Trails in the Sky 1st Chapter

Trails in the Sky 1st Chapter

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A difference in battle styles?
I was actually kind of surprised there's real-time combat, mixed with turn-based. Takes a bit of getting used to, compared to the average JRPG I kind of expected going into this. I've never played any entries in this series before, so I am quite new to this, and am unsure if this is how it's always been, but that's not the reason I'm making this thread.

What I want to ask is if there's a reason to do one combat style over another. Do you get less XP or anything by doing the quick battle, over turn-based? Just really break it down for me if you can. My grind would appreciate you.
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Showing 1-15 of 35 comments
berrako 17 Dec @ 2:02am 
You'll get less XP and sephit real time vs turn battle.

Also real time will take more time (vs similar level enemies) than turn battle. You don't have access to strong crafts and arts on real time and also for one side only your controlled character will do (and take) significant damage, for other many enemies can be resistant to physical attack and are easy killed with arts in turn battle.

Real time main objectives are two:

-Quickly kills enemies that are way below your current level.

-Start with it until you stun an enemy, then enter turn battle to start with advantage.

Last, you won't get much from grinding in trails game due to how XP works, enemies below your level give very little XP.
Zet395 17 Dec @ 2:08am 
Originally posted by berrako:
You'll get less XP and sephit real time vs turn battle.

Also real time will take more time (vs similar level enemies) than turn battle. You don't have access to strong crafts and arts on real time and also for one side only your controlled character will do (and take) significant damage, for other many enemies can be resistant to physical attack and are easy killed with arts in turn battle.

Real time main objectives are two:

-Quickly kills enemies that are way below your current level.

-Start with it until you stun an enemy, then enter turn battle to start with advantage.

Last, you won't get much from grinding in trails game due to how XP works, enemies below your level give very little XP.
I just started noticing that with bits of like 5 XP or less per enemy. Truthfully, I kinda wish this limit didn't exist. I get why it does, but I am the kind of person that does most, if not every side activity before moving on with the main objectives, and getting minimal reward out of some is kind of a buzzkill.

I know I can get some extra stuff that's nice, but I do like leveling up. I like having somewhat of a challenge, but I'd rather feel overprepared than underprepared. There's never an in-between in these kinds of games in my eyes. Common enemies may not be a problem at my level, but go in against a ton, and it's a problem. Go against a huge enemy/miniboss, and it's a problem. All because of an artificial cap on how much you can grind. Kinda dumb, imo.

But I don't like to complain. I must adapt.
Ramake feels slow compared to original. Way more enemies, slower combat, harder to grind/level up.
If you want to beat big guy, you need to clean mobs near him first.
At least, with action system you can take down dangerous mobs as long as you can dodge/attack properly. But time spent usually doesn't worth it.
I think, better strategy at first will be to invest money in equipment (weapon/armor)and arts and at some point there will be better places to level up.
Also at some point you must be able to cook stuff, that you can sell for nice profit. Like it was in original.
Zet395 17 Dec @ 2:22am 
Originally posted by It is my CAT:
Ramake feels slow compared to original. Way more enemies, slower combat, harder to grind/level up.
If you want to beat big guy, you need to clean mobs near him first.
At least, with action system you can take down dangerous mobs as long as you can dodge/attack properly. But time spent usually doesn't worth it.
I think, better strategy at first will be to invest money in equipment (weapon/armor)and arts and at some point there will be better places to level up.
Also at some point you must be able to cook stuff, that you can sell for nice profit. Like it was in original.
I know cooking is a thing, but I am relatively still early in the game, only on its first chapter, I believe. So, I do not quite have a lot of cooking materials just yet, and have only discovered two recipes.

Though, I do find myself interested in what you said when it comes to selling them for profit. Is it really that worth it? Is it not more beneficial to keep food and such for buffs, health, and resource economy? Or are there things that are only made TO sell?
berrako 17 Dec @ 3:40am 
Originally posted by Zet395:
I know I can get some extra stuff that's nice, but I do like leveling up. I like having somewhat of a challenge, but I'd rather feel overprepared than underprepared.

Leveling up is not really how you prepared in trails games, a good quartz set up and accesories choice for each character role is way more important than a few levels. Also you can't really be underleveled either as just a lower level enemies gives little XP, higher level ones gives a ton. Meaning that if you are ever underlevel for a zone you will be fine after a couple of fights.
Zet395 17 Dec @ 3:41am 
Originally posted by berrako:
Originally posted by Zet395:
I know I can get some extra stuff that's nice, but I do like leveling up. I like having somewhat of a challenge, but I'd rather feel overprepared than underprepared.

Leveling up is not really how you prepared in trails games, a good quartz set up and accesories choice for each character role is way more important than a few levels. Also you can't really be underleveled either as just a lower level enemies gives little XP, higher level ones gives a ton. Meaning that if you are ever underlevel for a zone you will be fine after a couple of fights.
It's just not how I'm used to grinding, is all. I'm sure I'll be fine once I get used to it. It's just very different compared to what I'm used to.
Originally posted by Zet395:
I know cooking is a thing, but I am relatively still early in the game, only on its first chapter, I believe. So, I do not quite have a lot of cooking materials just yet, and have only discovered two recipes.

