hours straight, the system has already failed. This isn’t competitive design—it’s exploitation enabled by incompetence.

The meta is irredeemable. Choice is fake. Variety is fake. Balance is nonexistent. The game funnels everyone into the same broken strategies because the developer lacks the ability—or the interest—to curate a functioning ecosystem. Any illusion of depth collapses the moment you understand how badly tuned everything is.

The Halloween update sealed it. Released closer to Christmas, it locked an S-tier upgrade entirely behind RNG, bypassing skill, mastery, and progression. That’s not just lazy—it’s contemptuous. It tells players their time, effort, and intelligence do not matter.

At this stage, the conclusion is unavoidable: the developer is the liability. As long as he remains in control, this game will never be balanced, never be healthy, and never be respected. It needs new leadership—developers who actually understand testing, pacing, and player experience.

If that doesn’t happen, the game’s decline isn’t tragic. It’s deserved.

Huh… why are people writing stuff like this?

I can understand frustration, but this goes way beyond that. At the end of the day, it still falls on the player's ability to actually complete the game. Skill does matter, whether people like to admit it or not.

This is a game where runs only end when you die or choose to leave through the portal. If someone is playing for hours on end to chase the highest possible score, that is a conscious choice. The game is not forcing anyone to sit in a run for 24 to 48 hours. People do that because they want leaderboard placement. That is not exploitation, it is opting into an extreme playstyle.

On top of that, a huge chunk of the community just copies builds from YouTube, then complains when the game “forces” a meta. Of course it does. People actively look for ways to break the game, and once someone posts an insane multi hour run, everyone piles onto the same setup.

That is not the developer funneling players into one strategy. That is players optimizing the fun out of the game themselves.

Any game with leaderboards will develop a meta. You can still play however you want and clear runs, you just will not place high. Also most of the people making posts like this clearly care a lot about ranking, even if they pretend they do not. You do not get to chase leaderboard scores, copy broken builds, and then act surprised when the experience turns repetitive and unhealthy.

The accusations about negligence and incompetence are especially wild. Claiming the dev openly admitted to not playtesting or not understanding his own mechanics is a serious charge, so where was that actually said. If you are going to accuse someone like that, you should probably have receipts.

Are there balance issues? Obviously. Is RNG sometimes annoying? Sure. But acting like skill, mastery, and understanding do not matter at all is just false. Even experienced players lose when RNG goes against them. That’s just part of the game.

You do not have to like the game’s direction, but this reads less like criticism and more like a meltdown from people who want leaderboard results without accepting what that chase actually involves. And the dramatic manifesto tone does not help. It just makes the whole thing look irrational. :deadweight:
Originally posted by CalciumPocket:
Originally posted by bidul:
man these topics

I never played animal crossing but pretty sure better rng + skill issue friendly, I personally would love op to give it a try and come back here give detailed feedback


Bro he can't even beat his own game. It's a stated fact lmao. This guy is creative, but he is incompetent at continuing developing a game at this level.
There are plenty of devs who can't beat their own game. It's not that uncommon.
I couldnt imagine living a life where ♥♥♥♥ like this was that important.
i turned off the leaderboard via settings, i got my cactus and quinns mask. i see few people have attempted to do it. my opinion, just hid the leaderboard and play to your enjoyment. i actually like the parkour, kill 4 bosses, parkour then final boss which is way easier then normal final boss. its fun and i want to see more of it. except for the pot challenge, i hate that challenge. XD
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