Moves Of The Diamond Hand

Moves Of The Diamond Hand

Demo thoughts
Demo was fun, like "Betrayal at Club Low".

I think one interesting take is how there is a lot more items to customize your build, but now much of these items have a durability or usage constraint.

One thing I realised is that while using disguises to pass checks, over time I stop using them entirely because they don't give points anymore, so the hp and sp faces were useless. It was also a bit frustrating because there are not that many disguises, so without the clothier I just stopped using them.

Another thing that makes me not want to use them any longer is for e.g how blue suit gives you a negative face after using it enough times. Dice value > reroll > hp/sp gain so it wasn't that valuable.

I also managed to get a lot of money through quests but not a lot of ways to spend it, which is in quite big contrast to Betrayal where money does become your points and you need to ration it. On the other hand xp was the scarce one, and was definitely much harder to get this time.

Coming from Betrayal, I found the difficulty to be ok on the medium level but in contrast to Betrayal I'm thinking, if resources are finite (items/disguises) and people keep failing, how do they recover from that. Because there is another reason now why I should not fail my rolls, but failing is part of the rpg joy.

just idle thoughts, I really like the concept and look forward to buying when it comes out!