Though, I do find myself interested in what you said when it comes to selling them for profit. Is it really that worth it? Is it not more beneficial to keep food and such for buffs, health, and resource economy? Or are there things that are only made TO sell?
You get recipes by eating new food.
In case with Apple Ice Cream you can buy 99 of all ingredients for 8,3k and sell ice cream for 12,3k.
I am sure there can be better options later.
Zet395 17 Dec @ 5:37am 
Originally posted by It is my CAT:
Originally posted by Zet395:
I know cooking is a thing, but I am relatively still early in the game, only on its first chapter, I believe. So, I do not quite have a lot of cooking materials just yet, and have only discovered two recipes.

Though, I do find myself interested in what you said when it comes to selling them for profit. Is it really that worth it? Is it not more beneficial to keep food and such for buffs, health, and resource economy? Or are there things that are only made TO sell?
You get recipes by eating new food.
In case with Apple Ice Cream you can buy 99 of all ingredients for 8,3k and sell ice cream for 12,3k.
I am sure there can be better options later.
Well, isn't that neat? I'll have to experiment more. I just recently got more recipes to make.
[A.] KSib 17 Dec @ 10:51am 
From the ads I figured you'd be able to pick and choose which battle style you wanted to do, but from reading messages online, it seems like action mode is more like a way to get an advantage before going into the real turn-based fight.

Kind of unfortunate because I imagined this would finally be a way for me to dip my toes into this series, but I think that excitement is now gone.
Originally posted by Zet395:
Well, isn't that neat? I'll have to experiment more. I just recently got more recipes to make.
There is also fishing.

Originally posted by A. KSib:
From the ads I figured you'd be able to pick and choose which battle style you wanted to do, but from reading messages online, it seems like action mode is more like a way to get an advantage before going into the real turn-based fight.

Kind of unfortunate because I imagined this would finally be a way for me to dip my toes into this series, but I think that excitement is now gone.
Well, not exactly. You can use action mode all way around. Exception is bosses, big wanted mobs and mimic chests. For example, most dangerous mobs I am trying to beat in action mode, since your Joshua doesn't receive huge damage from attacks and you can dodge all attacks completely. In turn based mode you will trade the damage and it will be not in your favor.
But with good setup turn based mode must be faster.
[A.] KSib 17 Dec @ 11:12am 
From what I was hearing, folks were saying the fights were just sponge fests in action mode after chapter 1 and just better done in turn based mode. Is that not true? I'm seeing a lot of folks saying stuff like that and the demo obv can't provide me with enough info to see for myself.

I would also very likely hit the 2 hour mark even if I wanted to see that way too, unfortunately, because I like taking my time in RPGs. Gotta do all the things, ya know?
Last edited by [A.] KSib; 17 Dec @ 11:14am
Originally posted by A. KSib:
From what I was hearing, folks were saying the fights were just sponge fests in action mode after chapter 1 and just better done in turn based mode. Is that not true? I'm seeing a lot of folks saying stuff like that and the demo obv can't provide me with enough info to see for myself.

I would also very likely hit the 2 hour mark even if I wanted to see that way too, unfortunately, because I like taking my time in RPGs. Gotta do all the things, ya know?
Hard to say, not here yet. But 90% of encounters you can easily dodge just following the roads.
If you want to do all stuff, I mean 100%, it is not easy task. You need to collect everything and play second playthrough (or third) on nightmare difficulty. There is no type of cheese like in some games where you can beat on highest difficulty only last boss to get the achievement. Hardest stuff are bosses and you can't apply action mode here.
Zet395 17 Dec @ 11:45am 
Originally posted by A. KSib:
From what I was hearing, folks were saying the fights were just sponge fests in action mode after chapter 1 and just better done in turn based mode. Is that not true? I'm seeing a lot of folks saying stuff like that and the demo obv can't provide me with enough info to see for myself.

I would also very likely hit the 2 hour mark even if I wanted to see that way too, unfortunately, because I like taking my time in RPGs. Gotta do all the things, ya know?
From what I've played so far, mobs can be quite tanky in Action Mode, but it's far from unmanageable, because dodging is a cakewalk, and definitely safer than Turn-Based. Like others have been saying, I've mostly been using Action to clear numbers, and Turn for bigger stuff once stunned.
Mimic chests are overtuned, though. Monsters in chest are plenty and they act first. So if you even survive first turn, you will be half killed in the second. Even 2 ultimates 200% combined can't kill everything. It is feel almost like "come later". It was never a big problem in original. Sometimes it was, but not with every single mimic. And I am playing on Normal rn.
Last edited by It is my CAT; 17 Dec @ 11:56am
Zet395 17 Dec @ 12:01pm 
Originally posted by It is my CAT:
Mimic chests are overtuned, though. Monsters in chest are plenty and they act first. So if you even survive first turn, you will be half killed in the second. Even 2 ultimates 200% combined can't kill everything. It is feel almost like "come later". It was never a big problem in original. Sometimes it was, but not with every single mimic. And I am playing on Normal rn.
I got pretty lucky with the first one. I took a beating, but healing skills helped quite a bit before the second turn hit. I'm unsure how I managed it, but it didn't hurt me as much as fighting 4 big plants at once later on. Though, that part was my fault for failing to dodge a barrage of attacks and starting off with Disadvantage.

And truth be told, I have YET to play an RPG of any kind that didn't have cracked Mimics.
Last edited by Zet395; 17 Dec @ 12:06pm
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