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Matchmaker started development in 2013 and was targeting mobile devices with screen resolutions far smaller than we’re used to today, and much of the artwork was created with those screens in mind. Although we feel the original holds up really well through a combination of art style and good development decisions, one of our main objectives with Matchmaker Makeover is to bring everything up to modern standards. Which means supporting 4K resolutions, ultra-wide screens, adding extra detail and much more.
To assist with this, some artwork from the original game, such as backgrounds, are initially upscaled using AI. This is similar to graphics card technologies like DLSS or FSR where a lower resolution source image is upscaled to a more presentable higher resolution one. After this is done, an artist then uses that as a starting point for doing further work. We’re delighted to have the original artist on the team for the whole process, from upscaling to completion. This approach is efficient, respects the original art and artist, and means there’s more time to create new assets.
It should be noted that this is the only way in which AI based tools are being used for the project. Most artwork, like the game itself, is being remade from the ground up or newly created.
This is the first game we’ve launched on Steam since they started requesting a content disclosure for how AI is used. We think it’s a good thing that developers are honest and upfront about it so that players can make an informed decision based on their personal preferences. We’ve updated the store page to be more descriptive as a result of your post.
We hope you enjoy playing Matchmaker Makeover when it releases next year.