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Wow !!! Seriously appreciate the time and effort you put into this. 🙏 This is exactly the kind of thoughtful, constructive feedback that helps push Sky Harvest forward. You nailed several important points, from the merchant logic to the inventory behavior, stacking issues, and even the technical stuff like performance drops and potential memory leaks, all noted and already being reviewed.
We’re actively reworking the shop system, skill mechanics, and progression (and yes, sprinklers and tree seeds are on the roadmap 🌱). Also love your idea about listing unimplemented features in the menu and adding version labels for better reporting. That’s a smart suggestion we’ll be taking seriously.
It means a lot that you’ve been following the project since the earlier demo and can see how far it’s come. The next major update aims to address most of what you mentioned, so I hope it feels like the version Sky Harvest was always meant to be.
Thanks again for being so thorough. Feedback like yours genuinely makes the game better. 💙