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Beating Spooky Steve to unlock a character wasn't even satisfying either, just more annoyance than anything else. All I can say is bravo on that one.
And maybe when we are only progamers here the dev will do a bit harder challenges lol
The pots and chests positions are always the same depending on the layout you are being presented, learning where they are is important, specially chests since they can be hidden if you are not putting attention.
Activate the pot/chest counter and you will ace it. You can even have like 5-7 more seconds before Steve touches you.
I like that a legendary item is a skill filter.
Unlocks should not be entirely reliant on lucking into an 'optimal' scenario just to have a shot at it.
The way the crypts are at the moment, being an anti-fun design that belongs to an entirely different genre, the ONLY things that should be unlocked from it are character skins. No items, tomes, characters, or weapons. It straight up negates basically everything you learned about the game in the prior two levels and doubles down on RNG ♥♥♥♥♥♥♥♥.
Pro-tip, the reason survivors games are fun is because while RNG is involved, it's not a REQUIREMENT to have good rng to unlock and progress things. The good ones don't lock items and such behind pure RNG ♥♥♥♥♥♥♥♥ that you can't get organically the way this game frequently does.
Un private that account and show us those achievements there. Otherwise your comment is nothing.
You should give us your opinion AFTER you unlock the achievement yourself. If you can.
I'm not gonna unprivate
but check my topic here
https://eo.steamhost.cc/steamcommunity_com/app/3405340/discussions/0/686366256251658555/
or my channel
https://www.youtube.com/@Jeangouace
btw I was just trolling