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Also real time will take more time (vs similar level enemies) than turn battle. You don't have access to strong crafts and arts on real time and also for one side only your controlled character will do (and take) significant damage, for other many enemies can be resistant to physical attack and are easy killed with arts in turn battle.
Real time main objectives are two:
-Quickly kills enemies that are way below your current level.
-Start with it until you stun an enemy, then enter turn battle to start with advantage.
Last, you won't get much from grinding in trails game due to how XP works, enemies below your level give very little XP.
I know I can get some extra stuff that's nice, but I do like leveling up. I like having somewhat of a challenge, but I'd rather feel overprepared than underprepared. There's never an in-between in these kinds of games in my eyes. Common enemies may not be a problem at my level, but go in against a ton, and it's a problem. Go against a huge enemy/miniboss, and it's a problem. All because of an artificial cap on how much you can grind. Kinda dumb, imo.
But I don't like to complain. I must adapt.
If you want to beat big guy, you need to clean mobs near him first.
At least, with action system you can take down dangerous mobs as long as you can dodge/attack properly. But time spent usually doesn't worth it.
I think, better strategy at first will be to invest money in equipment (weapon/armor)and arts and at some point there will be better places to level up.
Also at some point you must be able to cook stuff, that you can sell for nice profit. Like it was in original.
Though, I do find myself interested in what you said when it comes to selling them for profit. Is it really that worth it? Is it not more beneficial to keep food and such for buffs, health, and resource economy? Or are there things that are only made TO sell?
Leveling up is not really how you prepared in trails games, a good quartz set up and accesories choice for each character role is way more important than a few levels. Also you can't really be underleveled either as just a lower level enemies gives little XP, higher level ones gives a ton. Meaning that if you are ever underlevel for a zone you will be fine after a couple of fights.
In case with Apple Ice Cream you can buy 99 of all ingredients for 8,3k and sell ice cream for 12,3k.
I am sure there can be better options later.
Kind of unfortunate because I imagined this would finally be a way for me to dip my toes into this series, but I think that excitement is now gone.
Well, not exactly. You can use action mode all way around. Exception is bosses, big wanted mobs and mimic chests. For example, most dangerous mobs I am trying to beat in action mode, since your Joshua doesn't receive huge damage from attacks and you can dodge all attacks completely. In turn based mode you will trade the damage and it will be not in your favor.
But with good setup turn based mode must be faster.
I would also very likely hit the 2 hour mark even if I wanted to see that way too, unfortunately, because I like taking my time in RPGs. Gotta do all the things, ya know?
If you want to do all stuff, I mean 100%, it is not easy task. You need to collect everything and play second playthrough (or third) on nightmare difficulty. There is no type of cheese like in some games where you can beat on highest difficulty only last boss to get the achievement. Hardest stuff are bosses and you can't apply action mode here.
And truth be told, I have YET to play an RPG of any kind that didn't have cracked Mimics.